Invisible Enemies (SP mod)

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josteph
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Joined: August 19th, 2017, 6:58 pm

Invisible Enemies (SP mod)

Post by josteph » September 16th, 2018, 3:20 pm

I've uploaded a new SP mod called Invisible Enemies:
Can you beat SP campaigns on Nightmare without even trying hard? Think the AI is so predictable you could defeat it with your eyes closed? Now’s your chance!

This mod makes all AI units invisible — like Elvish Rangers in forest and Nightgaunts at nighttime, but now it’s all units, all the time. Your allies and your own units receive no such boon. Will you prevail against the unseen danger?

Wesnoth 1.14 required, 1.14.5+ recommended.
Here is an example replay to get a taste of things. You can see that on turn 3 I deduced the location of a Wolf Rider who had just stolen a village.. but I did not see his friends.

edit: GitHub link: https://github.com/jostephd/wesnoth-invisible-enemies
Attachments
AOI-Defend the Forest replay.gz
(11.88 KiB) Downloaded 66 times
Fund my work on wesnoth, including but not limited to my add-ons: Invisible Enemies | Random Recruits

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Pentarctagon
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Joined: March 22nd, 2009, 10:50 pm
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Re: Invisible Enemies (SP mod)

Post by Pentarctagon » September 16th, 2018, 3:26 pm

Moved to Scenario & Campaign Development.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code

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