Standing and idle animations?
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Before posting critique in this forum, you must read the following thread:
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The smoke coming from its nostrils looks great, but I'd get rid of the whole mouth/fire thing.Flametrooper wrote:Here's a try at a fire drake standing anim. GIF doesn't have transparency, so that is why the smoke might not look great, but it looks fine in the PNG's.
Hard to make without looking like an attack animation... but I'll see what I can do, perhaps for the duelist..Dragon Master wrote:You could make him point his sword out in a sort of en guard-ish way.
Yeah, why not?Ryorin wrote:I like this idea man, keep up the great work. I hope by next year that all the units will have idle animations.
Alright, the last two animations of the day:
First the Ogre, with a scary one. I made only 2 new .pngs for it, but I worked really hard on them and I'm particularly proud of the result. It's the first -almost- full body motion animation I've ever done (everything moves except his feet).
Then, finally, a very simple, funny one, courtesy of our beloved skelly family I'll post the .zips tomorrow, in the meantime feel free to C&C and do keep suggesting new ideas, please.
- Attachments
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- skel-archer-idle-animation-1.gif (7.89 KiB) Viewed 4644 times
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- ...GROOOOAAAAAARRRRR!!!
- ogre-idle-animation-1.gif (3.87 KiB) Viewed 4643 times
- Rojo Capo Rey de Copas -
I'm loving this, it's as good as the new attack icon thread was.
Redeth: Ditto previous praise on both of them. However I think the Runemaster could be vastly improved if he were to lean his hammer on the ground (head on the ground, handle leaning on his shoulder) and use his now free hand to leaf through the pages. Only a suggestion. As for the fencer, it looks good but what's he doing, just touching the blades together...?
Flametrooper: Do something about that flame. At the moment it almost looks like muzzle flash from a firearm.
Redeth: Ditto previous praise on both of them. However I think the Runemaster could be vastly improved if he were to lean his hammer on the ground (head on the ground, handle leaning on his shoulder) and use his now free hand to leaf through the pages. Only a suggestion. As for the fencer, it looks good but what's he doing, just touching the blades together...?
Flametrooper: Do something about that flame. At the moment it almost looks like muzzle flash from a firearm.
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That orge is awesome, he needs some saliva and spit coming out when he roars. I don't like the skeleton one that much, maybe make him crack his neck with his hand in a very quick and almost painful way.
I got and idea for the fencer to spice it up. Once he touches his blades together, have him draw them away quickly and make some sparks.
I got and idea for the fencer to spice it up. Once he touches his blades together, have him draw them away quickly and make some sparks.
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The Ogre looks great! The skeleton seems to fix his head a little too casually. I'd expect him to be more suprised by it falling off and that he would have to lean a little to catch it. It also makes him look 2D. Shouldn't we be able to see a little bit of the inside of the back of his armor behind where his head was?
Ditto on this being a fantastic thread
Ditto on this being a fantastic thread
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That would be sweet.Ryorin wrote:I like this idea man, keep up the great work. I hope by next year that all the units will have idle animations.
But, to keep things realistic here... there are hundreds of units. And we dont' even have decent attack animations for all of them. Getting all of this done in one year is just not going to happen.
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Turin: Who knows. At the rate things are going, it could get done before we'd expect it...
Redeth:
• Fencer - that animation is great, although another with the salute would be dandy, too.
• Ogre - just great.
• Skeleton Archer - too fast, and too static; the rest of him is too still. Cool idea, but it's gonna need a bit more complete execution.
Flametrooper:
• The smoke is too obviously "bound within the hex", and wouldn't curl back like that.
• The fire is bad, just have him blow a puff of smoke out his nostrils - have it go forward, rather than backward.
• Also, the rest of his body is too static, that is, too still! When a man coughs, or even sighs, his whole body moves (subtly, but it's very important in animations like this).
Redeth:
• Fencer - that animation is great, although another with the salute would be dandy, too.
• Ogre - just great.
• Skeleton Archer - too fast, and too static; the rest of him is too still. Cool idea, but it's gonna need a bit more complete execution.
Flametrooper:
• The smoke is too obviously "bound within the hex", and wouldn't curl back like that.
• The fire is bad, just have him blow a puff of smoke out his nostrils - have it go forward, rather than backward.
• Also, the rest of his body is too static, that is, too still! When a man coughs, or even sighs, his whole body moves (subtly, but it's very important in animations like this).
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What an atrocious pun, Jetryl.Jetryl wrote: Redeth:
• Fencer - that animation is great, although another with the salute would be dandy, too.
This stuff is all looking like a lot of fun, and could really add a little spice to Wesnoth. It's the little things which really make a game. Oh, and might I suggest Art Contributor status for Redeth?
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