Elvish Incursion: A Prologue
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Re: Elvish Incursion: A Prologue
Just wanted to say very fun to play! Great job Vulpine!
That is interesting. I personally don't think it need be shortened, but I will play through again and see if it could be construed as too hard.
Yes that is a good point. Overall I agree with your feedback about the campaign very good ideas!
True, some of the text can certainly be confusing in that scenario. However, overall I think the campaign was well written and quite interesting!
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: Elvish Incursion: A Prologue
"However, overall I think the campaign was well written and quite interesting! "
Agreed about the campaign, I here only spoke of this very scenario.
Agreed about the campaign, I here only spoke of this very scenario.
Re: Elvish Incursion: A Prologue
WARNING: Spoilers, and HUGE wall of text
Too Long; Didn't Read:
One foot in my mouth, and one in the grave; that's the way I like it, and that's the way it'll stay.
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Also the author of Elvish Incursion, a short little prologue.
[/shameless_advertising]
[shameless_advertising]
Also the author of Elvish Incursion, a short little prologue.
[/shameless_advertising]
Re: Elvish Incursion: A Prologue
Holà @Vulpine,
Pleased to see you back . I wanted to have a look at maps and scenarios to possibly contribute modifs, but could not find it anymore. I may thus have passed to Wesnoth 1.14 since I played and "feedbacked", version for which there is no Elvish Incursion (also not on the add-on server). If I'm right and you ever port it, please let me know...
Pleased to see you back . I wanted to have a look at maps and scenarios to possibly contribute modifs, but could not find it anymore. I may thus have passed to Wesnoth 1.14 since I played and "feedbacked", version for which there is no Elvish Incursion (also not on the add-on server). If I'm right and you ever port it, please let me know...
Re: Elvish Incursion: A Prologue
Alrighty, so after some work I got a bunch of the stuff on the to-do list done. I have not tested extensively, nor ported to 1.14 (which should also be on my to-do list).
I did not make any game-play changes to scenario 4, as that would require as much time as re-hauling scenario 1 (or more, even). That's still on my to-do list for when I've got more time and the inclination. As is Scenario 6's lone dragon issue.
I did not make any game-play changes to scenario 4, as that would require as much time as re-hauling scenario 1 (or more, even). That's still on my to-do list for when I've got more time and the inclination. As is Scenario 6's lone dragon issue.
One foot in my mouth, and one in the grave; that's the way I like it, and that's the way it'll stay.
[shameless_advertising]
Also the author of Elvish Incursion, a short little prologue.
[/shameless_advertising]
[shameless_advertising]
Also the author of Elvish Incursion, a short little prologue.
[/shameless_advertising]
Re: Elvish Incursion: A Prologue
The prologue has been released on BfW V1.14 and seems to work just fine. There's a WML error on scenario 3, but it doesn't seem to affect gameplay.
One foot in my mouth, and one in the grave; that's the way I like it, and that's the way it'll stay.
[shameless_advertising]
Also the author of Elvish Incursion, a short little prologue.
[/shameless_advertising]
[shameless_advertising]
Also the author of Elvish Incursion, a short little prologue.
[/shameless_advertising]
Re: Elvish Incursion: A Prologue
I've just seen EI is up on BfW 1.14, I'll have to test it. It's nice to see you back.
Re: Elvish Incursion: A Prologue
Played your campaing and I really liked it . I hope we get the full story sometime in the future.
"as a god of demons...how does it feel to be looked down upon by a human?" --Escanor
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Re: Elvish Incursion: A Prologue
Played on easy. I would not call it trivial for one simple reason -- there are a number of units which can kill one of your heroes in one turn. And even if they're not quite killed, because of the lack of villages they are pretty much knocked out of the rest of the scenario. It was pretty easy, if I restarted the turn whenever I hit some terrible luck.
ammassed > amassed
lady Kaitlan > Lady Kaitlan
attepmts > attempts
can not > cannot
ammassed > amassed
lady Kaitlan > Lady Kaitlan
attepmts > attempts
can not > cannot
Speak softly, and carry Doombringer.
Re: Elvish Incursion: A Prologue
Fun campaign looking forward to the sequel ^^
Re: Elvish Incursion: A Prologue
I just started "Elvish Incursion: A Prologue". My comments are just about the first scenario, Flight to Xaria. I tried it on Average difficulty a few times and could not get through. With just the two units, even with trying to take advantage of the backstab, it felt like a lot of luck was needed. I tried different routes through the forest, but always seemed to get caught at the same time. There are no places to heal up and no real terrain features to take advantage of along the way. Stopping to fight just means getting surrounded and hoping. I was able to do it on Trivial, so I'm continuing on from that point and looking forward to where the story goes.
There was one technical glitch I wanted to note. Once Wark leveled up in the first scenario, he would flicker whenever anyone was attacking him. It does not seem related to any of his abilities. Maybe just some sort of quirk in the graphics? I am playing campaign version 1.2.1, with BfW 1.14.12 running on Apple OSX 10.11.6.
There was one technical glitch I wanted to note. Once Wark leveled up in the first scenario, he would flicker whenever anyone was attacking him. It does not seem related to any of his abilities. Maybe just some sort of quirk in the graphics? I am playing campaign version 1.2.1, with BfW 1.14.12 running on Apple OSX 10.11.6.
Re: Elvish Incursion: A Prologue
Scenario 2, Baron Xar, has a mistake in the dialogue. It speaks of a large force amassing at the East Gate. It should really be the West Gate. That gate is to the east of the forest, but it is on the west side of the town.
Scenario 3, Raid on Xaria, has an error message displaying at the top left of the scene as soon as the battle map shows up: <Invalid WML found> [event] is missing name or id field
Scenario 3, Raid on Xaria, has an error message displaying at the top left of the scene as soon as the battle map shows up: <Invalid WML found> [event] is missing name or id field