Witch Campaign: Mountain Witch
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- IIIO_METAL
- Posts: 202
- Joined: January 18th, 2017, 5:03 pm
- Location: japan
Re: Witch Campaign: Mountain Witch
Since I got a new passphrase, I uploaded a version that corrected some of the problems elfoux and Wayirr reported.
Several problems still remain, but I really wanted to confirm that the passphrase is working. Thanks to shadowm.
Version 1.1.10 can be downloaded from the add-on server.
Several problems still remain, but I really wanted to confirm that the passphrase is working. Thanks to shadowm.
Version 1.1.10 can be downloaded from the add-on server.
Creator of "Mountain Witch" & "Castle of evil spirit"
Re: Witch Campaign: Mountain Witch
I have found a loophole, not sure if it's intentional:
There are issues which I see while going further, after update. Perhaps I need to restart the campaign from beginning though.
* Militiamen do not have a sprite
* There is no icon for candle fire at all now
Spoiler:
* Militiamen do not have a sprite
* There is no icon for candle fire at all now
- IIIO_METAL
- Posts: 202
- Joined: January 18th, 2017, 5:03 pm
- Location: japan
Re: Witch Campaign: Mountain Witch
Thank you for the report.
There is skill in the preparation of potion. Beginners will waste the majority of the material in a bad formulation, but skilled people use the materials efficiently. The difference appears in the number of potions.
Incomplete of the unit data found will be corrected in the next version.
Unit file changes are not reflected in the units in the save data, the modifications are reflected when the unit is newly created.
Spoiler:
Incomplete of the unit data found will be corrected in the next version.
Unit file changes are not reflected in the units in the save data, the modifications are reflected when the unit is newly created.
Creator of "Mountain Witch" & "Castle of evil spirit"
Re: Witch Campaign: Mountain Witch
So, more issues:
* Invalid WML found: unknown conditional wml: [set_variable], happened every time when stone was destroyed in 15_2_March_of_princess
* Side name is not specified in some scenarios which makes victory message display MP name
* In Mermaid Passion hero merman Seabozu tends to go for suicide attacks, after his death you get defeat message. It would be easier if mermaids didn't attack at all then to try and eliminate all enemy before your merman suicide on them.
* Hammer has an AMLA option which doesn't seem to have any use, since you get as many HP as in other options but don't get improved attacks.
* I can't find how to use paralysis bullets. They don't appear in items or anything.
* There were two princesses but in Mountain Village scenario there is only one. In next scenario missing princess reappear
* Iron_Gat has _ in name. Perhaps _ should be reserved for unit id, which is different thing from name.
* EX life potion doesn't always heals fully
* If all enemy units are defeated in Mountain Village scenario Iron_Gat is talking to nobody:
" Your leaders are dead! Magic stone has also been destroyed. Are you going to rush or fight until you die?"
* In Go to Sea scenario you can attack patrol boat as much as you want, unless they run into your red units. If they attack your unit while being adjacent to them, nothing bad happens
* Overall there are many places where a picture is missing. It could be related to case sensitiveness of file system. For example if you reference IMAGE.png file while only file image.png exists it will cause image not to be found
* [object] are used unnecessarily in many places. Objects are permanently stored in unit WML which goes to saves. If you do not need to remove status effect in future (such as in autorepair ability) it's better to heal unit or do other such things with other method.
* Invalid WML found: unknown conditional wml: [set_variable], happened every time when stone was destroyed in 15_2_March_of_princess
* Side name is not specified in some scenarios which makes victory message display MP name
* In Mermaid Passion hero merman Seabozu tends to go for suicide attacks, after his death you get defeat message. It would be easier if mermaids didn't attack at all then to try and eliminate all enemy before your merman suicide on them.
* Hammer has an AMLA option which doesn't seem to have any use, since you get as many HP as in other options but don't get improved attacks.
* I can't find how to use paralysis bullets. They don't appear in items or anything.
* There were two princesses but in Mountain Village scenario there is only one. In next scenario missing princess reappear
* Iron_Gat has _ in name. Perhaps _ should be reserved for unit id, which is different thing from name.
* EX life potion doesn't always heals fully
* If all enemy units are defeated in Mountain Village scenario Iron_Gat is talking to nobody:
" Your leaders are dead! Magic stone has also been destroyed. Are you going to rush or fight until you die?"
* In Go to Sea scenario you can attack patrol boat as much as you want, unless they run into your red units. If they attack your unit while being adjacent to them, nothing bad happens
* Overall there are many places where a picture is missing. It could be related to case sensitiveness of file system. For example if you reference IMAGE.png file while only file image.png exists it will cause image not to be found
* [object] are used unnecessarily in many places. Objects are permanently stored in unit WML which goes to saves. If you do not need to remove status effect in future (such as in autorepair ability) it's better to heal unit or do other such things with other method.
- IIIO_METAL
- Posts: 202
- Joined: January 18th, 2017, 5:03 pm
- Location: japan
Re: Witch Campaign: Mountain Witch
Wow! The problem became a huge group!
Anyway thank you for the report.
I can not solve all problems soon, but I will eliminate the problems one by one. It may take a lot of time.
Anyway thank you for the report.
I can not solve all problems soon, but I will eliminate the problems one by one. It may take a lot of time.
Creator of "Mountain Witch" & "Castle of evil spirit"
Re: Witch Campaign: Mountain Witch
Do you use tools such as wmlscope? It should help locating and fixing missing images. It's the worst. The rest of problems is tolerable.
- IIIO_METAL
- Posts: 202
- Joined: January 18th, 2017, 5:03 pm
- Location: japan
Re: Witch Campaign: Mountain Witch
Thanks for your advice.
I have never used those tools. I do not have any knowledge to work on the command line, so I will start with getting it.
Anyway, I will try.
I added a few hours later.
As a result of working for several hours, I think I understood the usage.
I succeeded in letting wmlscope spit out the report.
I have never used those tools. I do not have any knowledge to work on the command line, so I will start with getting it.
Anyway, I will try.
I added a few hours later.
As a result of working for several hours, I think I understood the usage.
I succeeded in letting wmlscope spit out the report.
Creator of "Mountain Witch" & "Castle of evil spirit"
Re: Witch Campaign: Mountain Witch
Sounds great. Though it should have been a bit easier...
So does the report suggest what images are missing? It should at least report militiamen images, since there is different case in directory name and in unit code
So does the report suggest what images are missing? It should at least report militiamen images, since there is different case in directory name and in unit code
- IIIO_METAL
- Posts: 202
- Joined: January 18th, 2017, 5:03 pm
- Location: japan
Re: Witch Campaign: Mountain Witch
The report on the absence of images has reached nearly 300 items. I think that I want to eliminate the image defect during this week.
Creator of "Mountain Witch" & "Castle of evil spirit"
Re: Witch Campaign: Mountain Witch
Now I'm wondering how did you do that. I did try running wmlscope against your addon and it didn't spit any missing images.
I did however find that PARALYSIS_ATTACK_EVENT defined in two places: "macros/Weapon_Utils.cfg", line 361 and "macros/ABILITY_Mountain_Witch.cfg", line 1750
Same goes to WEAPON_SPECIAL_PARALYSIS ("macros/ABILITY_Mountain_Witch.cfg", line 1740; "macros/Weapon_Utils.cfg", line 336).
And attacks/thorns.png has same path as in core, which makes it unclear did you want to use your version or core version.
There was also complain about WEAPON_SPECIAL_MAGICAL, but it's probably same problem with thorns.png.
It did spit a lot of duplicate image reports. It's not a bug, it's just you unnecessarily put same image files under different names If your intention was to later replace them it is normal.
Do you have a way to grep through multiple files? You can rename your file to attacks/rose_thorns.png for example then find every place where you have used thorns.png and replace it with rose_thorns.png if you want attack icons to be rose or leave it as is if you want mainline attack icon (which is used for elvish druid line)
I did however find that PARALYSIS_ATTACK_EVENT defined in two places: "macros/Weapon_Utils.cfg", line 361 and "macros/ABILITY_Mountain_Witch.cfg", line 1750
Same goes to WEAPON_SPECIAL_PARALYSIS ("macros/ABILITY_Mountain_Witch.cfg", line 1740; "macros/Weapon_Utils.cfg", line 336).
And attacks/thorns.png has same path as in core, which makes it unclear did you want to use your version or core version.
There was also complain about WEAPON_SPECIAL_MAGICAL, but it's probably same problem with thorns.png.
It did spit a lot of duplicate image reports. It's not a bug, it's just you unnecessarily put same image files under different names If your intention was to later replace them it is normal.
Do you have a way to grep through multiple files? You can rename your file to attacks/rose_thorns.png for example then find every place where you have used thorns.png and replace it with rose_thorns.png if you want attack icons to be rose or leave it as is if you want mainline attack icon (which is used for elvish druid line)
- IIIO_METAL
- Posts: 202
- Joined: January 18th, 2017, 5:03 pm
- Location: japan
Re: Witch Campaign: Mountain Witch
I have little knowledge about Unix, so I may not be able to explain it well.
I read the commentary on wesnoth wiki and applied wmlllint to wmlscope. The arguments to use refer to the explanation of the Makefile in the same directory.
Furthermore my execution environment is OSX, so I had to add some arrangements.
After trial and error, the script I ran was as follows.
If there is a big problem with the add-on, its contents are written in the error log, and wmlscope seems to abort its operation halfway. (In my case, there were two kinds of overlapping macros.) If there are no major problems, wmlscope will continue to run and the report will be written to run.log.
This is successful for simple add-ons that do not depend on other add-ons. It did not succeed on addons with dependencies. I could not understand the cause, but further setting of options is necessary.
After that, when I read the output report firmly, the missing image was less than I thought. Other elements such as deficiencies of macros were described together in the report.
In either case, checking the report one line at a time and making corrections is manual, so it takes a lot of time.
Most trouble is caused by my careless mistake. The problem of thorns.png is one of them.
I read the commentary on wesnoth wiki and applied wmlllint to wmlscope. The arguments to use refer to the explanation of the Makefile in the same directory.
Furthermore my execution environment is OSX, so I had to add some arrangements.
After trial and error, the script I ran was as follows.
Code: Select all
python "/directory/wmlscope" --unresolved "/directory/core" "/directory/Addon name" 1>wmlscope-run.log 2>wmlscope-err.log
This is successful for simple add-ons that do not depend on other add-ons. It did not succeed on addons with dependencies. I could not understand the cause, but further setting of options is necessary.
After that, when I read the output report firmly, the missing image was less than I thought. Other elements such as deficiencies of macros were described together in the report.
In either case, checking the report one line at a time and making corrections is manual, so it takes a lot of time.
Most trouble is caused by my careless mistake. The problem of thorns.png is one of them.
Creator of "Mountain Witch" & "Castle of evil spirit"
Re: Witch Campaign: Mountain Witch
Add-ons depending on other add-ons you can specify all add-ons in invocation line in once, I guess.
Regarding missing images, some report are probably bogus, not really anything missing, or related to core stuff instead of your addon.
Regarding missing images, some report are probably bogus, not really anything missing, or related to core stuff instead of your addon.
Re: Witch Campaign: Mountain Witch
I don't remember whether any images were missing and which ones (it is been some time I played this), but the last time I digged into that (for another campaign) it was caused by different capitalization (i.e. lowecase/uppercase) between the file name and the way it is referred to.
On case-insensitive file systems like the standard ones on Windows and Mac OS, this doesn't cause problems (you can open A.png when it is actually named a.png), but on case-sensitive file systems like the usual ones on Linux the file is just not found (because both names could coexist).
Running wmlscope on the latest version of Mountain Witch, it breaks down with an error – I think this is a bug in wmlscope (or one library it is using), though (#2052). If I fix that locally, I get just two complaints (in the wmlscope-err.log):
On case-insensitive file systems like the standard ones on Windows and Mac OS, this doesn't cause problems (you can open A.png when it is actually named a.png), but on case-sensitive file systems like the usual ones on Linux the file is just not found (because both names could coexist).
Running wmlscope on the latest version of Mountain Witch, it breaks down with an error – I think this is a bug in wmlscope (or one library it is using), though (#2052). If I fix that locally, I get just two complaints (in the wmlscope-err.log):
The mentioned PNG file I also can't open with an image viewer, so this seems bad. Not sure if the event definition creates any problem."/home/paulo/.local/share/wesnoth/1.13/data/add-ons/Mountain_Witch/macros/Weapon_Utils.cfg", line 361: overrides different PARALYSIS_ATTACK_EVENT definition at "/home/paulo/.local/share/wesnoth/1.13/data/add-ons/Mountain_Witch/macros/ABILITY_Mountain_Witch.cfg", line 1750
/home/paulo/.local/share/wesnoth/1.13/data/add-ons/Mountain_Witch/images/units/humans/Mountain_mage/MountainMage_s_A2.png is not a valid PNG file
- IIIO_METAL
- Posts: 202
- Joined: January 18th, 2017, 5:03 pm
- Location: japan
Re: Witch Campaign: Mountain Witch
I have not been able to specify more than one addon yet. I think that it is the biggest reason that I do not understand the syntax, so I will study more.Wayirr wrote:Add-ons depending on other add-ons you can specify all add-ons in invocation line in once, I guess.
Regarding missing images, some report are probably bogus, not really anything missing, or related to core stuff instead of your addon.
A lot of reports on the core came out, but I ignore it.
This is not a bug, it is due to my mistake that there are multiple macros of the same name. I have not uploaded it yet, but it does not happen with the version being modified.pauxlo wrote:Running wmlscope on the latest version of Mountain Witch, it breaks down with an error – I think this is a bug in wmlscope (or one library it is using), though (#2052). If I fix that locally, I get just two complaints (in the wmlscope-err.log):
I recently started learning how to use maintenance tools, but it is regrettable that I have not used it until now.
I am currently working on the following work. Correction of image related work, correction of syntactic error of WML which is relatively easy.
In order not to waste saved data, construction of a macro to replace the modified menu item or variable at the start of the scenario.
I plan to upload a new version when I finish these tasks.
Even after this is complete, some of the reported problems still remain, so I will continue to fix it.
Creator of "Mountain Witch" & "Castle of evil spirit"
Re: Witch Campaign: Mountain Witch
Be careful with wmllint though, if it's run without --dry-run it will edit your files by itself, always have a backup just in case, before making use of maintenance tools. Also I recommend using a version control system, for example Git or Fossil , it does allow to track changes in files and undo them if necessary.
However wmllint does know about some changes between wesnoth versions and can fix add-on fully automatically.
However wmllint does know about some changes between wesnoth versions and can fix add-on fully automatically.