A scout-campaign

Discussion and development of scenarios and campaigns for the game.

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toms
Posts: 1717
Joined: November 6th, 2005, 2:15 pm

Post by toms »

Version 0.1.8 released. Notes:

I hope the first scenario works. Otherwise please report.

New third scenario

Almost new fourth scenario

Please remove from the 1.0 server.
First read, then think. Read again, think again. And then post!
bignall
Posts: 82
Joined: April 20th, 2006, 12:25 pm

Post by bignall »

Yeah! I have been looking forward to this one. Unfortunately, when I tried to play it, I get

error general: Unknown scenario: 'prologue'

This is on Wesnoth 1.1.7. I've looked into the .cfg and I don't see why it's doing it right off, and I don't know enough to really diagnose it.
toms
Posts: 1717
Joined: November 6th, 2005, 2:15 pm

Post by toms »

Thanks for the report. I will check, but I'm waiting because I want to know if you are the only one. :wink:
First read, then think. Read again, think again. And then post!
l'ultimo cruco
Posts: 86
Joined: May 9th, 2004, 1:24 pm
Location: Rome, Italy

Post by l'ultimo cruco »

bignall wrote:...
Unfortunately, when I tried to play it, I get

error general: Unknown scenario: 'prologue'

This is on Wesnoth 1.1.7. I've looked into the .cfg and I don't see why it's doing it right off, and I don't know enough to really diagnose it.
the same version, the same result.
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appleide
Posts: 1003
Joined: November 8th, 2003, 10:03 pm
Location: Sydney,OZ

Post by appleide »

toms wrote:Thanks for the report. I will check, but I'm waiting because I want to know if you are the only one. :wink:
He is not the only one. I have got "unknown scenario: prologue" too... :(
Why did the fish laugh? Because the sea weed.
toms
Posts: 1717
Joined: November 6th, 2005, 2:15 pm

Post by toms »

appleide wrote:
toms wrote:Thanks for the report. I will check, but I'm waiting because I want to know if you are the only one. :wink:
He is not the only one. I have got "unknown scenario: prologue" too... :(
I'm already working. In 0.1.2 it will be fixed.
First read, then think. Read again, think again. And then post!
bignall
Posts: 82
Joined: April 20th, 2006, 12:25 pm

Post by bignall »

I'd like to try out the campaign. Any progress on a new release that fixes the prologue problem? Or a short description of what I can do to fix it for myself?
toms
Posts: 1717
Joined: November 6th, 2005, 2:15 pm

Post by toms »

bignall wrote:I'd like to try out the campaign. Any progress on a new release that fixes the prologue problem? Or a short description of what I can do to fix it for myself?
Unfortunately, no. I still have no idea what's causing the problem. It always worked before.
I think I'll wait for version 1.2 and check if there is still a problem, because it may be a game error too. I'm sorry for you.
:(
First read, then think. Read again, think again. And then post!
zol
Posts: 161
Joined: July 12th, 2006, 4:31 am

Post by zol »

Same (unknown scenario: prologue, using BfW 1.1.7) :(
Maybe you can find a more experienced campaign developer to help you find the problem.

Good luck with it.
finite, infinite, definite
toms
Posts: 1717
Joined: November 6th, 2005, 2:15 pm

Post by toms »

I am very sorry for this errors, and I have already asked others. :( But at least I got an idea: I will save a copy of the changed things, and then try to grab an older version of this campaign, where it worked.
First read, then think. Read again, think again. And then post!
toms
Posts: 1717
Joined: November 6th, 2005, 2:15 pm

Post by toms »

Can somoene who still has the 0.1.7 version of this please upload it as a .zip? Thanks in advance!
First read, then think. Read again, think again. And then post!
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