New Campaign: Survival
Moderator: Forum Moderators
- Casual User
- Posts: 475
- Joined: March 11th, 2005, 5:05 pm
New Campaign: Survival
Good morning!
I've just posted a new campaign on the server. It is called 'Survival' and it chronicles the adventures of a band of villagers from the northlands who are simply trying to, well, survive...
The campaign has ten scenarios of which two are talk and eight are fighting. The storyline is linear.
The download _should_ work fine. I've tried it and it works (at least on my computer).
The campaign is 'finished' in that I've made all the scenarios and probably won't make any major changes to the storyline.
That being said, I haven't balanced (I'm not even sure it's feasible), and I'm open to minor plot changes, so any suggestions and comments are welcome...
I've also tried to remove as many bugs as possible, but I'll bet 5 to 1 there still are some.
In any case, this is the first time I actually post a campaign, so it would be nice to get some feedback about it.
I've just posted a new campaign on the server. It is called 'Survival' and it chronicles the adventures of a band of villagers from the northlands who are simply trying to, well, survive...
The campaign has ten scenarios of which two are talk and eight are fighting. The storyline is linear.
The download _should_ work fine. I've tried it and it works (at least on my computer).
The campaign is 'finished' in that I've made all the scenarios and probably won't make any major changes to the storyline.
That being said, I haven't balanced (I'm not even sure it's feasible), and I'm open to minor plot changes, so any suggestions and comments are welcome...
I've also tried to remove as many bugs as possible, but I'll bet 5 to 1 there still are some.
In any case, this is the first time I actually post a campaign, so it would be nice to get some feedback about it.
-
- Posts: 837
- Joined: April 14th, 2005, 4:17 am
-
- Posts: 13
- Joined: December 27th, 2005, 5:22 pm
-
- Posts: 13
- Joined: December 27th, 2005, 5:22 pm
- Casual User
- Posts: 475
- Joined: March 11th, 2005, 5:05 pm
Good afternoon!
I must have played the first scenario a good ten times because it used to be my debugging scenario, and it worked fine.
1. Has anyone had the same problem?
2. Are you sure you had evacuated all the houses?
Weird...In the first scenario, you can't win! I think the x=1-25 in moveto is buggy, because when I changed the value to 8 it worked.
I must have played the first scenario a good ten times because it used to be my debugging scenario, and it worked fine.
1. Has anyone had the same problem?
2. Are you sure you had evacuated all the houses?
Unit help files are generated by the game itself, but I have no idea how... In other words, there really isn't much I can do. Sometimes, help files aren't generated for custom units. I've noticed this before.Hey pal, the shepherd help file is not working, so you better fix it before it gets on my nerves.
It's supposed to be that way; and if you give away the little surprise in that scenario, 'you'll have 24 hours to leave town...'Also the starting location of the leader of the side 4 on the battle for burbank is invalid. You should fix it if you value your life.
That TOTAL_RECALL in the utilitites, wow!
you could replace all those recalls with this:
Takes up a lot less space
you could replace all those recalls with this:
Code: Select all
[while]
[variable]
name=counter ## or whatever you want to call it.
less_than=100 ## or how ever many times you want to recall.
[/variable]
[do]
[recall]
[filter]
side=1
[/filter]
[/recall]
{VARIABLE_OP counter add 1}
[/do]
[/while]
{CLEAR_VARIABLE counter}
-
- Posts: 837
- Joined: April 14th, 2005, 4:17 am
Shouldn't you use no_leader=yes?Casual User wrote:It's supposed to be that way; and if you give away the little surprise in that scenario, 'you'll have 24 hours to leave town...'Also the starting location of the leader of the side 4 on the battle for burbank is invalid. You should fix it if you value your life.
-
- Posts: 110
- Joined: November 15th, 2005, 5:26 am
Really? I thought the first scenario was easy. The orcs can't even reach your town until you're mostly done.guest wrote:Tried it on normal difficulty. No chance of winning the first scenario, except with sick luck. (I would have expected new units to emerge from evacuated houses, to help in the process.)
Just recruit some. 3 is enough.guest wrote:Tried it on normal difficulty. No chance of winning the first scenario, except with sick luck. (I would have expected new units to emerge from evacuated houses, to help in the process.)
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
Good afternoon! (here at least)
Nice and fun campaign, i like the settings, however, i can only play the first two scenarios, because when I reach the third, there's a message error saying:
Huh? So it is intended to malfunction? I'm afraid I've misunderstood you
Nice and fun campaign, i like the settings, however, i can only play the first two scenarios, because when I reach the third, there's a message error saying:
BfW 1.0.2 wrote:The game could bnot be loaded: load_game_failed: Invalid starting position (0,0) for the leader of side 4.
Casual User wrote:It's supposed to be that way; and if you give away the little surprise in that scenario, 'you'll have 24 hours to leave town...'
Huh? So it is intended to malfunction? I'm afraid I've misunderstood you
- Casual User
- Posts: 475
- Joined: March 11th, 2005, 5:05 pm
I'll probably use your code. That being said, mine was a lot easier to make .dvlenk6 wrote:you could replace all those recalls with this:...
Recruit more than 3. Seriously, otherwise you'll be screwed later on.scott wrote:Just recruit some. 3 is enough.
Ayyy! We're not using the same versions for Wesnoth, this is probably it. I'm guessing 1.0.2 doesn't work with undefined starting locations for sides... I'll use no_leader=yes, but thing is, they will have a leader later on...kilder wrote:Nice and fun campaign, i like the settings, however, i can only play the first two scenarios, because when I reach the third, there's a message error saying:...
- Casual User
- Posts: 475
- Joined: March 11th, 2005, 5:05 pm
Sorry for the double post, just wanted to point out that I've uploaded a slightly different version where I use the new recall and have defined no_leader=yes for side 4. I can't tell you if it fixes the problem since I didn't have the problem in the first place...
I'm also not sure when new versions of scenarios are used, depending on loading. I have the impression that, if you load a scenario, the game will use the old version, so you should probably load Blue Woods, not Battle for Burbank directly...
I'm also not sure when new versions of scenarios are used, depending on loading. I have the impression that, if you load a scenario, the game will use the old version, so you should probably load Blue Woods, not Battle for Burbank directly...