New Campaign: Eternal Kingdom

Discussion and development of scenarios and campaigns for the game.

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martenzo
Posts: 564
Joined: August 8th, 2004, 9:01 am
Location: Northern Europe, Estonia, Kardla

Post by martenzo »

Do you even know how dishearthening such a lack of feedback can be? :cry:
me: Welcome to the real world. If everyone says your art and opinions suck, it's because they DO suck. Even if you're too damned proud/stupid/both to realize it.
danny_california: yep keep telling fairy tales.
KRCM
Posts: 23
Joined: June 27th, 2006, 10:43 pm
Location: Belgium

Post by KRCM »

I have just tried your campaign but I have gotten this (see print screen)
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wesnotherror.jpg
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Maintainer Elf War
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Sharur
Posts: 41
Joined: November 14th, 2006, 2:02 am

Post by Sharur »

I got the same error, but in English, trying to start your campaign. Using version 1.1.11 of Wesnoth.

EDIT: Updated to 1.1.12, and I got the same error.
troodon
Posts: 218
Joined: July 22nd, 2006, 8:55 pm

Bugfixes. This took 4 edits.

Post by troodon »

You forgot to include an end to the tag [part] in the 3rd scenario. Here is the fixed scenario. Replace your 3rd scenario with this and it should work.

The second scenario still has the bug I mentioned on the previous page. Here is the fixed scenario. Do you not want Mef to have the crown next to his head? Because if so, post in the WML Workshop forum. a question asking how to replace the usual "canrecruit=1" overlay with a transparent overlay, which, with the fixed scenario, would make it look like Mef wasn't the leader without resulting in defeat when you end your turn.

The dialog in the 2nd scenario is a bit disjointed. No one says the word "wildlife," but the elves say that that is what Side 1 said, and are insulted by it.

The 3rd scenario doesn't work because in the WML, there was side 1, side 3, then side 2. The sides have to be in order. It has been fixed. The other problem is that you misspelled merman as mereman.

The bandit leader is never recalled because he is never on side 1. You need to kill side 3 except for the leader, then store him and unstore him while changing his side to side 1. I'm not sure how to do all that offhand, but Zookeeper probably knows. Post a question about this paragraph, along with the EK_1.cfg scenario file, in the WML Workshop forum. Sorry I couldn't be of more help.

Last of all, in the 4th scenario, there seem to be a bunch of stuff that will create bugs, 1 of them being that Mef cannot recruit. The others are that none of the sides have leaders, but are not set to not having any leader. See the first scenario in Taurus's campaign, Northern Rebirth, for an example of how to do that correctly. You should probably post the 4th scenario in the WML Workshop forum as well.

I like this campaign.
Attachments
EK_3.cfg
the fixed 3rd scenario
(3.41 KiB) Downloaded 175 times
EK_2.cfg
the fixed 2nd scenario
(5.9 KiB) Downloaded 182 times
Elvis Dillinger
Posts: 9
Joined: October 31st, 2006, 5:55 pm

Post by Elvis Dillinger »

Hi,

Sorry for the lack of feedback. I'm getting the same errors as reported above:


CAMPAIGN_ETERNAL_KINGDOM-EASY-PYTHON'
error reading user campaign '/Users/xxx//Library/Preferences/Wesnoth/data/campaigns//Eternal_Kingdom.cfg'
error general: The following add-on campaign(s) had errors and could not be loaded:
/Users/xxx//Library/Preferences/Wesnoth/data/campaigns//Eternal_Kingdom.cfg
ERROR DETAILS:
Missing closing tag for tag part at /Users/xxx//Library/Preferences/Wesnoth/data/campaigns/Eternal_Kingdom/scenarios//EK_3.cfg:33 included from /Users/xxx//Library/Preferences/Wesnoth/data/campaigns//Eternal_Kingdom.cfg:28 at /Users/xxx//Library/Preferences/Wesnoth/data/campaigns//Eternal_Kingdom.cfg:35



Mac OS 10.4.8
BfW 1.1.12

And I just deleted my entire preferences folder for BfW and downloaded the campaign.
martenzo
Posts: 564
Joined: August 8th, 2004, 9:01 am
Location: Northern Europe, Estonia, Kardla

Post by martenzo »

Well, I've uploaded a new version. And it works on my comp. So if you have any more errors, then I have to looks more seriously into making it windows compatible (even though I find that win (versions 1.11 to Vista) sucks ass).
me: Welcome to the real world. If everyone says your art and opinions suck, it's because they DO suck. Even if you're too damned proud/stupid/both to realize it.
danny_california: yep keep telling fairy tales.
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Sharur
Posts: 41
Joined: November 14th, 2006, 2:02 am

Post by Sharur »

Good news! I can play now. Your fix was successful for me, at least.
troodon
Posts: 218
Joined: July 22nd, 2006, 8:55 pm

Post by troodon »

What operating system do you use, martenzo?
martenzo
Posts: 564
Joined: August 8th, 2004, 9:01 am
Location: Northern Europe, Estonia, Kardla

Post by martenzo »

Linux, Fedora Core 6
me: Welcome to the real world. If everyone says your art and opinions suck, it's because they DO suck. Even if you're too damned proud/stupid/both to realize it.
danny_california: yep keep telling fairy tales.
troodon
Posts: 218
Joined: July 22nd, 2006, 8:55 pm

Post by troodon »

I cannot seem to find an updated version of your campaign on the campaign server. There's just 6.2.
martenzo
Posts: 564
Joined: August 8th, 2004, 9:01 am
Location: Northern Europe, Estonia, Kardla

Post by martenzo »

I don't think I changed the version number. I'll change it to 0.6.3 right away.
me: Welcome to the real world. If everyone says your art and opinions suck, it's because they DO suck. Even if you're too damned proud/stupid/both to realize it.
danny_california: yep keep telling fairy tales.
troodon
Posts: 218
Joined: July 22nd, 2006, 8:55 pm

Post by troodon »

In the second scenario, there is a minor dialogue problem, which is that when Mef is supposed to speak, the speaker is called Malil, not Mef. And for some reason, the Outlaw leader is never recalled. I suggest that you post the sections in the first scenario that involve Nirmin in the WML Workshop Forum, because you are more likely to get help from there.
nickholden
Posts: 3
Joined: September 9th, 2006, 6:37 pm

Post by nickholden »

Martenzo,

We like playing your campaign, but we have a problem when completing the 'river path' scenario. Well, a couple of problems. The first is that the victory conditions don't match the objective, because to win you can't just reach the northern edge of the map, but have to be specifically in the NE most corner. Defeating the green leader also gives a 'victory' message, which we don't think it should given that it is not in the objectives list.

However, whenever we win the scenario, after the 'victory' pop-up, we move on to the next scenario... which is "river path" all over again! How do we move on to the next scenario???? Aaarrgh! We don't want to have to give up.

Thanks,

Nick
crunch_ogre
Posts: 4
Joined: April 4th, 2008, 3:01 am

Re: New Campaign: Eternal Kingdom

Post by crunch_ogre »

I'm new to this, know nothing about programming, and am using XP Pro. When I am playing this game I complete River Path, and then it asks me if I want to save replay river path and I answer no, then it goes back to asking me if I want to save river path. Then it loops back to start river path over again. Any ideas?
Weeksy
Posts: 1017
Joined: January 29th, 2007, 1:05 am
Location: Oregon

Re: New Campaign: Eternal Kingdom

Post by Weeksy »

It's asking you to choose a different name. Choose a different name or press cancel.
If enough people bang their heads against a brick wall, The brick wall will fall down
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