A few new item images
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A few new item images
I changed the item images:
Citic please...
Citic please...
- Attachments
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- I made it lighter...
- armor2.png (4.47 KiB) Viewed 4430 times
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- I did some changes on the staff and the front...
- storm-trident2.png (402 Bytes) Viewed 4428 times
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OK, perhaps the storm-trident is to much colored...SmokemJags wrote:I think the new style is moving away from this kind and making items more like what you would see in World of Warcraft.
But IMO the actually storm-trident could be a spade, too.
see:
http://svn.gna.org/viewcvs/*checkout*/w ... ?rev=10504
That's what it's doing with attack images, but I haven't heard of doing something like this for items as well...SmokemJags wrote:I think the new style is moving away from this kind and making items more like what you would see in World of Warcraft.
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We are having a change on item too though, the perspective is different (I think), but the attack images is going so fast it dwarves this.turin wrote:That's what it's doing with attack images, but I haven't heard of doing something like this for items as well...SmokemJags wrote:I think the new style is moving away from this kind and making items more like what you would see in World of Warcraft.
That armor image is a POS that I came up with as a placeholder for future plans. If anyone can improve it, I would appreciate it.
These item images are like sprites, whereas the attack images are like portraits.
These item images are like sprites, whereas the attack images are like portraits.
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The armour looks 2d to me; like it's only the front bit of the armour. IMO, it would be better were it positioned so it was sitting on the ground and it looked 3d rather than flat.
Aside: Surely we can make our art look professional without being so derivative as to say "It should look like World of Warcraft".
Aside: Surely we can make our art look professional without being so derivative as to say "It should look like World of Warcraft".
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If wesnoth becomes too WoW-ized, I will probably quit. I know that most of you won't really care, but I just want to say that it's uniqueness graphically is one of it's stronger points; as is it's uniqueness everywhere else(most fantasy games today are, essentially, Dnd/WoW clones, wesnoth is not as much). Eye-candy graphics like in WoW are not nessecary for a good game; Wesnoth is an awesome game as it is, and it achieves that without having to copy things like styles of graphics from megalathons like WoW. Just my $0.02...
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SmokemJags wrote:So many people here jealous of WoW it's not even funny anymore.
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Me neither and I'm not planning to, so reading "just like in WoW" or "graphics in the WoW style" is, if not annoying, at least of no use whatsoever to me when it comes to creating art.highhole wrote:OK, perhaps it looks like WoW, but I have never played WoW!!
Regarding the items, I think a little bit of increased shading on the armor would be nice.
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