Wrath of the Lich Lords (1.14)

Discussion and development of scenarios and campaigns for the game.

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Sur_191
Posts: 14
Joined: May 17th, 2016, 9:03 pm
Location: Least Serene Republic of Poland

Wrath of the Lich Lords (1.14)

Post by Sur_191 » February 20th, 2018, 10:34 pm

For centuries the Lich Lords of the Old Continent were ignoring their southern neighbors, but now they decided to launch a full-scale invasion on Dunefolk territory. Can you save Dunefolk from unrelenting doom?
battle.png
IMPORTANT: The campaign is unfinished. Currently, six scenarios are ready (including one dialog-only) out of seventeen planned.

Features:
  • You start with Dunefolk's units, but in later scenarios (not yet added) you will be able to recruit drakes, orcs and nagas.
  • Simple AMLA system for heroes inspired by AMLA system in "A New Order".
    AMLA.png
Changelog
  • Version 0.1
    • Added first four scenarios
    • Version 0.1.1
      • Bugfixes
  • Version 0.2
    • Added two more scenarios
    • Minor changes in other scenarios
    • Added different music playlists for every scenario
    • Changed heroes' AMLAs balance
I'm interested in feedback regarding campaign difficulty, story, bugs, writing etc. Also, I'm not native English speaker, so I apologize for grammatical or semantical mistakes in my campaign.

Have fun!
Last edited by Sur_191 on July 11th, 2018, 9:34 am, edited 2 times in total.

User avatar
Sur_191
Posts: 14
Joined: May 17th, 2016, 9:03 pm
Location: Least Serene Republic of Poland

Re: Wrath of the Lich Lords (1.14)

Post by Sur_191 » July 8th, 2018, 7:11 pm

I uploaded new version (0.2) to server. It adds two new scenarios (including one dialog-only), so now there are six playable scenarios. It also include other minor changes. Full changelog is in main post.

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