The Ravagers - SP campaign now for 1.14 - [Feedback and development]

Discussion and development of scenarios and campaigns for the game.

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Duncan_Shriek
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Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

Post by Duncan_Shriek » August 26th, 2019, 9:24 pm

Recovery from strikes of death is not working. There's a section in the WEAPON_SPECIAL_STRIKE_OF_DEATH macro which is commented out. I'm wondering weather this is work in progress?

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WhiteWolf
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Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

Post by WhiteWolf » August 26th, 2019, 11:30 pm

Duncan_Shriek wrote:
August 26th, 2019, 9:24 pm
Recovery from strikes of death is not working. There's a section in the WEAPON_SPECIAL_STRIKE_OF_DEATH macro which is commented out. I'm wondering weather this is work in progress?
I tested it and it works fine here. The lost max HP is only recovered at the end of the scenario. After the gold carryover message, when all units are full healed and the screen turns to grey, it should already show the "old" max HP. The commented section is leftover garbage from the old implementation which I did not delete yet, just in case.
If the issue persists, can you please attach the following two saved games / replays: the scenario where your unit was hit by strike of death (replay of this scenario), and the next one, where it should have healed up, but did not (scenario start save of this scenario). Screenshots of these states will also do. :) I am asking because it's highly possible the case is scenario specific.
Author of the Underness Series, consisting of V parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Standalone works: The Ravagers - now for 1.14, with new bugs!

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EarthCake
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Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

Post by EarthCake » August 30th, 2019, 4:02 pm

(16) When attacking Addicus: challange -> challenge

Retalitator ability on orc hero doesn't work.

(17) Mountain People : killing south-eastern leader: terrotiry -> territory.

(18) Vartug's statistics, Hate of the Undead: becames -> becomes

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WhiteWolf
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Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

Post by WhiteWolf » August 31st, 2019, 8:05 pm

EarthCake wrote:
August 30th, 2019, 4:02 pm
Retalitator ability on orc hero doesn't work.
I know, it's one of those few abilities that were left on the to-do list despite publishing the campaign, but I've quite forgotten about it. Thanks for the reminder ;)
(17) Mountain People : killing south-eastern leader: terrotiry -> territory.
"terrotiry", lol :lol:
Author of the Underness Series, consisting of V parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Standalone works: The Ravagers - now for 1.14, with new bugs!

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EarthCake
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Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

Post by EarthCake » August 31st, 2019, 10:51 pm

(18) Killing south-eastern leader: do'n't -> doesn't
(17) Mountain People : killing south-eastern leader: terrotiry -> territory.
"terrotiry", lol :lol:
xDDDDD

(18) It doesn't make sense that green side has villages with red flag, does it?
Spoiler:
The Strike of Death healing after scenario indeed doesn't work (I mean, my unit has the same amount of HP like after being hit by Strike of Death one scenario later). Here is replay of the scenario where I got hitten by Strike of Death:
TRS-(18) The True North replay.gz
(274.94 KiB) Downloaded 23 times
And here is position in next scenario where I noticed that:
TRS-(19) The Warchief-Auto-Save14.gz
(602.14 KiB) Downloaded 24 times

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WhiteWolf
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Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

Post by WhiteWolf » September 1st, 2019, 2:19 pm

EarthCake wrote:
August 31st, 2019, 10:51 pm
(18) It doesn't make sense that green side has villages with red flag, does it?
It's not a red flag, it's... an orcish flag. I know, I know, but the problem is that the actual image has actual red background, and not the recolorable magenta (or whatever is should be.) I tried recoloring it, but with little success, I don't know exactly what shade of that recolorable stuff to go for. Help would be appreciated :)
EarthCake wrote:
August 31st, 2019, 10:51 pm
Spoiler:
That's a nice idea :) Definitely not in 1.3.0, but after that sure, I'll make a note.

EarthCake wrote:
August 31st, 2019, 10:51 pm
The Strike of Death healing after scenario indeed doesn't work (I mean, my unit has the same amount of HP like after being hit by Strike of Death one scenario later). Here is replay of the scenario where I got hitten by Strike of Death:

TRS-(18) The True North replay.gz

And here is position in next scenario where I noticed that:

TRS-(19) The Warchief-Auto-Save14.gz
Oh, that scenario. So the reason is the little scene at the end of it - because of that, units are not recalculated by wesnoth but instead by [put_to_recall_list], which apparently doesn't recalculate scenario duration objects, so those will have to be recalculated by hand. It'll be fixed in the next version.
For now, the HP should be recalculated then at the end of this scenario. (19).
Author of the Underness Series, consisting of V parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Standalone works: The Ravagers - now for 1.14, with new bugs!

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