Volcano Island(Coding help, please)

Discussion and development of scenarios and campaigns for the game.

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Skizzaltix
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Post by Skizzaltix » March 5th, 2006, 3:49 pm

Yeah, I dislike it too.

Okay... Thanks for the musical advice.

jg
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Joined: September 12th, 2005, 7:17 am

Post by jg » March 5th, 2006, 6:16 pm

I found a little bug, on the 1.1.1 version, before I could start, I had to add a [/then] and a [/if] tag both into the scenarios 'Trapped' and 'Revolt'.

Otherwise a great campaign, even though I haven't played it through to the end yet...

Skizzaltix
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Post by Skizzaltix » March 5th, 2006, 11:35 pm

okay, thanks. I will fix that.

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Sapient
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Post by Sapient » March 13th, 2006, 2:41 am

Is it just me, or is the first scenario way too hard? I mean, even on easy mode it seems hard.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."

Skizzaltix
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Post by Skizzaltix » March 13th, 2006, 5:19 pm

Does it?

*goes back and plays it again*

Yeah, you're right--When I playtested it, I did it on easy, there seems to be onnly one way to win with out losing all but one or two units, I will fix this.

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Sapient
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Post by Sapient » March 13th, 2006, 11:16 pm

I did manage to beat it on Medium after my third try, but the allied leader was down to a couple of HP and would not have survived another turn.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."

Skizzaltix
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Joined: December 9th, 2005, 2:38 am

Post by Skizzaltix » March 14th, 2006, 4:54 pm

I have fixed it by giving the enemy leaders les gold and the allied leaders more gold, so now it's hard, but not pointlesly so.

Wush
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Post by Wush » April 2nd, 2006, 2:03 am

Hm, for some reason I just get a failure message when i try to start the campaign, something about a missing/incorrect ending.

Tried a different game version but then it complaint it did not found the noble commander.

Sir_Toejam
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Post by Sir_Toejam » April 2nd, 2006, 3:35 am

ditto the above.

I like the mermen so was looking forward to this.

this is with v 1.12a, and the latest version of this campaign on the server.

Skizzaltix
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Post by Skizzaltix » April 3rd, 2006, 5:18 pm

Sir_Toejam wrote:ditto the above.

I like the mermen so was looking forward to this.

this is with v 1.12a, and the latest version of this campaign on the server.
It should work on 1.1.2a now, I fixed it.

I am sorry to say that you don't actually get to use anything but Nagas until the last scenario, but I might change it around so you do get to use them earlier, I dunno.

I hope you enoy it all the same =]

Wush
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Post by Wush » April 3rd, 2006, 7:07 pm

It says(translated form german):
unawaited symbol at the start of line ....campaigns/Volcano_island/scenarios//untils.cfg:1
taken from ....userdata/data/campaigns//Volcano_island.cfg:38

you mean 1.05 of volcano island right?

Skizzaltix
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Post by Skizzaltix » April 3rd, 2006, 7:48 pm

Ah, I found the problem. It was the 'untils.cfg' for another campiagn that I created in the Volcano Island scenario folder.

Download 1.0.6.

Sir_Toejam
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Joined: April 2nd, 2006, 3:32 am

Post by Sir_Toejam » April 3rd, 2006, 8:40 pm

i'll give her another go as soon as i finish the under the burning sun campaign.

cheers

Flametrooper
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Problem

Post by Flametrooper » April 12th, 2006, 3:32 am

I can't see the hero characher, Jakini or whatever her name is; the nagaini shaman one. When I put my mouse over the square where she is supposed to be, it brings up her description, but her sprite is invisible. Needless to say, this makes the campaign a great deal harder to complete.
hey.

Tropico
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Joined: May 3rd, 2006, 1:18 pm

Post by Tropico » May 4th, 2006, 8:21 pm

I have the exact same thing happening as Flametrooper..

Another campaign for the back burner, it seems :?

Maybe I should should switch to playing the stable version for now.. I just can't stand the sight of those mountains :lol:

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