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Mille
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Post by Mille » June 9th, 2006, 1:32 am

highhole wrote:IMO that looks more like a mine instead of a temple.
I think it looks like a dwarvish temple.
Not that there is such a big difference is think:)

Mille
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Post by Mille » June 12th, 2006, 9:01 pm

Mille wrote:
Darth Fool wrote:The thing that looks odd IMO, is that the line of the stairs does not match the line of the floor that it goes up to. The former is almost horizontal while the latter is at a definite angle. This makes the stairs look like it is curving and not leading straight up. I hope that helps.
I will work on them - Perhaps you are right and it looks better:)
I have changed the stairs a bit. I tried to let them still look old.
But i tried to use a more correct angle.
Is it better now?
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dwarven_temple5.png
dwarven_temple5.png (12.62 KiB) Viewed 1858 times

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Jetrel
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Post by Jetrel » June 13th, 2006, 2:29 am

Yes. It still needs some work, but it's better.

Mille
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Post by Mille » June 13th, 2006, 2:48 am

Jetryl wrote:Yes. It still needs some work, but it's better.
Thanks - I will do some more than:)

Mille
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Post by Mille » June 13th, 2006, 3:11 am

freim wrote:If a dwarf built that he would be exiled :)

why is the top part scewed compared to the bottom? it looks like it will fall down any minute.
Hey - Your post gave me a cool idea. My campaign now has a group of exiled dwarfes. They really got crazy and began to serve the chaos. Look what they build:)
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dwarven-crazyness1.png
dwarven-crazyness1.png (13.49 KiB) Viewed 1818 times
dwarven-crazyness4.png
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Mille
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Basic review needed

Post by Mille » June 13th, 2006, 12:48 pm

I did a first edit for a swamp in chasm transition. It would be very helpfull if you can give some basic comments on it walt is generally good, and what bad :)
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chasm_swamp.png
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Eternal
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Post by Eternal » June 13th, 2006, 12:59 pm

It might work as a murky underground river or something.
At least that was my first impression when I took a look at it. :)

I think that the cliff that contacts with the swamp should be darker.
I wish I had more time in my hands.

Mille
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Post by Mille » June 13th, 2006, 3:16 pm

a similar try with the chasm cave
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chasm_cave.png
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turin
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Post by turin » June 13th, 2006, 5:28 pm

Doesn't look that bad...
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Na'enthos
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Post by Na'enthos » June 13th, 2006, 6:20 pm

Yeah.. until you notice that the underlying cave floor 'shows through' at the edge of the chasm. ;)

Just pointing it out. Nice work, Mille.
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Mille
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Post by Mille » June 13th, 2006, 6:31 pm

Na'enthos wrote:Yeah.. until you notice that the underlying cave floor 'shows through' at the edge of the chasm. ;)

Just pointing it out. Nice work, Mille.
Well you got me :)
Noticed it only afterwards when doing the swamp version:)
I redid it an now i have acomplete laver for grass and chasm and another one for the chasm floo below, stickng out. So the first layer has to be optimized, the lower one will be replced by standard tiles.

Look how it look now and give me further instructions please.
Please concentrate on the chasm itself.

It would be great if someone can make an additional transpasrency layer for the edge of water, swamp and lava. I´m not good at this. If someone helps, i think this time there WILL be a usable result:)
Attachments
chasm-water2.png
chasm-water2.png (379.23 KiB) Viewed 1682 times
chasm-cave2.png
chasm-cave2.png (395.07 KiB) Viewed 1682 times
chasm-lava2.png
chasm-lava2.png (386.27 KiB) Viewed 1682 times
chasm-Swamp2.png
chasm-Swamp2.png (375.28 KiB) Viewed 1682 times

Mille
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Chasm - Nobody wants to say anything to te chasm multihexes?

Post by Mille » June 18th, 2006, 9:18 am

Nobody wants to say anything to te bottomed chasm multihexes?

Beside this - A little idea i had.
Why not introduce a cemetary terrain, where skeletons and zombies can hide , like woses in woods?
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cemetary.png
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cemetary.png
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Last edited by Mille on June 18th, 2006, 11:33 am, edited 1 time in total.

tsr
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Post by tsr » June 18th, 2006, 11:00 am

@mille: about the stairs of the dwarven-temple-5, etc

Stairs that are used get worn on the upperside of the steps not the side, so that the rubbing down sould be on top, not the fron tof the steps. The steps should get higher not shorter. (It's hard to explain, english is not my native tounge)

/tsr

Disto
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Re: Chasm - Nobody wants to say anything to te chasm multihe

Post by Disto » June 18th, 2006, 3:04 pm

Mille wrote:Nobody wants to say anything to te bottomed chasm multihexes?

Beside this - A little idea i had.
Why not introduce a cemetary terrain, where skeletons and zombies can hide , like woses in woods?
Neorice strikes again??

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Mille
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Re: Chasm - Nobody wants to say anything to te chasm multihe

Post by Mille » June 18th, 2006, 3:19 pm

Disto wrote:
Mille wrote:Nobody wants to say anything to te bottomed chasm multihexes?

Beside this - A little idea i had.
Why not introduce a cemetary terrain, where skeletons and zombies can hide , like woses in woods?
Neorice strikes again??

Image

I would like the original tiles, but they seem to have been lost in the past :)

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