A New Order.

Discussion and development of scenarios and campaigns for the game.

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szopen
Posts: 616
Joined: March 31st, 2005, 12:51 pm

Re: A New Order.

Post by szopen » October 10th, 2013, 6:54 am

Dumukazi wrote: Or even have an unbeatable amount of enemies spawn after the first/second enemy leader dies? Still wouldn't stop the exploit though...
I think I will try go with this option - maybe Northern leader suddenly returning with an army after few turns (because northern leader should escape as soon as he is approached by player, he did that, right?).
"Even when the Slav is gay the effort is often evident" -- P. R. RADOSAVLJEVICH

uddhava
Posts: 6
Joined: March 17th, 2008, 8:24 pm
Location: Amsterdam

Re: A New Order.

Post by uddhava » October 12th, 2013, 1:26 pm

Hi,

It was the scenario leaving Okladia. De error occurred when I engaged an enemy from the eastern leader and you get the dialogue which eventualy leads to him joining your side. The message appeared after that. I could still play on though and finish the campaign. I play on windows.

Uddhava

szopen
Posts: 616
Joined: March 31st, 2005, 12:51 pm

Re: A New Order.

Post by szopen » November 18th, 2013, 11:12 am

Hi there,

It seems that I won't have time to maintain ANO. It means that ANO is up for anyone to grab - if someone wants to takeover, just PM me and be patient (I may not answer immedietely)
"Even when the Slav is gay the effort is often evident" -- P. R. RADOSAVLJEVICH

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SlyVenom
Posts: 24
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Location: The Great Northwoods
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Re: A New Order.

Post by SlyVenom » January 7th, 2016, 10:09 pm

.
Last edited by SlyVenom on July 11th, 2018, 2:51 pm, edited 1 time in total.

Konrad2
Forum Regular
Posts: 961
Joined: November 24th, 2010, 6:30 pm

Re: A New Order.

Post by Konrad2 » June 26th, 2016, 5:53 am

Did anyone mention that although the Akladian Homeguard line looks awesome, their sprites don't fit their weapons?
I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

Pags
Posts: 39
Joined: January 19th, 2016, 5:56 pm

Re: A New Order.

Post by Pags » September 16th, 2016, 1:44 am

I get Unit-type "Shadow_Mage" doesn't exist
Version: 1.12.6 ubuntu linux
Scenario: Orannon
When: 1st round of AI turns

fractaler
Posts: 1
Joined: December 19th, 2017, 10:19 am

Re: A New Order.

Post by fractaler » December 19th, 2017, 10:42 am

Hi! I want to say thank you for this compaign. It's one of the best compaign for Wesnoth!
I played Wesnoth some years, but registered on this forum only now for say thank you.
Very playable and replayable compaign.
I completed the compaing on easy level and it was not be very easy)
I want play it on normal and hard level and finish all quests. Add a new quests, please!) Its very funny!
Specially thanks for Russian translate. My low skill in English do not accept me have fun in english-only games. Even particular translations vary helpful.
Long live this project! :)

oooo
Posts: 5
Joined: May 14th, 2014, 12:58 pm
Location: Japan

Re: A New Order.

Post by oooo » July 28th, 2018, 12:20 pm

I have found some translation issues. Would you fix them at next release?
  1. Missing translatable marks.
  2. Wrong escaped double quotation marks. A QUOTATION MARK (U+0022) within a WML string must be doubled quote mark (""), not escape with BACKSLASH. https://wiki.wesnoth.org/SyntaxWML
  3. Misused hidden text marks. English users could only read the last part of their strings.
I attach the patch because I'm hard to explain them in detail.
Attachments
patch_for_A_New_Order.txt
(9.45 KiB) Downloaded 4 times

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nemaara
Discord Moderator
Posts: 172
Joined: May 31st, 2015, 2:13 am

Re: A New Order.

Post by nemaara » August 5th, 2018, 12:52 am

I've ported version 1.2.18 to 1.14. I'll maintain the campaign for gamebreaking bugs only (but I won't touch balancing, dialogue/other text, or small bugs). Please contact me for any issues, or just use this thread to do so. ^_^

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Argesilao
Posts: 42
Joined: August 28th, 2016, 7:29 pm

Re: A New Order.

Post by Argesilao » August 10th, 2018, 11:08 am

Hi

I'm playing the version for 1.14 of the campaign, with windows, intermediate level.
In the scenario - Siege of Haeltin - just after the starting dialogue, I have this message error:

<invalid WML found> [if] didn't find any [then],[elseif] or [else] children
Author of the unofficial campaigns: A Little Adventure, A Magicians Tale, The Three Sisters Saga and Epic Between the Tides.

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Argesilao
Posts: 42
Joined: August 28th, 2016, 7:29 pm

Re: A New Order.

Post by Argesilao » August 13th, 2018, 8:22 pm

Hi again

always Intermediate difficult level, windows, BfW 1.14

Lorin e Ruvio have the same sound for the melee hit and the melee miss

scenario THE ORACLE
Before the starting dialogue appear
<invalid WML found> [event] is missing name or id field (2)

scenario LEAVING OKLADIA
When Gawen reach the nort edge of the map appear
<lua> repeated [endlevel] execution, ignoring

Bye
Author of the unofficial campaigns: A Little Adventure, A Magicians Tale, The Three Sisters Saga and Epic Between the Tides.

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Argesilao
Posts: 42
Joined: August 28th, 2016, 7:29 pm

Re: A New Order.

Post by Argesilao » August 14th, 2018, 6:15 pm

Hi

always Intermediate difficult level, windows, BfW 1.14

The two wizards that are supplied with Deoran do not have a prfile image.

Scenario ORANNON
When the bandit's chief recruit appear:
<invalid LUA found> unit_type "Shadow_Mage" doesn't exist

Bye
Author of the unofficial campaigns: A Little Adventure, A Magicians Tale, The Three Sisters Saga and Epic Between the Tides.

Konrad2
Forum Regular
Posts: 961
Joined: November 24th, 2010, 6:30 pm

Re: A New Order.

Post by Konrad2 » August 15th, 2018, 7:47 pm

Would the ANO on the server really run on BfW 1.9?
I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

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