three campaign development question
Moderator: Forum Moderators
-
- Posts: 826
- Joined: January 21st, 2004, 1:10 am
- Location: San Diego, CA
three campaign development question
I'm considering making a dwarf campaign. I would like to know if there is a way to make a map partly indoor (cave) and partly outdoor... with the indoor always in darkness (or light...depends of the scenario) and the outdoor part following the normal day/night pattern?
Another question, is it possible to use a illumination like power (-25% for adjacent chaotic unit) but named differently (like shield against chaos) and preferentially cumulative with day/night bonus malus. If not cumulative it' would still better than nothing.
Last question. is it possible to make a somewhat stronger slow power (weakness) that woukd reduce both speed and attack by 1/2 (so not always stronger, only against unit with 3 or more attacks) or reduce attack by 2?
I would like to use that power for a dwarf Rune Master (lvl3) power named "rune of weakness".
Another question, is it possible to use a illumination like power (-25% for adjacent chaotic unit) but named differently (like shield against chaos) and preferentially cumulative with day/night bonus malus. If not cumulative it' would still better than nothing.
Last question. is it possible to make a somewhat stronger slow power (weakness) that woukd reduce both speed and attack by 1/2 (so not always stronger, only against unit with 3 or more attacks) or reduce attack by 2?
I would like to use that power for a dwarf Rune Master (lvl3) power named "rune of weakness".
Never tell a dwarf that he shortchanged you!
Re: three campaign development question
I think this would allow interesting scenarios... where e.g. dwarves are fighting against enemy trying to invade or dwarves assaulting some mountain stronghold (starting from another mountain stronghold and needing to pass plains or other terrain).Christophe33 wrote:I would like to know if there is a way to make a map partly indoor (cave) and partly outdoor... with the indoor always in darkness (or light...depends of the scenario) and the outdoor part following the normal day/night pattern?
- Miyo
-
- Posts: 826
- Joined: January 21st, 2004, 1:10 am
- Location: San Diego, CA
Re: three campaign development question
If this is possibble to code, it could be usable too to make some elven forest in constant twilight (better against both loyal and chaotic units) or make some holy places with constant light, some foggy swamp always in darkness....miyo wrote:I think this would allow interesting scenarios... where e.g. dwarves are fighting against enemy trying to invade or dwarves assaulting some mountain stronghold (starting from another mountain stronghold and needing to pass plains or other terrain).Christophe33 wrote:I would like to know if there is a way to make a map partly indoor (cave) and partly outdoor... with the indoor always in darkness (or light...depends of the scenario) and the outdoor part following the normal day/night pattern?
- Miyo
in other word a nice new toys for people developping scenarios.
Never tell a dwarf that he shortchanged you!