Standing and idle animations?

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Kwandulin
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Re: Standing and idle animations?

Post by Kwandulin » April 23rd, 2015, 11:22 am

I've cloned the skeleton's bob animation to the skeleton archer. I've reduced the movement of his arms though, because the bow certainly weighs less than the great axe of the skeleton and thus the bow has a lighter impact.

The .zip contains the single .pngs and a small edit of the archer-attack.png (fixed the blurred shadow).

edit: some time ago I also fixed the shadows of the footpad and the poacher

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Jetrel
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Re: Standing and idle animations?

Post by Jetrel » April 23rd, 2015, 2:26 pm

Looks great to me. Thanks for doing this!
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bumbadadabum
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Re: Standing and idle animations?

Post by bumbadadabum » April 23rd, 2015, 10:49 pm

Committed.

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Kwandulin
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Re: Standing and idle animations?

Post by Kwandulin » April 30th, 2015, 6:27 am

This one was really fummelig. I hope you like my attempt at the boneshooter bob, though.

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Jetrel
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Re: Standing and idle animations?

Post by Jetrel » April 30th, 2015, 6:40 am

Looks great.
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vultraz
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Re: Standing and idle animations?

Post by vultraz » April 30th, 2015, 8:23 am

Committed.
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Re: Standing and idle animations?

Post by Jetrel » April 30th, 2015, 6:25 pm

Picka79 wrote:Hello :)
I draw a "se" bob for Draug :
draug-bob.gif
To have a torn cape, I change a little bit the old frames. They are all here :
Draug.zip
We should go ahead and commit this.
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vultraz
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Re: Standing and idle animations?

Post by vultraz » May 1st, 2015, 12:27 am

The Draug bob has been committed as well.
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Scorpius
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Re: Standing and idle animations?

Post by Scorpius » May 4th, 2015, 10:05 am

Hello again folks!

Today I had finally some time to spare (dammit, RL) and tinkered around with... three guesses with which unit it was this time.
This time, I tried to murder the poor, poor Adept by blocking a standing animation for it. It has 6 frames, four of which are unique. Here it is:
adept-standing.gif
Poor, poor Adept...
adept-standing.gif (3.32 KiB) Viewed 2645 times
I've also got a north-facing baseframe, but no anim whatsoever yet. I suppose I will have some more time tomorrow. Anyway, the frame.
adept-stand-1-n-block.png
Poor, poor, poor Adept...
adept-stand-1-n-block.png (1.08 KiB) Viewed 2645 times
Please let me know how bad you think it is :D!

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vultraz
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Re: Standing and idle animations?

Post by vultraz » May 4th, 2015, 11:43 am

Looking good so far! Keep it up :)
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?

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Re: Standing and idle animations?

Post by Scorpius » May 6th, 2015, 8:36 am

Hey there! Had a shot at the NE frame. Even I think something looks off on it, but I cannot pinpoint what it is. I've spent already upwards of two hours trying not to make him look like an ugly colored dick. Seriously, I had managed to make his hood look like a male sexual organ and not realise it. Anyway, now that this little bodybuilder (his arms are a tiny bit too big imho) is SFW, here it goes. Also, I have almost finished blocking his north-facing standing anim, will probably post later.
adept-stand-1-ne-block.png
Poor, poor, poor, poor Adept in the hole!!
adept-stand-1-ne-block.png (1.15 KiB) Viewed 2536 times
Cheers!

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Kwandulin
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Re: Standing and idle animations?

Post by Kwandulin » May 6th, 2015, 10:03 pm

Some call it thursday, some call it bobday.

This week it is time for the ulfserker. I hope you guys like it.
Attachments
ulfserker-bob.gif
ulfserker-bob.gif (4.28 KiB) Viewed 2484 times
ulfserker.zip
(12.74 KiB) Downloaded 131 times

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Re: Standing and idle animations?

Post by Scorpius » May 7th, 2015, 7:21 am

Adept coming!
adept-standing-north.gif
Blocked again.
adept-standing-north.gif (2.39 KiB) Viewed 2437 times
Do not worry too much about the static hood shading, it will change. I did that on the baseframe to see how I will shade it roughly and was kinda too lazy to move it up and down with the borders.

By the way, I think the ulf's bob may be a bit excessive, a bit too... energetic to put it that way. I think it would suit a 1 or 2 second pre-combat anim better (he is inhaling and then blowing like if hyperventilating or something, like preparing his berserker fit against a unit who is not as laughable as an adept...). Mind you, I'm just a beginner in this, so take my nitpicks with two or three grains of salt, but to me it seems that his right knee jerks in and out of place, making his leg of varying length, and that his shadow waxes when it should get smaller and vice versa. But overall I like it.

I just hope that the ulf's owner does not autokill my adept dead :D... or better, that he kinda does :D

EDIT: Those touchpad mice are half-of-post-deleting dren.

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vultraz
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Re: Standing and idle animations?

Post by vultraz » May 7th, 2015, 1:48 pm

Committed the Ulfserker bob.
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
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Re: Standing and idle animations?

Post by Zoomo » May 13th, 2015, 12:49 am

After seeing my animations again I realise how crude they all were and I wanted to try again. I completely revamped my idea for an archmage animation and am starting from blocking this time. Good bad?

I'm not sure exactly what to do on the feet...
Attachments
arch-mage.gif
arch-mage.gif (7.09 KiB) Viewed 2284 times

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