Afterlife -- survival and race maps

Discussion and development of scenarios and campaigns for the game.

Moderators: Forum Moderators, Developers

vasya
Multiplayer Moderator
Posts: 42
Joined: August 29th, 2012, 1:53 pm

Re: Afterlife -- survival and race maps

Post by vasya » November 1st, 2018, 10:21 am

Saratos: I've made a new release to work-around the problem. Specific numbers are calculated for teams now, which should be impossible for other [modification]-s to change. Hopefully that'll fix things. Update to version 1.6.2 (or higher) to get the changes. ;-)

Saratos
Posts: 20
Joined: June 29th, 2016, 8:05 am

Re: Afterlife -- survival and race maps

Post by Saratos » November 1st, 2018, 7:52 pm

Thanks! And you're welcome :)

hay207
Posts: 41
Joined: November 26th, 2009, 5:46 am
Location: Egypt

Re: Afterlife -- survival and race maps

Post by hay207 » January 27th, 2019, 8:54 pm

Hi vasya, in afterlife race map

there is no percentage above 70%, Is this a bug?

Game just ends
Ports: Velensk's tower defense, dov's deep shrine
Addons: Tower defense maps , some ANL scenarios like: ANL 3p "A New Land" survival type, and ANL Co-operative map for 2p

vasya
Multiplayer Moderator
Posts: 42
Joined: August 29th, 2012, 1:53 pm

Re: Afterlife -- survival and race maps

Post by vasya » January 28th, 2019, 7:29 am

Hi hay207, the map doesn't indeed have markers higher than 70%. This is by design. Moving fast at 70% is very hard already. If you want to make the end-game higher, chose more waves in game settings.

I have some plans to move this setting to game start (instead of configuring before game starts), so it'll *maybe* be more convenient. But no promises on that. By the way, opinions on that welcomed.:)

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