Ancient Lich Development
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- Sleepwalker
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Re: Ancient Lich Development
Hi, all the submissions in the thread are all very imaginative here. I imagine most could be used for campaign specific characters, but don't you think as a generic ancient lich these are a little over the top? I dunno but that is how I feel. Valkier's latest entry would IMO be the most suited so far...
Anyway I couldn't resist so I tried my hand whipping up something a little more conservative for perhaps a default AL.
*The legs are an amalgam of troll and drake. These 4 legs are attached to a down-pointing drake torso, using its arm and wing sockets as attachment points (Not really seen in this pic). Between the legs it keeps its equipment in a sheet of cloth.
*The upper part of his body has an elongated spine supporting a human torso and a slightly larger torso on top (Orcish?).
Anyway I couldn't resist so I tried my hand whipping up something a little more conservative for perhaps a default AL.
*The legs are an amalgam of troll and drake. These 4 legs are attached to a down-pointing drake torso, using its arm and wing sockets as attachment points (Not really seen in this pic). Between the legs it keeps its equipment in a sheet of cloth.
*The upper part of his body has an elongated spine supporting a human torso and a slightly larger torso on top (Orcish?).
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Sometimes we must be hurt in order to grow, fail in order to know, lose in order to gain, and sometimes we must have to be broken so we can be whole again...
- Nercy Masayon
- Nercy Masayon
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Re: Ancient Lich Development
Nice. It would be an interesting sprite to design and animate, too.
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Re: Ancient Lich Development
Personally I feel that a lot of these ideas go way too far in the "bone monster in a cheap horror movie" category. The way to make something scary is to make them mostly human but with a few non-human aspects. If one just mixes together whatever cool bones one can think of, then it's very hard to make it not just another "bone monster from a cheap horror movie".
Want a lich to have four arms? Great, but it's better to tuck the extra pair somewhere where they're just barely visible from under the robes than to make it wave all four around in plain sight: it's creepier that way. Want snake heads? Sure, good idea, but one is better than three, and so on...
To convey the idea that ancient liches are really creepy and can and tend to modify their "body" doesn't require one to have four skeletal snakes for legs, a drake skull for a helmet and having one arm replaced with a thunderstick-wielding dwarf skeleton. I'd suggest picking one major freaky feature, and then keeping everything else reasonably subtle. If you want skeletal snakes for legs, then sure, go ahead, but don't also make it have gryphon wings and four arms flailing around casting spells.
Want a lich to have four arms? Great, but it's better to tuck the extra pair somewhere where they're just barely visible from under the robes than to make it wave all four around in plain sight: it's creepier that way. Want snake heads? Sure, good idea, but one is better than three, and so on...
To convey the idea that ancient liches are really creepy and can and tend to modify their "body" doesn't require one to have four skeletal snakes for legs, a drake skull for a helmet and having one arm replaced with a thunderstick-wielding dwarf skeleton. I'd suggest picking one major freaky feature, and then keeping everything else reasonably subtle. If you want skeletal snakes for legs, then sure, go ahead, but don't also make it have gryphon wings and four arms flailing around casting spells.
- thespaceinvader
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Re: Ancient Lich Development
That's a reasonable point, I think.
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- Sleepwalker
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Re: Ancient Lich Development
Yeah you have a point there. I realize now that my post was a little hypocritical... Oh well.
Sometimes we must be hurt in order to grow, fail in order to know, lose in order to gain, and sometimes we must have to be broken so we can be whole again...
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Re: Ancient Lich Development
Fo a generic, I quite like the idea od an elongated skeleton, particularly a long neck, and a second, smaller set of arms for holding a book, swathed in a similar costume to the current lich, actually, based ont eh persuasive arguments in this thread...
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- Darker_Dreams
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Re: Ancient Lich Development
One of the things that always struck me was that a lich's modifications would often be better spent on servitors and guardians. Liches aren't front-line fighters and their strength comes from being able to cast spells. While I can understand not wanting to be a glass cannon I can't imagine doing things that would get in the way of better spellcasting.zookeeper wrote:Personally I feel that a lot of these ideas go way too far in the "bone monster in a cheap horror movie" category. The way to make something scary is to make them mostly human but with a few non-human aspects. If one just mixes together whatever cool bones one can think of, then it's very hard to make it not just another "bone monster from a cheap horror movie".
I agree on the arms (unless you can find something interesting to do with them). Though I'm not sure one is better than three with the heads, though. If they're usable for spellcasting (ie; can speak/chant spells) multiple heads is an interesting idea. On the visual side I'd think you'd want to be careful that one doesn't just look like an odd pet rather than a modification. Two-three seems ok, again assuming they are engaged in something and not just waving around saying "I'm creepy," more seems like it might be trying to hardzookeeper wrote:Want a lich to have four arms? Great, but it's better to tuck the extra pair somewhere where they're just barely visible from under the robes than to make it wave all four around in plain sight: it's creepier that way. Want snake heads? Sure, good idea, but one is better than three, and so on...
As with any art the whole is greater than the sum of the parts, and impression is in the eye of the beholder. I entirely agree that with the ancient liches subtlety should be a watchword. I'm not sure a limit of "one per customer" isn't too small- I think it depends on the modifications. I'd argue that multiple "small" modifications are better than one extreme one. These categories are somewhat hard to define though- Multiple arms doesn't seem mindbending to me, who hasn't wished for an extra hand or two now and again when they were carrying a heavy load or working on a complex task?zookeeper wrote:To convey the idea that ancient liches are really creepy and can and tend to modify their "body" doesn't require one to have four skeletal snakes for legs, a drake skull for a helmet and having one arm replaced with a thunderstick-wielding dwarf skeleton. I'd suggest picking one major freaky feature, and then keeping everything else reasonably subtle. If you want skeletal snakes for legs, then sure, go ahead, but don't also make it have gryphon wings and four arms flailing around casting spells.
On the other side; the ghoul line, and examples elsewhere, are horror-in-extrema which isn't bad. It's going to be difficult to do with a lich without breaking willing suspension of disbelief and thus horror (that thing casts spells and commands armies?).
I liked yours. There are three visible (and clearly useful or reasonably impressive) modifications- elongated neck, two extra arms, and more stabilized base. It does remind me a bit of the monstrous Dr. Smith from the Lost in Space movie (not a bad thing!).Sleepwalker wrote:Yeah you have a point there. I realize now that my post was a little hypocritical... Oh well.
it looks like his back is broken. I like the concept, but it's not one that has to merge Lich with throne. Why not just give him an animated throne and have him sit properly in it?Geirroed wrote:...
Re: Ancient Lich Development
More humanoid lich with some demonic features. First I was disappointed about it's plain clothes, so I got an idea to add a shadow creature behind it.
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- Simons Mith
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Re: Ancient Lich Development
I think a lot of these examples are crossing the line from liches into what I'd call 'bone golems'.
As a piece of background information, undead leaders can often be assumed to have extensive ossuaries; an 'armory' of skeleton parts that can be used to assemble their Bone Shooters, Skeleton Archers, Draugs and all. Just look at the recruitment animations for these units. Maybe in order to have a sketelon warrior, you have to have a mostly complete set of bones from one person. Or maybe bones can be treated as interchangeable components, I don't know. So, what do you do when, thanks to recent combat, you've got an excess of ribcages, skulls and humeruses, but a tibia and fibula shortage? How about, summon a shapeshifting demon spirit of some kind, instead of the ghost of a human/dwarf/elf warrior, and give it some sort of bone spider skeleton construct to inhabit? Result: some of the distorted monstrosities in this thread, many of which will be unique.
Yes, there may well be liches that use this technique too, but I think these could make an interesting new class of monsters in their own right. Possibly split to a new thread if you want to explore this area.
As a piece of background information, undead leaders can often be assumed to have extensive ossuaries; an 'armory' of skeleton parts that can be used to assemble their Bone Shooters, Skeleton Archers, Draugs and all. Just look at the recruitment animations for these units. Maybe in order to have a sketelon warrior, you have to have a mostly complete set of bones from one person. Or maybe bones can be treated as interchangeable components, I don't know. So, what do you do when, thanks to recent combat, you've got an excess of ribcages, skulls and humeruses, but a tibia and fibula shortage? How about, summon a shapeshifting demon spirit of some kind, instead of the ghost of a human/dwarf/elf warrior, and give it some sort of bone spider skeleton construct to inhabit? Result: some of the distorted monstrosities in this thread, many of which will be unique.
Yes, there may well be liches that use this technique too, but I think these could make an interesting new class of monsters in their own right. Possibly split to a new thread if you want to explore this area.
- Darker_Dreams
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Re: Ancient Lich Development
relatively minor fluff quibble (I generally agree with the rest of what you had to say), but why does it have to be a demon or spirit of any kind? Aside from religion concerns with demons, fantasy is just as rife with examples of animating objects without any sort of recognizably pre-existing external spirit as with animating things through grabbing a spirit and stuffing it into the object. I, for one, like the idea of not requiring this sort of thing being "auto-evil." Sure, in general it's not a good (or sane) thing to do, and will offend the heck out of people, but it seems worthwhile to stay out of that sort of two-dimensional "always chaotic-evil" land. Then again, there are examples of characters working with demons that aren't automatically chaotic evil (dresden files, ethshar).... I suppose my concern is it's already easy to have that paintbrush on hand when you start with "necromancer."Simons Mith wrote:How about, summon a shapeshifting demon spirit of some kind
Re: Ancient Lich Development
Starting with something a little more on the basic side. How's this for, say, Mal Ravanal? He's such a generic "card-carrying villain" that I think playing the lich concept relatively straight works for him. He's also one of the younger lich bosses, and less likely to be modified to the extreme. Could also work for Sothian (Arthian? Whichever one Valk didn't do the concept for yet) since he'll be leveling up directly from a normal lich.
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- Darker_Dreams
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Re: Ancient Lich Development
The arms being up left me hearing a little kid's voice going; "Teacher, I have a question." Can they be positioned in another way?
- Lord-Knightmare
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Re: Ancient Lich Development
The upper left arm would be better if it came out of his chest.
But this is not bad, not bad at all.
But this is not bad, not bad at all.

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Re: Ancient Lich Development
Okay, I don't know if I'm qualified talented enough, but I thought I'd post an image I drew.

...And I don't know about Orc skeletons' looks, so I just tried to make them similar to neanderthal people.

...And I don't know about Orc skeletons' looks, so I just tried to make them similar to neanderthal people.

Check out my sprites!
Re: Ancient Lich Development
Hello
Complete Noob to Wesnoth forums so forgive me if i've missed/miss any etiquette, i hope the image isn't too big.
I tried to go for the going beyond human and skeleton thing people talked about. I wanted (but failed) to make it look like its putting all its weight on that sword (which might be a mistake in itself but my reasoning behind it went along the lines of: if you're an ancient lich, you're already pretty hard core. And smart as anything so you're not going to take the chance not arming yourself (i.e only having a wand to do hand to hand damage) so that some strong arm comes and tries his luck hand to hand with a pile of bones and flesh...you're gonna want a big sword as the ultimate back up).
The left arm would a hairy sort of orc arm and the other one bone and a snake to boot (not sure if that would necessitate another attack?)

Complete Noob to Wesnoth forums so forgive me if i've missed/miss any etiquette, i hope the image isn't too big.
I tried to go for the going beyond human and skeleton thing people talked about. I wanted (but failed) to make it look like its putting all its weight on that sword (which might be a mistake in itself but my reasoning behind it went along the lines of: if you're an ancient lich, you're already pretty hard core. And smart as anything so you're not going to take the chance not arming yourself (i.e only having a wand to do hand to hand damage) so that some strong arm comes and tries his luck hand to hand with a pile of bones and flesh...you're gonna want a big sword as the ultimate back up).
The left arm would a hairy sort of orc arm and the other one bone and a snake to boot (not sure if that would necessitate another attack?)
