Standing and idle animations?

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Peter the Great
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Re: Standing and idle animations?

Post by Peter the Great »

I must say that it's quite well done for a first timer but what exactly is he doing with his arm? Testing the wind?
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Re: Standing and idle animations?

Post by thespaceinvader »

It would be fine (given arms, of course) for an idle animation, to my eye - they don't have to be impressive, they;re just about adding life to the background of the game. NIce job.
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Redeth
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Re: Standing and idle animations?

Post by Redeth »

Trilby wrote:Gladly welcome your thoughts on the work so far. Oh... and greetings.
Hi there! That animation is pretty neat. Differentiating the timing of the head-turning / torso-turning (head beginning to turn first) could make it seem more natural, but it's not a big issue. Also don't forget to add proper changes in the shadow.

Looking forward to see more, and welcome! :)
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Re: Standing and idle animations?

Post by beetlenaut »

Peter the Great wrote:...what exactly is he doing with his arm? Testing the wind?
That's his quiver. He doesn't have arms yet.
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Rigor
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Re: Standing and idle animations?

Post by Rigor »

yes this looks realyl nice and adds to the atmosphere of the game.

what about somebody tries to make an animation of a brutal unit which twists its neck where u can hear something crack?

btw, some inspiration can be found when u try Exhibition Theater in youtube.

here is just one character as example:
http://www.youtube.com/watch?v=P2_In5VjHtM
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Re: Standing and idle animations?

Post by scienceguy8 »

Rigor wrote:what about somebody tries to make an animation of a brutal unit which twists its neck where u can hear something crack?
The problem is that every unit that said neck-snapping unit could go up against in a scenario would have to have a neck-snapping animation for it to make sense.

Now, what I have thought about is a kind of finishing attack for certain units when they go up against other certain units. Imagine a Thug literally smashing a Skeleton Archer's skull to pieces as a final killing blow. Not only does it reward the player with a unique death animation, but because it is not integral to the unit in question it is not required to create special death animations for all units.
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Major
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Re: Standing and idle animations?

Post by Major »

Here is the the zombie with no movement in the legs.
Zombie Idle Anim-3.gif
Zombie Idle Anim-3.gif (12.26 KiB) Viewed 2628 times
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Re: Standing and idle animations?

Post by AI »

The shirt movement makes it look like that's where he's pulling the head from.
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Major
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Re: Standing and idle animations?

Post by Major »

Yeah. It's a whole lot better than him pulling it out of his rear.
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thespaceinvader
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Re: Standing and idle animations?

Post by thespaceinvader »

Not entirely what I meant ;) - whilst the feet moving randomly looked weird, he does need for his upper body to move with relation to his feet - like i said, practice a similar movement with a bag of sugar or something, for similar weight, and you'll find that you do need to shift your weight from side to side...
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Re: Standing and idle animations?

Post by Jetrel »

Major policy note: I think we're going to reuse a lot, possibly all, of these victory animations for idle animations as well. Almost all the time, they're usable as such, and it's crazy to expect us to have both. The reverse is true as well; only in the case of silly "easter-egg" type idle animations should we not use them as victory animations.

Major wrote:Here is the the zombie with no movement in the legs.
Zombie Idle Anim-3.gif
I think if we do *just* one pixel of movement in the thighs+above, this'll be a winner.


Redeth wrote:A spitting orc would be very appropiate, both for an idle or a victory animation. It doesn't have to be too 'graphical' or disgusting (we have a sneezing naga already, and Jet and I managed to do pull it off well I think).

And the "I'M KING KONG, BRING ME A BLONDE OR DIE!" move would also suit several units, of the more brutish branch of the family, naturally :)

Anyway, what do you think of this one? :hmm:

Post the PNGs, good sir. :D
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Redeth
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Re: Standing and idle animations?

Post by Redeth »

Jetrel wrote:Major policy note: I think we're going to reuse a lot, possibly all, of these victory animations for idle animations as well. Almost all the time, they're usable as such, and it's crazy to expect us to have both. The reverse is true as well; only in the case of silly "easter-egg" type idle animations should we not use them as victory animations.
Yes, in fact, in a couple of days while trying to come up with valid ideas for victory animations, I actually got more ideas for idle animations than in the past year. :lol2:
Jetrel wrote:Post the PNGs, good sir. :D
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Re: Standing and idle animations?

Post by Boucman »

and commited...

(well, I commited the ones you PMed me, I assume these are the same, if they are not, drop me a line and i'll update)
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Re: Standing and idle animations?

Post by thespaceinvader »

Major: when you're done with this one, and it's all committed, I've got some more idle animations I've been wanting to put in for a while, but have not had the time to make - I think they'd be excellent practice for you. Grab me on IRC or drop me a PM, and I'll explain them.
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Major
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Re: Standing and idle animations?

Post by Major »

Kinda like this?
Zombie Idle Anim-3.gif
Zombie Idle Anim-3.gif (12.26 KiB) Viewed 2555 times
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