Captured by a Nightmare: SP Campaign for 1.14

Discussion and development of scenarios and campaigns for the game.

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Konrad2
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Re: Captured by a Nightmare: SP Campaign for 1.14

Post by Konrad2 » June 12th, 2019, 6:56 am

Any idea why the autosaves for Colosseum are not deleted at the end of the scenario, even though I have selected that option?

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sergey
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Re: Captured by a Nightmare: SP Campaign for 1.14

Post by sergey » June 12th, 2019, 8:00 am

Konrad2 wrote:
June 12th, 2019, 6:56 am
Any idea why the autosaves for Colosseum are not deleted at the end of the scenario, even though I have selected that option?
That's interesting, no idea. I need to reproduce and investigate that.

Update. I filed an issue #4116. Thanks for the report :)
Author of SP scenario Dragon Fight and SP campaign Captured by a Nightmare

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sergey
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Re: Captured by a Nightmare: SP Campaign for 1.14

Post by sergey » July 10th, 2019, 8:29 am

Version 1.2.6 is published. Changelog:
- Fixed bug in 10th scenario "The Flaming Stone". Drake Slaves should be moved to the enemy side when enemy leader is killed.
- Fixed bug in 11th scenario "Greediness". Poison runes should not affect undead units.
- Dialogs corrections by EarthCake and other improvements.

There are other bugs and improvements in my TODO list. However, none of them I consider to be critical. I will fix them later.
Author of SP scenario Dragon Fight and SP campaign Captured by a Nightmare

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Poison
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Re: Captured by a Nightmare: SP Campaign for 1.14

Post by Poison » July 27th, 2019, 6:53 pm

Very nice campaign, i enjoyed it, I think it needs a little more care and it could be mainline, i liked the uniqueness of the objectives especially, some scenarios could have one or two more turns to be really winnable (I've played on normal - cheated once) and consider replacing -removing the Colosseum scenario, I've found it completely unnecessary. No gold carryover worked fine. Well that's all, thanks for reading this. Oh and one other remark,
Spoiler:

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sergey
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Re: Captured by a Nightmare: SP Campaign for 1.14

Post by sergey » July 27th, 2019, 9:28 pm

Poison wrote:
July 27th, 2019, 6:53 pm
Very nice campaign, i enjoyed it, I think it needs a little more care and it could be mainline, i liked the uniqueness of the objectives especially
Hi Poison. Thanks for the kind words :) UMC content is one of the reasons why Wesnoth is great. I think it is perfectly fine for this campaign to be an add-on.
Poison wrote:
July 27th, 2019, 6:53 pm
some scenarios could have one or two more turns to be really winnable (I've played on normal - cheated once)
I played on hard without turn limit issues. Other guys played on nightmare, first post in this thread has a link to the page with replays. Campaign has 5 difficulty levels and there is a message before the first scenario saying how to change difficulty in a mid-campaign. You could play those scenarios on easy. Anyway, I am interested what are the problematic scenarios? I wil consider changing the turn limit.
Poison wrote:
July 27th, 2019, 6:53 pm
consider replacing -removing the Colosseum scenario, I've found it completely unnecessary.
I think it means that you didn't like it. I have at least two reasons to keep it:
- It has unique gameplay.
- It is very important for my story. Narrator says: "Rark fanatically wanted revenge. It is ridiculous for him to doubt why he wants it. However, are there any real goals behind his actions? Or is it an endless series of pain, suffering and death without any purpose?" The colosseum is his nightmare, which is a depiction of "endless series of pain, suffering and death without any purpose". That is probably ok for an orc. Narrator asks (between the lines) - is that ok for you? "An eye for an eye will make the whole world blind."
Spoiler:
Author of SP scenario Dragon Fight and SP campaign Captured by a Nightmare

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Poison
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Re: Captured by a Nightmare: SP Campaign for 1.14

Post by Poison » July 27th, 2019, 9:48 pm

Well I had troubles in both the initial scenario and the one with the reaper, I don't seem to go well in survival type scenarios :( Just one or 2 more turns would be fine. I'll check the replays to see the strategy that has been followed by other members. Regarding Rark's nightmares, I think sth stronger is needed but I'm not sure what, you suddenly see a dune burner and elves out of nowhere as a hero, it seems out of place (of course its a dream anything goes I understand this), maybe you could make a scenario with reaper again instead.

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