A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14

Discussion and development of scenarios and campaigns for the game.

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MathBrush
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Re: A Fiery Birth-Drake Campaign (9 Scenarios, 1.12/1.13) Now with Nightmare

Post by MathBrush » March 3rd, 2018, 5:14 pm

I have updated both 1.12 and 1.13 with new versions.

The dialogue has been completely revised.

There is an additional Nightmare difficulty level now. I have no idea if it is winnable; it mostly gives the other enemy more gold and level 2 recruit lists, and the player less gold.

Normal mode (which used to be hard) now has less gold on the first few scenarios and a different recruit list for some enemies, but is otherwise the same.

This update may have introduced bugs rendering the campaign unplayable. I will fix any bugs that are reported. Thanks to everyone!

BTIsaac
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Re: A Fiery Birth-Drake Campaign (9 Scenarios, 1.12/1.13) Now with Nightmare

Post by BTIsaac » March 3rd, 2018, 8:22 pm

Regarding the dunefolk, I've seen it discussed that they originated from the west just like the wesfolk, fled the lich lords but crossed over some sort of land bridge to the far south. Not 100% sure if this is accurate or not.

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MathBrush
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Re: A Fiery Birth-Drake Campaign (9 Scenarios, 1.12/1.13) Now with Nightmare

Post by MathBrush » March 3rd, 2018, 8:36 pm

There’s a big debate about it right now regarding the Dunefolk race description.

Also, I planned on designing this campaign with only a loose connection to canon so I could have more fun. There’s very little chance it will ever become mainline. I’d love to work my Dunefolk campaign to mainline level though, so I’m going to adjust it according to the outcome of that thread.

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Sudipta
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Re: A Fiery Birth-Drake Campaign (9 Scenarios, 1.12/1.13) Now with Nightmare

Post by Sudipta » March 5th, 2018, 8:47 pm

Hi, i finished your campaign on Normal in BfW 1.13.11. It took around 7 hours. Here's my feedback. Not much to say tbh. Its fairly short and simple, perhapsa bit too easy.

Scenario 1-Fun playing with a dragon. Turn 8/15
Scenario 2 – typo- to our arms -> to arms. Piece of cake. Turn 16/20
Scenario 3 – Same map, easier fight. Turn 15/20
Scenario 4- 30 turns is too much. Took me only 10. Turn 10/30
Scenario 5 – typo- taneer plea-> pleaded . The white mage vanished as soon as I killed the necro. Turn 14/30
Scenario 6 – Nice idea for a scenario. It was something new for me. Enjoyed it Turn 20/30
Scenario 7 – Another easy scenario. Good thing u gave the leader some extra gold in the middle of the fight. Turn 14/25
Scenario 8 – typo- he determined-> he was. Nothing to say. Turn 16/22
Scenario 9 –Nice throwback to TroW. Turn 16/33

Nice job with both your campaigns. Take care
It is the mark of an educated mind to be able to entertain a thought without accepting it.
Playing Wesnoth since 2010, still there is so much left to play

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MathBrush
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Re: A Fiery Birth-Drake Campaign (9 Scenarios, 1.12/1.13) Now with Nightmare

Post by MathBrush » March 5th, 2018, 8:51 pm

Thank you for your feedback. I’ll definitely fix those bugs, and tinker with the difficulties. I always make things too easy because I hate being stuck on video games!

Doing feedback for both games is very generous. Thanks again for your time.

WanderingHero
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Re: A Fiery Birth-Drake Campaign (9 Scenarios, 1.12/1.13) Now with Nightmare

Post by WanderingHero » April 5th, 2018, 10:29 am

This campaign is a lot of fun and quite well written, but I'm playing on 1.13.5 and I hit a bug. In the scenario A Mighty Storm the dialogue plays but no enemy units spawn and the enemy leader talks but doesn't appear, then I win automatically. How do I fix this?

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MathBrush
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Re: A Fiery Birth-Drake Campaign (9 Scenarios, 1.12/1.13) Now with Nightmare

Post by MathBrush » May 26th, 2018, 5:26 pm

Sorry for the long time replying, I had abandoned this campaign already, but the release on Steam made me excited to re-release this for 1.14.

I think I've fixed the problem, WanderingHero, as it shows up when I try playing that level. Let me know if you see it again.

The 1.14 release features a completely different backstory and set of dialogue. Small tweaks have been made to balance. Maps have been largely redesigned.

The goal of this campaign is to present a straight-up Drake experience without extra units (beyond the special Prologue scenario featuring a Fire Dragon and bats). It includes scenarios with only flying units and scenarios with no flying units.

Konrad2
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Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14

Post by Konrad2 » June 13th, 2018, 8:51 pm

Pretext scenario 1 2nd page: 'I have asked if their is a caste like mine...' (there)

Scenario 1 2nd text: '...and even the spider of thee deep...' (the)

Scenario 1 uses the day-night circle instead of the cave 'light'.

Pretext scenario 2 1st page: '..., the dragon was weaker than over.' (ever)
Last edited by Konrad2 on June 13th, 2018, 9:05 pm, edited 1 time in total.
I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

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MathBrush
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Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14

Post by MathBrush » June 13th, 2018, 9:00 pm

Thank you for your feedback. Howndoninseitch the day-light cycle?

Konrad2
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Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14

Post by Konrad2 » June 13th, 2018, 9:20 pm

I have literally no idea. But I guess it could be easily found in the WML workshops?
I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

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