The Demon of our Ourselves [1.16]

Discussion and development of scenarios and campaigns for the game.

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fable_lake
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Re: The Demon Of Our Ourselves - RAGNAROK EDITION [Wesnoth 1.14.15]

Post by fable_lake »

Story
Two twin brothers, Avalion and Borin, summoned by the king of the Brown Hills, were ordered to create the colony on the far north to expand these lands, but they had no idea that their expedition would lead to the encounter of their destiny. Story in two chapters (19 SCENARIOS)

What to Expect
1 - Breathtaking story
2 - Detailed maps
3 - Interesting heroes
4 - Five powerful artifacts to collect
5 - Refined dialogues
6 - Eight heroes with AMLA
7 - Great battles
8 - Four races to play
9 - Journey to long-forgotten place on the Irda
10 - Dangerous enemies

Feedback
Any kind of feedback is expected

The campaign is available from the wesnoth 1.14 add-ons page

PS: This version of the campaign is a separate title and is not compatible with the previous version
Last edited by fable_lake on June 22nd, 2021, 7:21 am, edited 1 time in total.
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Lord-Knightmare
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Re: The Demon Of Our Ourselves - RAGNAROK EDITION [Wesnoth 1.14.15]

Post by Lord-Knightmare »

PS: This version of the campaign is a separate title and is not compatible with the previous version
Does that mean my current save file is rendered obsolete?
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fable_lake
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Re: The Demon Of Our Ourselves - RAGNAROK EDITION [Wesnoth 1.14.15]

Post by fable_lake »

Lord-Knightmare wrote: April 17th, 2021, 7:11 pm
Does that mean my current save file is rendered obsolete?
Yes, sorry about that but I made changes that would cause an error loading save, so I decided to release this version as a separate one. However, the older version of the campaign is fully playable and can be easily completed. It just won't be uploaded any further.
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Re: The Demon Of Our Ourselves - FINAL [Wesnoth 1.14.15]

Post by Lord-Knightmare »

However, the older version of the campaign is fully playable and can be easily completed. It just won't be uploaded any further.
I guess I am lucky then. Your add-on is quite large so it takes like an hour to download from client, so I don't update often. I can continue without updating then.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
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fable_lake
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Joined: March 14th, 2021, 1:38 pm

Re: The Demon Of Our Ourselves - FINAL [Wesnoth 1.14.15]

Post by fable_lake »

Hi Everyone
I just published TDooO Music. From now on the music is a separate resource for the campaign and those who have problems with downloading large files or those who like play without music can quickly download the campaign because its size has decreased significantly. In fact, I should have done it a lot earlier as this way it is much easier for players to access the campaign and its updates.

Have a nice day and game
fable_lake
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Re: The Demon Of Our Ourselves - FINAL [Wesnoth 1.14.15]

Post by fable_lake »

Hi Again Paulomat4
Sorry for the late reply
Paulomat4 wrote: April 17th, 2021, 12:49 pm Have you ever wondered whose fault it is and then it turns out it was you?
I think I found the reason for the bug. I was using a campaign mod I wrote myself a few years ago and it turns out that was what removed the item. I'm not quite sure how the bug works, but i have an idea. Anyway, it probably has nothing to do with you campaign. I'm sorry i led you on a false lead there.
It's nice that it wasn't a bug, I was a bit confused at first not knowing what was wrong, thanks to the fact that you wrote I don't have to deal with it anymore.
Paulomat4 wrote: April 17th, 2021, 12:49 pm I'm wondering a bit about the dwarvish ravager, it has less hp than it's level 3 variant. Felt weird when Borin dropped from ~65 hp to 53 from an advancement.
Yes, when it comes to the Ravager, it shouldn't have less hp than level 3, but so far there is no this unit in the latest version. The dwarven berserker can only be level 3, and Borin got his own AMLA. Maybe I will add this unit again in some time, when it will be more corrected.
Paulomat4 wrote: April 17th, 2021, 12:49 pm Also I like the way you draw your maps, they feel less "flat" than maps in many other campaigns.
Yes, I tried to make each scenario have its own detailed map because it is very important when it comes to the enjoyment of the game.
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Re: The Demon Of Our Ourselves - FINAL [Wesnoth 1.14.15]

Post by Konrad2 »

Hi, I'd like to point out that I can see that uploaded a new version of this, but since you didn't increment the version number, almost noone will notice and download said update.
fable_lake
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Re: The Demon Of Our Ourselves - FINAL [Wesnoth 1.14.15]

Post by fable_lake »

Hi Konrad2
Konrad2 wrote: May 4th, 2021, 4:56 pm Hi, I'd like to point out that I can see that uploaded a new version of this, but since you didn't increment the version number, almost noone will notice and download said update.
Yes, I did not replace the version numbers because I only updated the topic id and the campaign description on the add-ons page and it has nothing to do with the gameplay.
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Re: The Demon Of Our Ourselves - FINAL [Wesnoth 1.14.15]

Post by Konrad2 »

S1
An Avalion -> Avalion

S2
I'm not in the mood -> mood.

S3
It bugs me a lot that the Elves and Undead say that the Dwarves are coming from the north, while the dwarves are on the south of the map.

The item description only mentions cure and regenerate, but it also adds +8 healing.

All of my hero units demand upkeep. Not very heroic.
Attachments
TDooO-The Borders replay.gz
(20.51 KiB) Downloaded 93 times
TDooO-Heart of the Forest replay.gz
(30.78 KiB) Downloaded 109 times
TDooO-Lost Son replay.gz
(37.67 KiB) Downloaded 103 times
TDooO-The Gorge of the Giants replay.gz
(31.59 KiB) Downloaded 110 times
fable_lake
Posts: 67
Joined: March 14th, 2021, 1:38 pm

Re: The Demon Of Our Ourselves - FINAL [Wesnoth 1.14.15]

Post by fable_lake »

Hello again
Konrad2 wrote: May 4th, 2021, 5:48 pm S1
An Avalion -> Avalion

S2
I'm not in the mood -> mood.

S3
It bugs me a lot that the Elves and Undead say that the Dwarves are coming from the north, while the dwarves are on the south of the map.

The item description only mentions cure and regenerate, but it also adds +8 healing.

All of my hero units demand upkeep. Not very heroic.
Thanks for reporting typos and this North-South navigational mistake, I was far north of the Irda while writing the dialogues.
The item says cures and regenerate because they are abbreviations of abilities.
Heroic units have a upkeep because they are members of an expedition like any other unit, at least that was the initial idea. Anyway, if I were to change that, I would have to test the campaign from scratch to fine tune the gold to scenarios that were specifically designed for the initial idea, and if I did this without testing it would disrupt the gameplay in many scenarios. Again I repeat what I once wrote, the campaign was specially designed with this in mind.

Thanks for replays
Konrad2
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Re: The Demon Of Our Ourselves - FINAL [Wesnoth 1.14.15]

Post by Konrad2 »

No problem. I'll just keep uploading them.

Cave Forest
Find entern -> Find the entrance

Why is Anriels melee attack impact instead of blade?

Hope Dies Last
My 'loyal' reinforcements demand upkeep.
Attachments
TDooO-Hope Dies Last-Auto-Save14.gz
(145.9 KiB) Downloaded 135 times
TDooO-Cave Forest replay.gz
(52.96 KiB) Downloaded 96 times
TDooO-Wood in the Caves replay.gz
(44.49 KiB) Downloaded 109 times
TDooO-Farewell replay.gz
(49.94 KiB) Downloaded 98 times
TDooO-Stone Brothers replay.gz
(31.38 KiB) Downloaded 97 times
TDooO-Stone and Sword replay.gz
(134.43 KiB) Downloaded 104 times
fable_lake
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Re: The Demon Of Our Ourselves - FINAL [Wesnoth 1.14.15]

Post by fable_lake »

Hi Konrad2
Konrad2 wrote: May 5th, 2021, 10:48 am Why is Anriels melee attack impact instead of blade?
This is a mistake in coding the unit.
Konrad2 wrote: May 5th, 2021, 10:48 am Hope Dies Last
My 'loyal' reinforcements demand upkeep.
It's a bug, they should have Free upkeep.


Thanks for detecting this, in the next update it will be fixed.

Update 06.05.2021

v2.0.2 introduced the above fixes and other minor ones.
Konrad2
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Re: The Demon Of Our Ourselves - FINAL [Wesnoth 1.14.15]

Post by Konrad2 »

100xp to level up a Bear Rider (lvl 1) seems to be a bit much.

Hope Dies Last
My scenario objectives stay at 'Crush the Horde' even after turn 25. But after defeating the last orcish leader, the scenario doesn't end.
fable_lake
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Re: The Demon Of Our Ourselves - FINAL [Wesnoth 1.14.15]

Post by fable_lake »

Konrad2 wrote: May 6th, 2021, 4:16 pm 100xp to level up a Bear Rider (lvl 1) seems to be a bit much.
Nice you noticed it should be 45xp, this has been fixed.
Konrad2 wrote: May 6th, 2021, 4:16 pm My scenario objectives stay at 'Crush the Horde' even after turn 25. But after defeating the last orcish leader, the scenario doesn't end.
Spoiler:
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Re: The Demon Of Our Ourselves - FINAL [Wesnoth 1.14.15]

Post by Konrad2 »

Spirit of Flame
Seems to be able to level up, but the help lists no advancement.
The ranged attack has no icon.

Is there a special reason why
Spoiler:
Attachments
TDooO-Battle of Ice and Chase replay.gz
(149.05 KiB) Downloaded 95 times
TDooO-Hope Dies Last replay.gz
(157.25 KiB) Downloaded 112 times
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