Heroes

Discussion and development of scenarios and campaigns for the game.

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ForestDragon
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Re: Heroes

Post by ForestDragon » March 9th, 2018, 9:13 am

Kwandulin wrote:
March 9th, 2018, 8:55 am
Yes, I need Heroes_Test.cfg for testing purposes and the Dalefjord mp scenario was too much to playtest, also it got zero resonance
ok.
Co-creator of Era of Magic
Creator of Tale of Alan (abandoned) and The Golden Age (1.12/1.13, temporarily abandoned again),XP Bank (1.12/1.13),Alliances Mod(1.12),my franken-art
"Real life is like a hyper-realistic VR game, but with permadeath and boring gameplay"

Konrad2
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Re: The Iron Bulwark

Post by Konrad2 » March 25th, 2018, 7:52 pm

Is Domdom supposed to be pretty much unkillable? (100% defense)
And when you speak to Aiglandin and you want the Yeti...you don't get the Yeti. :(

EDIT:
The wave in turn 28 doesn't work. (Probably a typo?)
noWave.png
EDIT 2:
Picking up an item removes only the icon. You can pick up any item more than once.
You are a Ghost: you drain the life energy from other people to survive and are hated/feared by regular people.

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Kwandulin
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Re: Heroes

Post by Kwandulin » March 26th, 2018, 8:00 am

Thanks for the notes. The updated version is online
  • Domdom is no longer invulnerable
  • Aiglandin now properly hands over the Yeti
  • fixed Items being able to get picked up several times
  • fixed wave 28 not working

Wussel
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Re: Heroes

Post by Wussel » March 26th, 2018, 10:35 am

So is there something ready to play in 1.12?

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Kwandulin
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Re: Heroes

Post by Kwandulin » March 26th, 2018, 10:54 am

No, I am only developing for 1.13.x/1.14.x

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Inky
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Re: Heroes

Post by Inky » March 27th, 2018, 2:22 am

Hey, I have been playing the Iron Bulwark scenario and it's a lot of fun - love the hero upgrades! 8)

Minor bug report - those wind runes which restore your movement also cure you of statuses like poison and slow. (The bloodfrenzy ability seems to cure status as well.)

I got the "Side by side" upgrade for Skjol which says he can teleport to nearby units, but it didn't seem to do anything (or do I have to do something in particular?)

I also wasn't sure which units counted as Heroes (the ones which you had to keep alive) - is it just your units with the gold crowns or does it include units with a silver crown like Domdom the berserker, or the allied dwarves with the silver crowns?
And the elf leader (Ailiandil) seems to be a hero but doesn't have any crown.
Commented playthroughs with screenshots:
Let's Play Dead Water, Let's Play Invasion from the Unknown and Let's Play After the Storm (in progress)

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Kwandulin
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Re: Heroes

Post by Kwandulin » March 27th, 2018, 6:42 pm

Thanks! And fixed!

v.1.1.5
  • fixed Skjol's Side by Side ability not working
  • In the Iron Bulwark, wind runes no longer cure poison and slow
  • In the Iron Bulwark, Ailiandil is now marked with a golden crown
  • In the Iron Bulwark, the objectives now say that no unit with a golden crown may die
The new version is up

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pauxlo
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Re: Heroes

Post by pauxlo » April 15th, 2018, 1:36 am

Succeeded!
I had Uthain walk over to talk to Glondolin, without any useful result ... but he could not participate for half of the battle due to his slowness.

When Onarr leveled up on the enemy's turn and got wolves, one of them were spawned between the enemies, and another one on a cave wall (with 0% defense). Both were killed before it was my turn again :-(

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Flameslash
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Re: Heroes

Post by Flameslash » April 15th, 2018, 6:20 pm

I just played through Hereoes: The Iron Bulwark, and I really enjoyed it.

The fighting is intense for the whole forty turns, and there were a few points when I felt like all was lost, only to turn it around and make a comeback. In particular, I was forced to fall back to a second defensive line around turn 30, as the trolls coming through the caves threaten to overwhelm my flanks.

The variety of items and interactions on the map really adds to the fun, however I felt like sometimes they were too far from the front, making it hard to bring them into play effectively. Of course, this is probably because almost all of my units are slow Dwarves.

The units available are great. The Tyrserker in particular is great fun to use, and with the 'Drains' ability from one of his AMLAs, he's basically a one-man-army. The Steadfast guy's AMLA to summon Forefathers is fun - but perhaps the Forefathers should be Undead? And finally, unleashing the Yeti was both funny and awesome. I can't really comment on the Berserker, however, because he god awful luck and died in his second fight.

There was one minor glitch, where upon the Elf Hero taking her Pact AMLA, the Steadfast guy spoke the dialogue that should have been hers.

One thing I didn't like was the change of objective at the end, to kill all of the enemy units - I felt this was a bit of a nasty surprise, considering at that time there were 72 enemy units alive. Letting the player know about this in advance may help, as in my case I'd stopped trying to kill enemy units and was just focusing on holding a line.

Oh, and having Uthain walk all the way over to Glondolin, only for his dialogue to be "Hi guise!" was kind of frustrating, considering it took about thirteen turns in total to get him there and back.

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