Discussion and development of scenarios and campaigns for the game.
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toms
Posts: 1717 Joined: November 6th, 2005, 2:15 pm
Post
by toms » June 29th, 2006, 5:05 pm
Version 0.1.8 released. Notes:
I hope the first scenario works. Otherwise please report.
New third scenario
Almost new fourth scenario
Please remove from the 1.0 server.
First read, then think. Read again, think again. And then post!
bignall
Posts: 82 Joined: April 20th, 2006, 12:25 pm
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by bignall » June 30th, 2006, 11:21 am
Yeah! I have been looking forward to this one. Unfortunately, when I tried to play it, I get
error general: Unknown scenario: 'prologue'
This is on Wesnoth 1.1.7. I've looked into the .cfg and I don't see why it's doing it right off, and I don't know enough to really diagnose it.
toms
Posts: 1717 Joined: November 6th, 2005, 2:15 pm
Post
by toms » June 30th, 2006, 12:29 pm
Thanks for the report. I will check, but I'm waiting because I want to know if you are the only one.
First read, then think. Read again, think again. And then post!
l'ultimo cruco
Posts: 86 Joined: May 9th, 2004, 1:24 pm
Location: Rome, Italy
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by l'ultimo cruco » June 30th, 2006, 12:43 pm
bignall wrote: ...
Unfortunately, when I tried to play it, I get
error general: Unknown scenario: 'prologue'
This is on Wesnoth 1.1.7. I've looked into the .cfg and I don't see why it's doing it right off, and I don't know enough to really diagnose it.
the same version, the same result.
appleide
Posts: 1003 Joined: November 8th, 2003, 10:03 pm
Location: Sydney,OZ
Post
by appleide » July 3rd, 2006, 12:47 pm
toms wrote: Thanks for the report. I will check, but I'm waiting because I want to know if you are the only one.
He is not the only one. I have got "unknown scenario: prologue" too...
Why did the fish laugh? Because the sea weed.
toms
Posts: 1717 Joined: November 6th, 2005, 2:15 pm
Post
by toms » July 3rd, 2006, 1:14 pm
appleide wrote: toms wrote: Thanks for the report. I will check, but I'm waiting because I want to know if you are the only one.
He is not the only one. I have got "unknown scenario: prologue" too...
I'm already working. In 0.1.2 it will be fixed.
First read, then think. Read again, think again. And then post!
bignall
Posts: 82 Joined: April 20th, 2006, 12:25 pm
Post
by bignall » July 12th, 2006, 8:18 pm
I'd like to try out the campaign. Any progress on a new release that fixes the prologue problem? Or a short description of what I can do to fix it for myself?
toms
Posts: 1717 Joined: November 6th, 2005, 2:15 pm
Post
by toms » July 13th, 2006, 5:50 am
bignall wrote: I'd like to try out the campaign. Any progress on a new release that fixes the prologue problem? Or a short description of what I can do to fix it for myself?
Unfortunately, no. I still have no idea what's causing the problem. It always worked before.
I think I'll wait for version 1.2 and check if there is still a problem, because it may be a game error too. I'm sorry for you.
First read, then think. Read again, think again. And then post!
zol
Posts: 161 Joined: July 12th, 2006, 4:31 am
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by zol » August 7th, 2006, 11:09 am
Same (unknown scenario: prologue, using BfW 1.1.7)
Maybe you can find a more experienced campaign developer to help you find the problem.
Good luck with it.
finite, infinite, definite
toms
Posts: 1717 Joined: November 6th, 2005, 2:15 pm
Post
by toms » August 7th, 2006, 3:22 pm
I am very sorry for this errors, and I have already asked others.
But at least I got an idea: I will save a copy of the changed things, and then try to grab an older version of this campaign, where it worked.
First read, then think. Read again, think again. And then post!
toms
Posts: 1717 Joined: November 6th, 2005, 2:15 pm
Post
by toms » August 10th, 2006, 3:24 pm
Can somoene who still has the 0.1.7 version of this please upload it as a .zip? Thanks in advance!
First read, then think. Read again, think again. And then post!