New Campaign: Return of the Legions (0.2.5)
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Well, I think the rest of the story would go all the way to a chapter 3 (I have the storyline roughly figured out). However, I'm not hugely motivated on actually working on it right now, so it may take quite a while for the campaign to be finished, if it ever will be. Basically I have only one new scenario finished so far, so I'll most likely release a new version when I get one or two more in a reasonably stable state, instead of waiting until I get the whole chapter 2 ready.ajf wrote:Will there be a RotL Chapter 2?
Thank you very much for this great campaign! It has an good plot, great scenarios, and i liked especially the option of developing the characters with the AMLA-option and the different artifacts.
Regarding the AMLA-options:
After 2/3s of the campaign, Nelayin already had all her AMLA-Options, i.e. she leveled atleast 6 times. In the end, her Exp read something like 123/28.
There i missed two things you might put in:
1. the recurring option of raising her HP by +3
2. raise with each level-up the XP-requirement, i.e. 28-> 56 -> 112 -> 168 -> 224
So the player has to decide which of the three paths (sword, bow, fireball) he should choose for Nelayin.
You'll find something along this lines in the campaign "A New Order" by szopen (another great campaign with an totally different plot and play).
But thanks again, i really had fun playing your campaign and I hope there will be an continuation of it.
truffant
Regarding the AMLA-options:
After 2/3s of the campaign, Nelayin already had all her AMLA-Options, i.e. she leveled atleast 6 times. In the end, her Exp read something like 123/28.
There i missed two things you might put in:
1. the recurring option of raising her HP by +3
2. raise with each level-up the XP-requirement, i.e. 28-> 56 -> 112 -> 168 -> 224
So the player has to decide which of the three paths (sword, bow, fireball) he should choose for Nelayin.
You'll find something along this lines in the campaign "A New Order" by szopen (another great campaign with an totally different plot and play).
But thanks again, i really had fun playing your campaign and I hope there will be an continuation of it.
truffant
Wow! Great job with this campaign. I enjoyed it thoroughly and look forward to the next part!
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Just echoing a couple of points from immediately above:
(i) Killed off Rashdin (and everything else in the cave!) during 'The Revelation' as I had also given Nelayin the banishment wand;
(ii) as a consequence of that same scenario, Nelayin was fully-levelled afterward, and I agree that never getting past 'level 1' even with the enhancements could do with being altered.
As a fix for (i), you might place a chest at the bottom of the cave, containing a scroll which explains how Rashdin is effectively immortal within the site of his summoning, and will return tomorrow..?
(i) Killed off Rashdin (and everything else in the cave!) during 'The Revelation' as I had also given Nelayin the banishment wand;
(ii) as a consequence of that same scenario, Nelayin was fully-levelled afterward, and I agree that never getting past 'level 1' even with the enhancements could do with being altered.
As a fix for (i), you might place a chest at the bottom of the cave, containing a scroll which explains how Rashdin is effectively immortal within the site of his summoning, and will return tomorrow..?
Nope; most of my UMC time lately has been spent on Storm of Steel. But let's all just hope I get back to work on RotL soon.lu_zero wrote:still no news?
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Hopefully fixing first level to be fully playable if python is present.
- Attachments
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- 01-Introduction.cfg
- Fixed first level WML to work
There was problem with endlevel event not working - (20.28 KiB) Downloaded 244 times
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Re: New Campaign: Return of the Legions (0.2.5)
I'm just wondering in the Introduction after you capture and then clear the village how to do get that mage to teleport and kill the bad guy? He just won't do it. I always end up with having to get the elves to do it.