Standing and idle animations?
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- thespaceinvader
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Re: Standing and idle animations?
Looks good to go to me. Pngs please.
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Re: Standing and idle animations?
Here you go. 6 frames, 100ms per frame except for 2 and 5, which are 400ms. Also, 4 is the same as the base frame, if that matters; and I've named them -idle2-X so they don't have the same filenames as the other idle.
EDIT: Also, did I say I was using 12 ms per frame for the fencer animation? I just realised that is crazy short. Apparently Firefox slows down gifs if their framerate is too fast or something, because it should be more like 100ms. Sorry if I'm causing you headaches...
EDIT: Also, did I say I was using 12 ms per frame for the fencer animation? I just realised that is crazy short. Apparently Firefox slows down gifs if their framerate is too fast or something, because it should be more like 100ms. Sorry if I'm causing you headaches...
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- spearman-idle2.zip
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- thespaceinvader
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Re: Standing and idle animations?
Don't worry, I figured out my own frame rate for the Fencer. 12ms would have been way too fast. Committed the new spearman idle. And wired in the old one, which seemed to not have been actually connected to anything before now.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: Standing and idle animations?
Rrr, spearman standing animation is proving slightly more difficult than anticipated. It's kinda fiddly to get it looking natural, because there are lots of small movements which are difficult to replicate at this scale. Anyway, I've managed to get the blocking into a state which I am mostly happy with, although it does look like he's breathing rather heavily. Is this okay?
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- spearman-stand_blocking_.gif (3.26 KiB) Viewed 3832 times
- thespaceinvader
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Re: Standing and idle animations?
That's fine, except the spear probably wants to move a little more if anything. It looks a little odd to have the top sliding sideways without any obvious rotation through the shaft.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: Standing and idle animations?
Just a question, is the goblin spearman a finalized sprite?
And can I try at making animations for the orkish archer, or is that booked?
And can I try at making animations for the orkish archer, or is that booked?
Nothing is foolproof to a talented fool.
Re: Standing and idle animations?
Attempt at the full spearman animation. Increased spear movement a little, a few other tweaks.
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- spearman-stand.gif (6.28 KiB) Viewed 3640 times
Re: Standing and idle animations?
Smoother shoulder pauldrons are a must here, I would say.
Re: Standing and idle animations?
Yeah, I was a little unsure about them. I don't think the shoulder movement looks as good with the detail as it did in the blocking. I was actually considering making the movement smaller, because it seems a little exaggerated at the moment.
Re: Standing and idle animations?
His lungs are obviously in his shoulders instead of in his chest like they should be
You just need to tone down the shoulder expansion. Maybe a one-pixel up and down movement of his leather thigh-area armor pieces which I can't remember the official names of?
You just need to tone down the shoulder expansion. Maybe a one-pixel up and down movement of his leather thigh-area armor pieces which I can't remember the official names of?
- thespaceinvader
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Re: Standing and idle animations?
Yeah, the pauldrons move WAY too much. Everything else looks reasonable, I think, but Zero's right, he could use a little more movement through the legs.
Major: Weren't you going to work on north facing frames for the human Spearman? I'd view that as a high priority, since there's currently quite a mismatch between his north and south animations. If not, either of the units you mention is probably fair game, but the Archer is not missing much for its south facing, unless you feel like attempting runs, standing anims or death.
Major: Weren't you going to work on north facing frames for the human Spearman? I'd view that as a high priority, since there's currently quite a mismatch between his north and south animations. If not, either of the units you mention is probably fair game, but the Archer is not missing much for its south facing, unless you feel like attempting runs, standing anims or death.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Standing and idle animations?
Ahhh. Right, the north frames. I'll get onto that, and mabe do some others as well.
EDIT: Here is the WIP North Facing.
EDIT: Here is the WIP North Facing.
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Nothing is foolproof to a talented fool.
- thespaceinvader
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Re: Standing and idle animations?
The overall impression is excellent, but I have several little niggles:
Move the waist a little higher. The hand a little lower on the spear. The tassles on the spear shoudln't stick out, they should hang down. The coloured patches on the boots are pillowed, as are the legs and the back too, to some extent. The legs also need some major differentiation as to their parts. Have you some reference for that back armour? It looks a little odd to me.
A more technical point. For rear views, we're going to be adding in things like quivers for arrows and javelins, maybe little bits of gear etc, to add interest and definition.
I'm going to work on an update for this this morning - wait to look at that before you do any further work on it. It's a very good start, and should provide some a great base frame with a small amount of work. But to keep things a little better organised, I'm going to post what i do in your thread.
Move the waist a little higher. The hand a little lower on the spear. The tassles on the spear shoudln't stick out, they should hang down. The coloured patches on the boots are pillowed, as are the legs and the back too, to some extent. The legs also need some major differentiation as to their parts. Have you some reference for that back armour? It looks a little odd to me.
A more technical point. For rear views, we're going to be adding in things like quivers for arrows and javelins, maybe little bits of gear etc, to add interest and definition.
I'm going to work on an update for this this morning - wait to look at that before you do any further work on it. It's a very good start, and should provide some a great base frame with a small amount of work. But to keep things a little better organised, I'm going to post what i do in your thread.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Standing and idle animations?
Cool, thanks. I can never get the feet right for some reason.
Nothing is foolproof to a talented fool.
Re: Standing and idle animations?
I have that problem. Feet are evil.Major wrote:Cool, thanks. I can never get the feet right for some reason.
Anyway, new version of the spearman standing animation. I think the shoulders are fixed, and I also added some slight movement in the leather-skirt-thing-that-everyone-forgets-the-name-of and thighs.
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- spearman-stand.gif (6.27 KiB) Viewed 3396 times