The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

Discussion and development of scenarios and campaigns for the game.

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WhiteWolf
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Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

Post by WhiteWolf »

This bug seems to originate from another mod or add-on that you have installed, because I cannot reproduce it on a clean game, but I see where the problem is.
My guess is that it's The Reign of the Lords, because the broken id that the advancement is referring to has ROL as abbreviation. I downloaded it, and it indeed inserts another Armageddon Drake to the game with this exact id, but it doesn't crash for me, and the unit can advance fine.
That's as far as I can go with this because it's not my add-on. See if you have their latest version. If not, then it could be a past bug, and updating it will probably solve the problem. If it's already the latest, then this should probably be reported in ROL's topic, referring that when the add-on is installed, its inserted Armageddon Drake is not recognized in a singleplayer game when trying to advance a core Inferno Drake.

KillerKetchup wrote: May 24th, 2020, 9:22 pm As for the commands, I didn’t know where they could be inputed, but I found it
If you indeed managed to find how to input them, then fixing your drake is just a few clicks. Open the console, type debug, enter. The game should drop a message that it entered debug mode. "Mouse over" the drake (I don't know how to do this on mobile though, maybe you just need to select it), then type to the console unit advances_to=Armageddon Drake, enter. The unit should now be fixed, type nodebug to exit debug mode.
(Note that this only fixes this one drake, and any other spawned Inferno Drakes will be susceptible to the same bug as long as the same state of your setup persists.)


EDIT:
I just had another thought: if you had ROL installed back when you received the drake, but have recently uninstalled it, then that will cause this exact error. It is unsafe to remove addons that insert stuff into the general path, while running saved games. Reinstalling ROL should solve the issue, if this is the case :)
Author of the Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Standalone works: The Ravagers - now for 1.14, with new bugs!
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WhiteWolf
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Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

Post by WhiteWolf »

Version 1.3.7 is now uploaded to the add-ons server. Sadly it's just a bugfix patch, the new stuff is still in development and is getting delayed again, but I wanted to update the patches because they fix some of the more annoying kinds of bugs that accumulated for a while now.
Several known issues have been fixed, if interested, you may check the spoiler on the topic front page.
1.3.7 Changelog:
Author of the Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Standalone works: The Ravagers - now for 1.14, with new bugs!
TheSociopath
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Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

Post by TheSociopath »

I just finished playing it, and I have to say that I really enjoyed it. It was a high quality campaign in every respect. There was a good story, there weren't repeated and glaring grammar mistakes, unlike a lot of campaigns, I found the vast majority of scenarios to be challenging, but not overly difficult, and you had lots of interesting new mechanics, so good job.

That said, there was one bug I kept running into. Every once in a while, about every other scenario, or a little less, the screen wouldn't update until I ran my mouse cursor over it. Most of the time when this happened, once I attempted reloading a save to fix the issue, the game would crash. I wouldn't lose any data, and the save files weren't corrupted so it wasn't a major issue.
Admittedly, I'm not certain that it was specifically a glitch from your campaign, as I only recently switched to this version from 1.12, but I don't remember running into this error in any of my other endeavors with 1.14.
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WhiteWolf
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Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

Post by WhiteWolf »

I'm glad you enjoyed it :)
TheSociopath wrote: November 11th, 2020, 5:54 am Every once in a while, about every other scenario, or a little less, the screen wouldn't update until I ran my mouse cursor over it. Most of the time when this happened, once I attempted reloading a save to fix the issue, the game would crash.
I doubt that the problem is on my end. Which version of 1.14 do you have? Game losing performance and crash upon save reload - to me, this sounds exactly like the memory leak bug that was fixed in 1.14.13. If you use an earlier version, I suggest updating (preferably to 1.14.14), since the bug could appear in other places as well.
Author of the Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Standalone works: The Ravagers - now for 1.14, with new bugs!
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