Legends of Idaamub

Discussion and development of scenarios and campaigns for the game.

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lhybrideur
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Joined: July 9th, 2019, 1:46 pm

Re: Legends of Idaamub

Post by lhybrideur »

Thank you very much for the replays. I will try to watch them asap and get back to you.
WackoJacko wrote:I see you are using the item system, one way of combating this might be to create an item in the boots category which could grant extra movement
I had the same thing in mind. Maybe a mace giving +1 extra movement or smth like that. It would be really easy to do. I however need to think about in which scenario(s) to drop it.
Other possibilities could be that the orc is a criminal or something similar (why he was caged in the first place ;) and so while he doesn't join you, he also doesn't join the enemy, instead attacking you both).
That's a really good idea. There is no reason for the caged unit to be friendly with those who caged it.
So in general theres a few grammatical errors (plurals, tenses, indefinite vs definite article) however these aren't major issues and most users will just skip past and autocorrect them anyway.
My bad. English is not my native language. If you could provide me a list of some mistakes I would be glad to correct them. I will pass the whole campaign through spell check in the meantime to see if I can correct some on my side.
Spoiler:
Concerning last scenario, there is much more dialog in it in the "Chapter 2" version.

Don't worry, I found you post very useful.

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lhybrideur
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Joined: July 9th, 2019, 1:46 pm

Re: Legends of Idaamub

Post by lhybrideur »

I just watched the replay.
Concerning scenario 2, I think the problem is that instead of fighting 3 vs 1 at 16,11, you fight 1 vs 1 which is a slow way to kill an enemy.
Concerning scenario 5, you forgot to equip Lujeje with items at turn 1. Not that you were in a rush, but that would have help her level up. I think it is not clear that you can do that, so I will add a message about it.

WackoJacko
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Joined: June 30th, 2019, 10:08 am

Re: Legends of Idaamub

Post by WackoJacko »

lhybrideur wrote:
January 8th, 2020, 8:51 am
WackoJacko wrote:So in general theres a few grammatical errors (plurals, tenses, indefinite vs definite article) however these aren't major issues and most users will just skip past and autocorrect them anyway.
My bad. English is not my native language. If you could provide me a list of some mistakes I would be glad to correct them. I will pass the whole campaign through spell check in the meantime to see if I can correct some on my side.
Don't worry about it, as I said, its not a big problem. Give me an hour or so and I'll see what I can spot.
With regards to spell check, depending on what you are using, it is great for spelling but usually sucks for grammar :lol:

EDIT 1:
The item descriptions and text in books repeats itself
Screen Shot 2020-01-08 at 9.45.40 pm.png
EDIT 2:
Grammar and spelling
Spoiler:

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lhybrideur
Posts: 137
Joined: July 9th, 2019, 1:46 pm

Re: Legends of Idaamub

Post by lhybrideur »

WackoJacko wrote:The item descriptions and text in books repeats itself
This happens since last LotI update. They changed the way the object description is shown, which now conflict with my way. This will be fixed in next update.

Thank you for the spell check.

I'm currently writing more dialog so I will publish the update once I will be done.

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lhybrideur
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Re: Legends of Idaamub

Post by lhybrideur »

The update is uploaded. As always, I noticed some typos right after. Those will wait next version.

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lhybrideur
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Re: Legends of Idaamub

Post by lhybrideur »

The add-on has been updated for compatibility with LoTi 3.2.6.
If you find any bug, please tell me so I can correct it asap.
The current solution is inelegant. I will try to improve it if possible.

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lhybrideur
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Joined: July 9th, 2019, 1:46 pm

Re: Legends of Idaamub

Post by lhybrideur »

Chapter 2 is now online. If you already played chapter 1, you can continue your adventure by updating the campaign and loading Zei.cfg.

Please don't hesitate to write me if you find any bug or typo, or if you have a suggestion.

I'm currently trying to implement the new item management interface of LotI 3.2.6 before writing chapter 3.

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DukeSwampy
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Location: Indonesia

Re: Legends of Idaamub

Post by DukeSwampy »

Plz tell me, how many chapters on this campaign will be completed in next release soon?
Sorry for my english, I'm not english native.
Regards, Swampy.

(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)

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lhybrideur
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Re: Legends of Idaamub

Post by lhybrideur »

I don't really know ATM how many chapters there will be, but I think it will be around 10 chapters long. Considering the first chapter was completed roughly one year ago, I think the third one can be expected in a year, and the whole campaign not quite soon...
It is a side project of mine so I don't get ahead really fast.

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