Standing and idle animations?
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Re: Standing and idle animations?
@rhyging: Committed.
Play Frogatto & Friends - a finished, open-source adventure game!
Re: Standing and idle animations?
Yes, that's a very, very important tweak to make animations seem natural. Everyone, take note. I myself simultaneously came to a similar conclusion with some recent emotive animations for frogatto - it looked wrong for the character to just go directly into the emotive animation; instead, it was better to do a single-frame "microexpression", often completely contrary to the overall expression, and only then dive into the actual animation. Granted, this gimmick could get overdone/predictable, but it's a great first step.Redeth wrote:I tweaked his foot and added a simple frame in which the spearman seems to react to something (a noise perhaps) right before he turns around. It somehow de-robotizes the motion, if only slightly. I call it done, .zip below.
Ages later... I've finally committed that spearman animation he was talking about. Major lesson in this particular frame: your pauldron was dark, and it was dark because my original was dark, but as soon as he turned, that became incorrect.
Metal and shiny stuff dramatically changes it's brightness when it turns. In fact, that's the ONLY thing that makes it shiny. The helmet middle and pauldron should have been as bright as in this image:
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Play Frogatto & Friends - a finished, open-source adventure game!
Re: Standing and idle animations?
What's the status on standing/bobbing animations at the moment? I tried blocking one for the fencer the other day to practice animation... would you be interested in a finished version?
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- fencer_blocked_bounce_anim_v1.gif (3.1 KiB) Viewed 4467 times
- thespaceinvader
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Re: Standing and idle animations?
We are interested in them, yes. i'd say that one looks good to go to me.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Standing and idle animations?
How's this?
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- fencer_anim1_full_v1.gif (6.63 KiB) Viewed 4328 times
Re: Standing and idle animations?
i like it. what about faster moving sabres while the rest of the body moves with the same speed?
Re: Standing and idle animations?
this is an idle animation, as far as i know subtle motions are better than extravagant ones. but ill let a pro give you a real answer.
@Atz, like the work, it looks well done. although the bottom right of his cloak (our perspective) looks like it disappears for a second.
@Atz, like the work, it looks well done. although the bottom right of his cloak (our perspective) looks like it disappears for a second.
Re: Standing and idle animations?
is it an idle anim ? I though these were standing anims... (playing all the time vs playing randomly)
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Re: Standing and idle animations?
This playing all the time will make me crazy.Boucman wrote:is it an idle anim ? I though these were standing anims... (playing all the time vs playing randomly)
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Re: Standing and idle animations?
This. I would go to absurd lengths to kill Fencers if they were constantly bobbing like that all the time.LightFighter wrote:This playing all the time will make me crazy.Boucman wrote:is it an idle anim ? I though these were standing anims... (playing all the time vs playing randomly)
Re: Standing and idle animations?
hahaha! of course its an animation that would make anybody crazy if it was there all the time. but from time to time, a swift fencer could do a little FAST trick with the sabres.
Re: Standing and idle animations?
Not idle. Standing (emphasis mine).Atz wrote:What's the status on standing/bobbing animations at the moment?
ride on shooting star
Re: Standing and idle animations?
ooh sorry my misunderstanding
Re: Standing and idle animations?
Prepare to go crazy :Pandarsenic wrote:This. I would go to absurd lengths to kill Fencers if they were constantly bobbing like that all the time.LightFighter wrote: This playing all the time will make me crazy.
How can you not like bobbing animations. I love the work that Sleepwalker has done with saurians. It looks very cool in game too (tried them myself). It's different, takes some getting used to. But IMO it's a great addition to the game.
Personally, I like them. Love the tail wagging. The fencer one is pretty cool too, could a bit more movement though.
Re: Standing and idle animations?
Standing animations, :
Fencer standing animation really bothers me, though. It's probably that he's moving the swords downward out of sync with his body moving upward.
Fencer standing animation really bothers me, though. It's probably that he's moving the swords downward out of sync with his body moving upward.