I don't have this implemented yet, but just wanted to say that I am working on it, and this is a very WIP gif, that at least gives some idea of where it's going:zookeeper wrote:In case you want the WML for the potential death animation, here's what I've come up with (here using the frames of the Wose death anim, split into two parts):[...]
So, the death animation can be a single image sequence where in the first part she drops to her knees and in the second part keels over, all you need to change are the frame references.
The animation system is so fickle that I think sometimes the latter animation is just skipped (depending on what, I don't know) and I had to go through a lot of iterations to finally find one that at least seems to work most of the time.
beetlenaut wrote:Also, were you planning to implement this as an actual death animation?
Making it a separate frame makes it easier to change speeds and amount of movement.zookeeper wrote: Making a separate sub-animation for the headdress seems a bit overkill; I'd think that by making its fall speed a bit more constant (instead of accelerating so rapidly in the end) would give it just about enough time to disappear behind her during the final frame(s). And even if you had to add a few extra frames in the end where only the headdress moves anymore, it would still be the simplest and most convenient way to do it, without any downsides that I can see.
That is true, but I forgot about this.zookeeper wrote:The wand could maybe fall a little bit slower, because it's otherwise such a long and rather dramatically slow animation.
OK, she just looks down, and frame 16 is supposed to be looking down a little more for the (default) death animation.zookeeper wrote: I'd skip the change in arm and head position in the end. When falling, she seems to be catching the ground with her our-left hand, so she can't just take it off the ground and grab her wounded arm with it without either toppling over or changing her overall position. The turning of the head also seems somehow a bit unsuited and/or unnatural for an animation of this kind; instead, she could for example just fall down with her eyes on the ground so we only see the top of her head in the end. She doesn't need to end in the exact same position as in the portrait after all, but if she does, then I think it should happen by collapsing more or less directly into the final position, instead of first going through an intermediate position which does already seem like a stable and natural end position for the falling motion.
doofus-01 wrote:Great, thanks. By the way, is the first post relatively up-to-date, as far as the to-do list?
Rats could be fun. Wolf-rider sounds like a job for one of our resident Dr. Frankensteins.UnwiseOwl wrote:SotA Could do with zombie rats :)
And now that there's a zombie wolf, maybe a zombie wolf-rider?
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