The World Of Death RPG: now on add-on server!

Discussion and development of scenarios and campaigns for the game.

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profyverya
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Re: The World Of Death RPG: now on add-on server!

Post by profyverya »

EarthCake wrote: May 3rd, 2019, 10:09 pm
Ergh, why do the walking corpses say "braaaains" when skeleton doesn't have it? Or does he?
Maybe I'll change phrase to "destrooooy" or something else. (however I think that in my campaign main character will have brains...)
EarthCake wrote: May 3rd, 2019, 10:09 pm Ergh, it asks me on end of Temple scenario (first scenario where you choose name) do I want to heal myself, and when I start next scenario in town, I am already fully healed. Intended?
Yes. It's not intended.


All the rest mistakes fixed on github. In next version they would be uploaded to Wesnoth add-on server. Policeman renamed to Guard. EarthCake added to the credits.
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EarthCake
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Re: The World Of Death RPG: now on add-on server!

Post by EarthCake »

Intro for capital:
Dark Capital is not the biggest city in Underworld ->The Dark Capital... the Underworld
Then which one is the biggest?

It is the place, where... -> it is the place where
If capital is that protected, why I see no guards there? Or that is not implemented?
You should put random coordinates for skeleton emperor mission. I tried twice for xp, and it is same; 2,17
Same for ghosts in Town of Recruits.
Also, why is there skeleton inside of town when it is perfectly protected?
When you AMLA (level), is it supposed that you are fully healed?

Underworld - is the... -> The Underworld is the...
This is the Town of Recruits...are recruited | forgot .
Railway Station in fantasy... -> The Railway Station in a fantasy...
go to Railway Station in Town of Recruits -> go to that station (maybe sounds better, because you repeat same in two close sentences) in the Town of Recruits

When you stand on Railway Station in chapter 2 nothing happens. Just asks for trip. I suppose that is not implemented?
What is point of two Town Guards when they give same missions? Maybe you could put in one something and in second something that isn't in first one.

Objectives are defeat enemy leaders in every scenario, but there are no such. Maybe put "Explore" on all.
Is there anything you can do in the temple?
After I exit temple, it spawns me on south Exit. It should spawn me on Temple.
Also, why is trip from Capital (290) cheaper from one in Town of Recruits (300)? Intended or error?

Enter to kill ghost in Town Guard, says Underworld -> The Underworld

I suppose that it is not intended that player heals in villages in the Underworld? Also not when resting.
Also you heal when going from one map on another.

Maybe you should ask me if I want to leave one map.
profyverya
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Re: The World Of Death RPG: now on add-on server!

Post by profyverya »

EarthCake wrote: May 5th, 2019, 9:05 am When you stand on Railway Station in chapter 2 nothing happens. Just asks for trip. I suppose that is not implemented?
What is point of two Town Guards when they give same missions? Maybe you could put in one something and in second something that isn't in first one.
A few minutes before I realised new version where It's already implemented.
All typos that you mentioned will be fixed. As I see the campaign is really illogical sometimes, so I'll try to change something in next version. Thank you for your help.

However, you can download new version of campaign on add-ons server.
What was done:
  • added chapter 2 with new map and location
  • added working potion store and 2 potions: healing and experience. You can drink them making right-click on your hero.
  • some typos and grammar mistakes fixed. Thanks to EarthCake!
  • all new content is translated to Russian
  • fixed bug, when axe hadn't image in attack list.
  • fixed (and added) a lot of bugs
In next version I'll try to add more story chapters, images, stores and I'll rework some illogical dialogues and phrases.
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EarthCake
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Re: The World Of Death RPG: now on add-on server!

Post by EarthCake »

First scenario of campaign in temple:
If you'll face any... ->if you face any...
In this scenario, after picking up axe, objectives are shown. Anyway, if you enter again objectives, there are same "Talk to Holy Father...". Intended?

Experience potion is too cheap. I believe it should cost 500 gold or more, because you get at start 200 gold, and with that you can get 300xp, and with 300xp you can lvl up 8-9 times. Also heal potion is too cheap.

Number 3: when you will have enough... ->when you have enough...
powerfull -> powerful
Than go to Underworld -> Then go to the Underworld
Thank you very match -> thank you very much

Also, is there any way to see your fame?

Letter delivering: the Town of Recruits, the railway station, Orcs -> orcs

Maybe chapters shouldn't be so fast. Maybe delivering letter can be Part 1 of Chapter 1, and orcs Part 2.

Number 6, orcs:
May be ->maybe
in shop -> in the shop

At start, I didn't have potions for orcs, so I went to buy it. When I returned, I could no longer access that mission.
profyverya
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Re: The World Of Death RPG: now on add-on server!

Post by profyverya »

First scenario of campaign in temple:
If you'll face any... ->if you face any...
In this scenario, after picking up axe, objectives are shown. Anyway, if you enter again objectives, there are same "Talk to Holy Father...". Intended?
-Not intended. Will be fixed.

Experience potion is too cheap. I believe it should cost 500 gold or more, because you get at start 200 gold, and with that you can get 300xp, and with 300xp you can lvl up 8-9 times. Also heal potion is too cheap.
-Should be reworked. I think you are right.

Number 3: when you will have enough... ->when you have enough...
powerfull -> powerful
Than go to Underworld -> Then go to the Underworld
Thank you very match -> thank you very much
-Will be fixed

Also, is there any way to see your fame?
-Will be added in next version.

Letter delivering: the Town of Recruits, the railway station, Orcs -> orcs
-Will be fixed

Maybe chapters shouldn't be so fast. Maybe delivering letter can be Part 1 of Chapter 1, and orcs Part 2.
-I'll think about it.

Number 6, orcs:
May be ->maybe
in shop -> in the shop
-I'll fix it

At start, I didn't have potions for orcs, so I went to buy it. When I returned, I could no longer access that mission.
-this bug is fixed on github. Before publishing it on addon server, you may simply go away from town and you will be able to start this mission.
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white_haired_uncle
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Re: The World Of Death RPG: now on add-on server!

Post by white_haired_uncle »

ALFA > alpha
Excelent > Excellent
fastly > quickly
You have no chances > You have no chance
Emperror's > Emperor's

If I have no damage, it still offers to heal me for 0gp

Starting about mission 3, Story says something about no mission but I'm on one.

The first time I fought a ghost, it appeared inside the wall. This gave me 100% chance to hit.

Taking the XP potion is kind of weird. Shouldn't you level up immediately?

In inventory, there should be a cancel option. Right now, if I click on potions, I have to take a potion. Maybe I'm just taking inventory, or hit the wrong thing.
profyverya
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Re: The World Of Death RPG: now on add-on server!

Post by profyverya »

ALFA > alpha
Excelent > Excellent
fastly > quickly
You have no chances > You have no chance
Emperror's > Emperor's
-I'll fix it today.

If I have no damage, it still offers to heal me for 0gp
-I'll fix it too.

Starting about mission 3, Story says something about no mission but I'm on one.
-I will add new missions soon (maybe today)

The first time I fought a ghost, it appeared inside the wall. This gave me 100% chance to hit.
-This is not intended

Taking the XP potion is kind of weird. Shouldn't you level up immediately?
-I'll think about it

In inventory, there should be a cancel option. Right now, if I click on potions, I have to take a potion. Maybe I'm just taking inventory, or hit the wrong thing.
-This is already fixed on Github, so I'll add Cancel button today.

Thank you very match for your help, white_haired_uncle!
Creator of The World of Death RPG, maintainer of Soldier of Wesnoth
profyverya
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Re: The World Of Death RPG: now on add-on server!

Post by profyverya »

TWoD 0.6beta
Thank you for 85+ add-on downloads and 1800+ topic views!

In this version I fixed a lot of bugs and added some new features.
  • Now you will be asked, when you leave map
  • Potions reworked. Prices rose.
  • Added new potion: Potion of Strength.
  • Added pictures of potions
Снимок экрана от 2019-05-11 12-13-07.png
Spoiler:

Unfortunately, there are some known bugs and issues.
Spoiler:
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EarthCake
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Re: The World Of Death RPG: now on add-on server!

Post by EarthCake »

In campaign menu this campaign is missing the image.
profyverya
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Re: The World Of Death RPG: now on add-on server!

Post by profyverya »

Unfortunately. I didn't have enough time for development. Soon, I'll continue.
EarthCake wrote: June 23rd, 2019, 9:57 am In campaign menu this campaign is missing the image.
I'll fix this
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