Zoomo wrote:Hey, I haven't really worked on this again until today but I tried to fix the size issue. he still is shorter in the later half of the animation but that is due to the fact that his legs are bent. It's really messy but do the proportions look right now?
The proportions look good to me, but the movement feels wrong.
The movement starts slow, then gains speed towards the end. That would make sense for a horizontal strike, or a strike "from above", because your arms are working against the mace's momentum at first, then with it. But here, I'd expect the strike to be very fast at first, as the infantryman's arm works with gravity, then lose a bit of speed as has to make an effort to guide it upward (or let its momentum carry it forward). I think that would feel more natural, but a lot less "violent" or "impactful".
I think it would be a good idea to spend a few more frames on the beginning of the movement, as the infantryman is raising his mace and preparing to strike, and less frames on the whole arc. Like in tennis, when you see the tennisman slowly prepare their movement, but transition very fast from a slow movement to maximum speed.