Veefex

Discussion and development of scenarios and campaigns for the game.

Moderator: Forum Moderators

Post Reply
gbnmvfx
Posts: 18
Joined: October 6th, 2017, 8:16 am

Veefex

Post by gbnmvfx »

removed
Last edited by gbnmvfx on February 28th, 2024, 12:43 pm, edited 2 times in total.
gfgtdf
Developer
Posts: 1432
Joined: February 10th, 2013, 2:25 pm

Re: Veefex

Post by gfgtdf »

you need to add type= in [side], otherwise the game won't be able to tell of what typ your leader should be and will thus not create a leader.
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
User avatar
Xara
Posts: 270
Joined: December 26th, 2014, 12:23 am
Location: Beijing

Re: Veefex

Post by Xara »

gfgtdf wrote: June 4th, 2018, 3:39 pm you need to add type= in [side], otherwise the game won't be able to tell of what typ your leader should be and will thus not create a leader.
It sounds like a bug of Wesnoth, that you can give a side an irrelevant wrong type if it's inherited from previous scenarios, but not an absent one.
It pronounces Sha'ha, not Zara.

Feedback Thread of my Add-ons
gbnmvfx
Posts: 18
Joined: October 6th, 2017, 8:16 am

Re: Veefex

Post by gbnmvfx »

removed
Last edited by gbnmvfx on February 28th, 2024, 12:41 pm, edited 1 time in total.
gbnmvfx
Posts: 18
Joined: October 6th, 2017, 8:16 am

Re: Veefex

Post by gbnmvfx »

removed
Last edited by gbnmvfx on February 28th, 2024, 12:43 pm, edited 1 time in total.
User avatar
Bitron
Developer
Posts: 453
Joined: October 19th, 2015, 9:23 am
Location: Germany

Re: Veefex

Post by Bitron »

if the id is present from the previous scenarios, it will take what ever type this unit now is.
If you use a new id, which has not occured before, that you need to specify a type for that new leader.

Edit: Also, you say you want to use id=Konrad, but in your code you have id=Kalenz
gbnmvfx
Posts: 18
Joined: October 6th, 2017, 8:16 am

Re: Veefex

Post by gbnmvfx »

removed
Last edited by gbnmvfx on February 28th, 2024, 12:42 pm, edited 1 time in total.
User avatar
Bitron
Developer
Posts: 453
Joined: October 19th, 2015, 9:23 am
Location: Germany

Re: Veefex

Post by Bitron »

Note that your recall list is saved for a specific leader.
If you change the sides ID, you use a different recall list. Thus, all units, leader inclusive, are gone.
You can use the keyword save_id=player to store the recall list and use it for all three leaders.
gbnmvfx
Posts: 18
Joined: October 6th, 2017, 8:16 am

Re: Veefex

Post by gbnmvfx »

removed
Last edited by gbnmvfx on February 28th, 2024, 12:41 pm, edited 1 time in total.
User avatar
Bitron
Developer
Posts: 453
Joined: October 19th, 2015, 9:23 am
Location: Germany

Re: Veefex

Post by Bitron »

Using the type= and id= key inside of [side], it can only be one leader, if I am not mistaken.
If you want to have additional leaders in the same side, adding them as normal units with the ability to recruit is the way to go.
gbnmvfx
Posts: 18
Joined: October 6th, 2017, 8:16 am

Re: Veefex

Post by gbnmvfx »

removed
Post Reply