New animations

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Re: New animations

Postby Zoomo » March 16th, 2017, 9:41 pm

Slowly progressing
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Re: New animations

Postby ForestDragon » March 17th, 2017, 6:52 am

nice! :) keep it up!
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Re: New animations

Postby Zoomo » March 19th, 2017, 8:24 am

Progress. I'm not sure what to do but something about the feet seem off somehow. If anyone has any tips that would be great.
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Re: New animations

Postby ForestDragon » March 19th, 2017, 8:28 am

i think his left leg is too stationary. the animation looks like the unit is rotating around his left leg for some reason :hmm:

EDIT: it might look differently in-game though...
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Re: New animations

Postby beetlenaut » March 19th, 2017, 8:32 am

Smooth. But, some parts look smaller in the animated frames than in the base frame. The chest armor for example, and maybe the nearer leg, too.
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Re: New animations

Postby Zoomo » Yesterday, 9:35 pm

Hey, I haven't really worked on this again until today but I tried to fix the size issue. he still is shorter in the later half of the animation but that is due to the fact that his legs are bent. It's really messy but do the proportions look right now?
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Re: New animations

Postby The_Gnat » Today, 12:07 am

That looks really good, the only thing is a few frames when he is standing completely sideways look a little short :D
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