Campaign: Invasion of Arendia
Moderator: Forum Moderators
I found the following problems:
1.
missing unit: Arendian Horse Master
2.
error config: an animation uses the deprecated [sound] tag, please include sound in the [frame] tag
3.
error config: [attack] uses special=magical, which is now deprecated. Use the macros provided in abilities.cfg.
Rogue_Mage.cfg
Shadow_Lord.cfg:
Shadow_Mage.cfg:
4.
error display: could not open image 'halo/mage-halo9.png'
error display: could not open image 'portraits/human-royalguard.png'
error display: could not open image 'portraits/lisar.png'
1.
missing unit: Arendian Horse Master
2.
error config: an animation uses the deprecated [sound] tag, please include sound in the [frame] tag
3.
error config: [attack] uses special=magical, which is now deprecated. Use the macros provided in abilities.cfg.
Rogue_Mage.cfg
Shadow_Lord.cfg:
Shadow_Mage.cfg:
4.
error display: could not open image 'halo/mage-halo9.png'
error display: could not open image 'portraits/human-royalguard.png'
error display: could not open image 'portraits/lisar.png'
I'll look into #1, #2 should be easily fixable and #4 is probably because of changes in the image paths. However #3 is caused by another campaign's units being used instead of the ones from IoA, and they are wrong, if you can work out which one (/ones) it is then I'd apprechiate it, but aside from that I can't help.
@troondon, I plan to do so, but I seem to have too much to be doing right now, especially with my exams coming up and coursework needing to be done. I should be able to carry on soon though, once my exams are finished I can just go straight home, missing half a term of school.
@troondon, I plan to do so, but I seem to have too much to be doing right now, especially with my exams coming up and coursework needing to be done. I should be able to carry on soon though, once my exams are finished I can just go straight home, missing half a term of school.
I listed the 3 units for #3 Or i don't know what you meant.
I don't have any other campaign, except the official ones, i think.
Rogue_Mage.cfg (filesize is 2171 bytes) has this around line 63:
I don't have any other campaign, except the official ones, i think.
Rogue_Mage.cfg (filesize is 2171 bytes) has this around line 63:
Code: Select all
[attack]
name=missile
type=cold
range=ranged
special=magical
damage=6
number=2
Replace :
with:
Btw i also suggest that you add a description to the attack, to make sure that the weapon name is actually translated correctly (it won't, unless the attack name is used in mainline).
Also, adding some icon might be a good idea (i'm not sure it is necessary):
Code: Select all
special=magical
Code: Select all
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
Also, adding some icon might be a good idea (i'm not sure it is necessary):
Code: Select all
[attack]
name=missile
description=_"missile"
icon=attacks/dark-missile.png
type=cold
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=6
number=2
"Ooh, man, my mage had a 30% chance to miss, but he still managed to hit! Awesome!" -- xtifr
I've assumed that Sarah (the unit) is supposed to represent Sarah (the character)
needs tweakment, all the images in sarah.cfg are supposed to be fromto
and in The Enemy of my Enemy
should become
and a similar fixing in Turlins Fall possibly also upgrade Sarah_Level2 to another copy of Outlaw_Queen and only modify the file to give the image of Sarah_Level3 to the Outlaw_Queen stats
needs tweakment, all the images in sarah.cfg are supposed to be from
Code: Select all
image="units/sarah.png"
Code: Select all
image="units/human/sarah.png"
Code: Select all
[unit]
description=Sarah
user_description= _ "Sarah"
type=Outlaw Princess
gender=female
x=21
y=34
[modifications]
{TRAIT_LOYAL}
{TRAIT_STRONG}
[/modifications]
[/unit]
Code: Select all
[unit]
description=Sarah
user_description= _ "Sarah"
type=Sarah
gender=female
x=21
y=34
[modifications]
{TRAIT_LOYAL}
{TRAIT_STRONG}
[/modifications]
[/unit]
Yeah, I used to use the outlaw unit to represent sarah, but it was recently (in development, not time) switched to being a unit called sarah, and I'm not quite ready to make the full switch yet as switching cuts me off from mainline unit balancing, so untill she has a completely seperate unit image to make her obviously not a outlaw I'm using the sarah.cfg file (I think, I haven't looked at the code in a while, I've been busy with exams, preperation for exams and coursework and concentrating on making story images so I haven't looked at the code much).traverser wrote:I've assumed that Sarah (the unit) is supposed to represent Sarah (the character)
Actually, I remember fixing that after I last downloaded it. There was a typo in one of the recruit= lists. I don't remember which one though. It might have to do with keeping Lamai, which would explain why only some people are affected.Ranger M wrote:no, and I've never been able to work out why some people can't recruit after that point.
Yeah, I remember trying to fix it, I just thought I failed...NeoPhile wrote:Actually, I remember fixing that after I last downloaded it. There was a typo in one of the recruit= lists. I don't remember which one though. It might have to do with keeping Lamai, which would explain why only some people are affected.
Matt2, make sure that you have the latest version, and yes, through water and stone is the last level (in your copy, but even in mine it isn't finished).
Bugs, bugs, bugs...
Firstly I'd like to thank you for making this campaign. It rocks it's so... Err, maybe I shouldn't have watched the Oscars....
Well, enough of that. I've downloaded version 1.2.2 for windows, then I got this campaign and was loving it. Until I hit the bugs. I have the no recruit bug, and three more major bugs. One, I did not have Teresa, Matt, or Tom going into Turlin's fall, and haven't had them since. When I went into the first Elvish city mission, (I forget the name, sorry) I was unable to Recall any units, except for Blonde Kid, Redhead Kid, And Brunette Kid (one of each) and I was only able to recall them when I opened an autosave. During that mission I trained a swarm of Raindancers, only to find out that their lightning was an energy weapon, and since no none Sidhe unit actually has a written down resistance to it, they all had an automatic 100% Resistance, making it, in effect, less useful than a goblins spearthrow... And worse than that, in the same mission, Roede and Sarah didn't enter, and weren't there for the next three missions. I was able to train units in the next mission fortuantly, but in the mission after that I was only able to recall 6 kids (2 of each), 8 ghosts (who I had trained) and that level 2 Naga warrior. Oh! Jaryn had disapeared!
As you can see, it appears to need an upgrade for 1.2.2....
Well, enough of that. I've downloaded version 1.2.2 for windows, then I got this campaign and was loving it. Until I hit the bugs. I have the no recruit bug, and three more major bugs. One, I did not have Teresa, Matt, or Tom going into Turlin's fall, and haven't had them since. When I went into the first Elvish city mission, (I forget the name, sorry) I was unable to Recall any units, except for Blonde Kid, Redhead Kid, And Brunette Kid (one of each) and I was only able to recall them when I opened an autosave. During that mission I trained a swarm of Raindancers, only to find out that their lightning was an energy weapon, and since no none Sidhe unit actually has a written down resistance to it, they all had an automatic 100% Resistance, making it, in effect, less useful than a goblins spearthrow... And worse than that, in the same mission, Roede and Sarah didn't enter, and weren't there for the next three missions. I was able to train units in the next mission fortuantly, but in the mission after that I was only able to recall 6 kids (2 of each), 8 ghosts (who I had trained) and that level 2 Naga warrior. Oh! Jaryn had disapeared!
As you can see, it appears to need an upgrade for 1.2.2....
"Never put off for tommorow what you can do today."
Isn't that a wonderful proverb? I think I'll start listening to it. Tommorow.
Isn't that a wonderful proverb? I think I'll start listening to it. Tommorow.