CampGen release
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CampGen release
The old thread wouldn't let me post anymore.. so here a new one. CampGen is a campaign generator written with wxpython, and aims to be an alternative to manual WML editing, for very simple campaigns.
This post is to announce the CampGen 0.13 alpha release, get it from here: http://www.wesnoth.org/wiki/CampGen
In theory, it should work under Unix, Windows and OSX - but I only did test it under Linux. Also note that even there this isn't tested much at all, but I've been hacking a few lines a week on it for months now since 0.12, so just wanted to do a release
This post is to announce the CampGen 0.13 alpha release, get it from here: http://www.wesnoth.org/wiki/CampGen
In theory, it should work under Unix, Windows and OSX - but I only did test it under Linux. Also note that even there this isn't tested much at all, but I've been hacking a few lines a week on it for months now since 0.12, so just wanted to do a release
.... I use mac os x, and the computer came with wxpython 2.5.3, which was not enough. I went to the website, their latest binary was wxpython 2.4... and I am not capable of compiling anything successfully... So it would seem I'll never be able to use campgen
Why did the fish laugh? Because the sea weed.
After more than two months of development time, here's a new release of CampGen (actually, I only worked on it a bit in the last days ):
As always it's here:
http://www.wesnoth.org/wiki/CampGen
Changes from previous version:
http://www.wesnoth.org/wiki/CampGen/OldVersions
Screenshot:
As always it's here:
http://www.wesnoth.org/wiki/CampGen
Changes from previous version:
http://www.wesnoth.org/wiki/CampGen/OldVersions
Screenshot:
A small tip to all who're missing certain features in CampGen - if you provide a mockup or at least a good description for the gui part, you'll have much better chances to see it in the next release. It's rather easy - I managed it without ever having used CampGen myself.
WesCamp-i18n - Translations for User Campaigns:
http://www.wesnoth.org/wiki/WesCamp
Translators for all languages required: contact me. No geek skills required!
http://www.wesnoth.org/wiki/WesCamp
Translators for all languages required: contact me. No geek skills required!
Hum, well, I went somewhat crazy, and version 0.16 is out now
In theory, the version of Orcish Incursion on the dev campaign server is now all built with CampGen (only in theory, since it was imported, not created from scratch). I added a placeholder title picture, a map, and story parts which show your path on all scenarios. The latter would probably have been quite somewhat more tedious with WML
In theory, the version of Orcish Incursion on the dev campaign server is now all built with CampGen (only in theory, since it was imported, not created from scratch). I added a placeholder title picture, a map, and story parts which show your path on all scenarios. The latter would probably have been quite somewhat more tedious with WML
0.17 is out: http://www.wesnoth.org/wiki/CampGen
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You can try, but there is a very good chance it will trash them. Make sure you back them up before attempting this.Skizzaltix wrote:I just downloaded CampGen to see what it was like, and I was wondering--Can you load .cfg files that you started making manually?
In general, it's probably easier to start over with Campgen, and then cut-and-paste from your old files into it (this is what I ended up doing).
edit: just to be clear here--make sure you back up ALL your campaign files before attempting to load the campaign into Campgen. If you still feel like making the attempt.
"When a man is tired of Ankh-Morpork, he is tired of ankle-deep slurry" -- Catroaster
Legal, free live music: Surf Coasters at Double Down Saloon, Las Vegas on 2005-03-06. Tight, high-energy Japanese Surf-Rock.
Legal, free live music: Surf Coasters at Double Down Saloon, Las Vegas on 2005-03-06. Tight, high-energy Japanese Surf-Rock.