A New Order.

Discussion and development of scenarios and campaigns for the game.

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szopen
Posts: 616
Joined: March 31st, 2005, 12:51 pm

Re: A New Order.

Post by szopen » October 22nd, 2012, 7:26 am

Just to keep you informed, I am sick now and I had not worked on ANO and I don't know when I will introduce all the changes and corrections...
"Even when the Slav is gay the effort is often evident" -- P. R. RADOSAVLJEVICH

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AxalaraFlame
Posts: 690
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Re: A New Order.

Post by AxalaraFlame » October 24th, 2012, 1:16 am

Don't worry bro, we will wait patiently, till your glorious return :)

szopen
Posts: 616
Joined: March 31st, 2005, 12:51 pm

Re: A New Order.

Post by szopen » October 27th, 2012, 1:09 pm

So, seems the worst is behind me. Now, I will wait for update for the German translation and then i will post the new release, numbered either 1.2.9a or 1.2.10 depending whether my artist will be able to finish new portrait on time.

As for the Orien-The Wiseman I hesitate. Making him loyal may tempt player to upgrade him as much as possible and then abandon when he'll be forced to choose 5 loyal units.

OTOH my Recall cost for loyal wiseman may be too high, and making him upgrade may be too much a nuissance for players, therefore rendering any added value nil.

Also, I toy with the idea to making him a hidden bonus in 02 Map (like adding an abandoned hut somewhere in the hills, and if player would check it, he would get Orien).
"Even when the Slav is gay the effort is often evident" -- P. R. RADOSAVLJEVICH

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AxalaraFlame
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Joined: December 4th, 2011, 1:07 pm
Location: Pasadina, Caltech

Re: A New Order.

Post by AxalaraFlame » October 27th, 2012, 6:56 pm

raider
6-3 berserk(offense only)-blade
7-3 blade (normal)
$20
This one can be applied. Not sure what would possibly happen.

szopen
Posts: 616
Joined: March 31st, 2005, 12:51 pm

Re: A New Order.

Post by szopen » November 5th, 2012, 10:54 am

Changelog for 1.2.10
* Updated French translation (from Pyrophorus)
* Updated German translation (from Michael Dragovic)
* Updated Majid portrait (rescaled from better resolution)
* new Hoyre portrait (by Łukasz Zaręba)

No other changes were applied as for now. In addition, I have changed the .cfg file for dependency (akladian music) but I hope I had not destroyed anything.

I don't know if I will add orien at all, and if i will add berserk ability for raiders.
"Even when the Slav is gay the effort is often evident" -- P. R. RADOSAVLJEVICH

szopen
Posts: 616
Joined: March 31st, 2005, 12:51 pm

Re: A New Order.

Post by szopen » November 6th, 2012, 8:09 am

Sadly, I have put wrong German translation file. It is corrected in version 1.2.10a, which is just uploading to the server.
"Even when the Slav is gay the effort is often evident" -- P. R. RADOSAVLJEVICH

gooby
Posts: 154
Joined: August 8th, 2012, 6:47 am

Re: A New Order.

Post by gooby » November 7th, 2012, 5:29 am

I'm playing on Normal difficulty and had a pretty easy time of it until I reached Hired Swords.

The Akladians as a race are just really tough.

I gave myself 100 extra gold in debug and am now winning the scenario.

szopen
Posts: 616
Joined: March 31st, 2005, 12:51 pm

Re: A New Order.

Post by szopen » November 8th, 2012, 9:10 am

gooby wrote:I'm playing on Normal difficulty and had a pretty easy time of it until I reached Hired Swords.

The Akladians as a race are just really tough.

I gave myself 100 extra gold in debug and am now winning the scenario.
On normal, by that time you should have some 3rd level Akladian loyal units. Have you? In addition, make sure you do right recruiting decisions. Hired Swords is made to be hard, but winnable. In fact, I had a discussion with Axalara that it is too easy now...
"Even when the Slav is gay the effort is often evident" -- P. R. RADOSAVLJEVICH

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Crow_T
Posts: 850
Joined: February 24th, 2011, 4:20 am

Re: A New Order.

Post by Crow_T » November 22nd, 2012, 1:37 am

I just started playing this, nice story and fun so far- one thing that is disturbing is that there are hit sounds even when the units miss. It seems easy enough to change this, here is the code from the loyal swordsman as an example:

Code: Select all

[if]
            hits=yes
            [frame]
                begin=-75
                end=75
                image="units/human-loyalists/swordsman-attack-2.png"
                sound={SOUND_LIST:SWORD_SWISH}
            [/frame]
        [/if]
        [else]
            hits=no
            [frame]
                begin=-75
                end=75
                image="units/human-loyalists/swordsman-attack-2.png"
                sound={SOUND_LIST:MISS}
            [/frame]

szopen
Posts: 616
Joined: March 31st, 2005, 12:51 pm

Re: A New Order.

Post by szopen » November 26th, 2012, 10:30 am

Ah yes. It's because of the problems with stats at one point - seems I have deleted all the soundlists by accidents in the process. I will fix that, but since I have not much time now, it won't be today.
"Even when the Slav is gay the effort is often evident" -- P. R. RADOSAVLJEVICH

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AxalaraFlame
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Re: A New Order.

Post by AxalaraFlame » November 26th, 2012, 4:18 pm

In actuality, I have not yet tried the new version and tested its difficulty. But if I were to recommend some pratical stratgies, recall all your high level akaladians, get some naffats (rather important), and use jundis as cannon fodders might suffice. Don't waste money on the 9-2marksman suckers because enemy Akaladians would pleasantly absorb all these damage.

This scenerio is beatable on nightmare only when you recall lv3s, pay more attention on akaladians and fend off the trolls well by less numbers (frightening them off by standing better terrians, forcing them to attack you on worse ones like tundra). Rotate units and keep healing is important as well.

szopen
Posts: 616
Joined: March 31st, 2005, 12:51 pm

Re: A New Order.

Post by szopen » November 28th, 2012, 10:37 am

Changelog for 1.2.10b
* Restored soundlists for akladian units. Not tested whether it work.
"Even when the Slav is gay the effort is often evident" -- P. R. RADOSAVLJEVICH

szopen
Posts: 616
Joined: March 31st, 2005, 12:51 pm

Re: A New Order.

Post by szopen » December 20th, 2012, 9:47 am

Changelog for 1.2.11
* Snapped doofus' tavernkeeper for peasant3.png
* updated sleepwalker's sprites for akladians
"Even when the Slav is gay the effort is often evident" -- P. R. RADOSAVLJEVICH

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AxalaraFlame
Posts: 690
Joined: December 4th, 2011, 1:07 pm
Location: Pasadina, Caltech

Re: A New Order.

Post by AxalaraFlame » January 10th, 2013, 7:08 am

Report: 50% translation works complete. New semester begins, the process might be laregly decelerated in the next few months.

some questions: how would you suggest me to translate "gelding"? And the names of Akaladians, say Horye O Barnon. That "O" is making very little sense in translation, so I want to know the meanings of it.

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tr0ll
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Location: canada

Re: A New Order.

Post by tr0ll » January 10th, 2013, 2:05 pm

a gelding is a young horse that has been gelded (castrated)
http://zh.wikipedia.org/wiki/%E9%96%B9%E9%A6%AC

Irish names such as O'Barnon mean "of the Barnon clan".
some translators transliterate the names (keeping the pronunciation) while others might translate the etymology (the genealogy and component meanings of the name). the Wesnoth TranslatorsGuide gives backgrounds on each of the campaign heros in order to help translators make up names that match the flavour of the character.

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