The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]
Moderator: Forum Moderators
Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
I recall downloading it along with A New Order (I know because I noticed they use the same music pack), then I spent weeks playing A New Order, started playing this, and immediately after I started up and finished the first scenario, I realized I probably should update. Yeah, that must've been it.WhiteWolf wrote: ↑March 7th, 2019, 9:12 amIt was 1.1.0 upon porting. To me, this sounds like you updated to 1.1.14 right after starting the game, that is why the heroes who appeared before this point (Dothar, Gallien, Elvyndiel) are bugged from the initial version, but those who appeared after (Maggoth, Tharos, and those who are to come I suppose) are fine.
Anyway, fixing manually right now.
Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
Sounds good Let me know if there is anything else fishy.
Main UMC campaigns: The Ravagers - now for 1.16, with new bugs!
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
Just a small thing, but the campaign awards (most times) the wrong laurel/wreath upon completion. (Apparently caused by using the old difficulties syntax.)
Details as to why and how to fix it can be found in issue #3983.
Details as to why and how to fix it can be found in issue #3983.
Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
Thanks for the heads up I'll address this in the next version.
(Sorry for the late response, I was absent for the weekend)
(Sorry for the late response, I was absent for the weekend)
Main UMC campaigns: The Ravagers - now for 1.16, with new bugs!
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
Double post because of the update of 1.1.18.
Nothing particularly new, only two new whess cards, but there are a couple of bugfixes, including the laurel fix.
Cheers
Nothing particularly new, only two new whess cards, but there are a couple of bugfixes, including the laurel fix.
Changelog 1.1.18:
Main UMC campaigns: The Ravagers - now for 1.16, with new bugs!
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
Hello.
I have noticed two strange things today in the add-on.
In Interception, I was intercepted by a Soulbeast. I had a ghost finish it off, and the phantom (it leveled up) is now named "the Nemesis of Orcs".
Koash Graet got that title from killing an orcish emperor earlier, so I find it strange that one would get it from a soulbeast.
Second is spoilerific, so I will put it in a spoiler.
I have noticed two strange things today in the add-on.
In Interception, I was intercepted by a Soulbeast. I had a ghost finish it off, and the phantom (it leveled up) is now named "the Nemesis of Orcs".
Koash Graet got that title from killing an orcish emperor earlier, so I find it strange that one would get it from a soulbeast.
Second is spoilerific, so I will put it in a spoiler.
Spoiler:
Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
Hello
Thanks, the issues will be fixed in the next version
Apparently there's a typo in the code, and a wrong title is given if the Soulbeast dies while being the defender. Feel free to rename the unit to "the Soulkeeper", that is the title that should have been given.Mathel wrote: ↑April 18th, 2019, 4:57 pm In Interception, I was intercepted by a Soulbeast. I had a ghost finish it off, and the phantom (it leveled up) is now named "the Nemesis of Orcs".
Koash Graet got that title from killing an orcish emperor earlier, so I find it strange that one would get it from a soulbeast.
And that's missing as well, yeah.Second is spoilerific, so I will put it in a spoiler.Spoiler:
Thanks, the issues will be fixed in the next version
Main UMC campaigns: The Ravagers - now for 1.16, with new bugs!
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
1.1.19 is out It brings some minor bugfixes, including the ones mentioned above, and a few interface and sound effects improvements, and improvements to Whess's AI.
Changelog 1.1.19:
Developer's notes on 1.2.0's probable release in August:
Main UMC campaigns: The Ravagers - now for 1.16, with new bugs!
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
Hi,
I noticed the conversion of the slaves in scernario 5 doesn't work as intended. According to the description they keep one trait and get loyal. However, the second trait is still valid. I also found a unit where the trait in the description doesn't apply at all. It has the quick trait, but still 5 movement points.
Wouldn't it be a better idea to let the slaves start with only one trait, if this is possible? This might avoid the problem with the conversion and from a player point of view, you know the type of trait the loyal charachter has. This way you can better choose a proper unit type in case of the male slaves.
I noticed the conversion of the slaves in scernario 5 doesn't work as intended. According to the description they keep one trait and get loyal. However, the second trait is still valid. I also found a unit where the trait in the description doesn't apply at all. It has the quick trait, but still 5 movement points.
Wouldn't it be a better idea to let the slaves start with only one trait, if this is possible? This might avoid the problem with the conversion and from a player point of view, you know the type of trait the loyal charachter has. This way you can better choose a proper unit type in case of the male slaves.
Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
Hello,
It would definitely be a better idea. I switched it to this system, this will be the way it works after the next versionRainerT wrote: ↑May 9th, 2019, 10:28 am Wouldn't it be a better idea to let the slaves start with only one trait, if this is possible? This might avoid the problem with the conversion and from a player point of view, you know the type of trait the loyal charachter has. This way you can better choose a proper unit type in case of the male slaves.
Main UMC campaigns: The Ravagers - now for 1.16, with new bugs!
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
And, released 1.1.20 with the mentioned improvement, some other bugfixes, a redesign of Whess's AI (see spoiler) and a minor addition to the story, making a decision a choice for the player.
Changelog 1.1.20:
Main UMC campaigns: The Ravagers - now for 1.16, with new bugs!
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
So this just happened to me. I just played 16 - The Wail, and a legendary enemy spawned. Not sure if this was fixed or not, because i haven't updated the game since last time.
Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
No, that is still live in the current version. However, I fail to see why that is a problem. Yes, the point of view belongs to a different character on that map, but it is still Dayton who is narrating (something previously narrated to him by someone), at the Inn. So I don't think it's out of viewpoint that Dayton is commenting on the spawning of a legendary enemy. It's not out of context either - why wouldn't a drunk Dayton decide to spice up a story previously told by someone else?
Yeah, gameplay-wise you may feel robbed a little because you don't get to keep the unit that kills the legendary enemy. However, it's just a title (and the lvl 5 XP) that's "lost", you still retain the intoxication reduction reward. By the way, in the long run, this is the same as with the side-quests that allow drinking.
In conclusion, I don't think that map should be excluded from the list of those that allow legendary enemies. There are many that are, but I don't see why this map should be.
Main UMC campaigns: The Ravagers - now for 1.16, with new bugs!
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
Actually, the enemy spawned was the orc emperor, which specifically adresses me as Dayton Blackwood, and Dayton describes him as someone he fought before.WhiteWolf wrote: ↑May 16th, 2019, 12:16 pm Yes, the point of view belongs to a different character on that map, but it is still Dayton who is narrating (something previously narrated to him by someone), at the Inn. So I don't think it's out of viewpoint that Dayton is commenting on the spawning of a legendary enemy. It's not out of context either - why wouldn't a drunk Dayton decide to spice up a story previously told by someone else?
Actually, i didn't get the reward, because the scenario ended before he reached me. The enemy heroes reach me before he does, and when they do, it's pretty much over.You still retain the intoxication reduction reward.
Now, I haven't encountered a single legendary enemy until 13, despite Dayton being almost 90% drunk at all times. I figured if there are missions where it makes sense for legendary enemies to not spawn it's the plot-heavy ones, and the flashbacks. Especially the ones told from the perspective of the bad guys.
Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
Oh, I haven't considered that. Yeah, that's quite a strong point against having them there.
That's also a point. If Addicus is faster than the epic boss, then it's definitely another issue.Actually, i didn't get the reward, because the scenario ended before he reached me. The enemy heroes reach me before he does, and when they do, it's pretty much over.
I'll see what I can do, but probably I'll add the map to the blocked list then.
That's strange. If Dayton is drunk, you should first encounter epic enemies on map 12. Here's the list where epic enemies are allowed:Now, I haven't encountered a single legendary enemy until 13, despite Dayton being almost 90% drunk at all times. I figured if there are missions where it makes sense for legendary enemies to not spawn it's the plot-heavy ones, and the flashbacks. Especially the ones told from the perspective of the bad guys.
List of blocked and not-blocked maps up to 16:
Main UMC campaigns: The Ravagers - now for 1.16, with new bugs!
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny