Invisible Enemies (SP mod)
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Invisible Enemies (SP mod)
I've uploaded a new SP mod called Invisible Enemies:
edit: GitHub link: https://github.com/jostephd/wesnoth-invisible-enemies
Here is an example replay to get a taste of things. You can see that on turn 3 I deduced the location of a Wolf Rider who had just stolen a village.. but I did not see his friends.Can you beat SP campaigns on Nightmare without even trying hard? Think the AI is so predictable you could defeat it with your eyes closed? Now’s your chance!
This mod makes all AI units invisible — like Elvish Rangers in forest and Nightgaunts at nighttime, but now it’s all units, all the time. Your allies and your own units receive no such boon. Will you prevail against the unseen danger?
Wesnoth 1.14 required, 1.14.5+ recommended.
edit: GitHub link: https://github.com/jostephd/wesnoth-invisible-enemies
- Attachments
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- AOI-Defend the Forest replay.gz
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- Pentarctagon
- Project Manager
- Posts: 5564
- Joined: March 22nd, 2009, 10:50 pm
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Re: Invisible Enemies (SP mod)
Moved to Scenario & Campaign Development.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code