Return from the Abyss [SP campaign for 1.12/1.14]

Discussion and development of scenarios and campaigns for the game.

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Gofio
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Joined: June 3rd, 2018, 6:33 pm

Re: Return from the Abyss [SP campaign for 1.12/1.13]

Post by Gofio » June 10th, 2018, 11:32 am

Many thanks, it works now!

So far, a very good campaign.

Gofio
Posts: 8
Joined: June 3rd, 2018, 6:33 pm

Re: Return from the Abyss [SP campaign for 1.12/1.13]

Post by Gofio » June 15th, 2018, 8:40 am

I got another error, this time with "The forest of the crossing paths":

Spoiler:
I'm playing with 1.14.2 (Ubuntu).

Campaign version 1.1.5

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skeptical_troll
Posts: 398
Joined: August 31st, 2015, 11:06 pm

Re: Return from the Abyss [SP campaign for 1.12/1.13]

Post by skeptical_troll » June 15th, 2018, 10:18 pm

fixed, thanks! I also realized that portraits/images in that same dialog were not displayed correctly.

Gofio
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Joined: June 3rd, 2018, 6:33 pm

Re: Return from the Abyss [SP campaign for 1.12/1.13]

Post by Gofio » June 15th, 2018, 10:29 pm

Thanks! With the savegame I still get the same error, so probably, I will have to start the scenario from the beginning.

Didn't know they were portraits/images too.

haizaar
Posts: 24
Joined: May 29th, 2010, 2:31 pm

Re: Return from the Abyss [SP campaign for 1.12/1.13]

Post by haizaar » June 16th, 2018, 2:48 pm

skeptical_troll wrote:
June 15th, 2018, 10:18 pm
fixed, thanks! I also realized that portraits/images in that same dialog were not displayed correctly.
1.1.6 Fixes this indeed. Thanks!

I confirm that the saves remain broken though - need to restart the scenario. Is there a way to fix the broken save? (I don't mind editing it, or, e.g. copying parts of the working save into it)

haizaar
Posts: 24
Joined: May 29th, 2010, 2:31 pm

Re: Return from the Abyss [SP campaign for 1.12/1.13]

Post by haizaar » June 16th, 2018, 3:22 pm

haizaar wrote:
June 16th, 2018, 2:48 pm
Is there a way to fix the save?
Attached is the patch for save file that can give an idea of what's need to be fixed (just compared working and broken save). Tavern mercenaries portraits still do not work, but I managed to see the dwarf (the tavern master) and hire some guys :)
Attachments
save.patch
(6.62 KiB) Downloaded 4 times

Gofio
Posts: 8
Joined: June 3rd, 2018, 6:33 pm

Re: Return from the Abyss [SP campaign for 1.12/1.13]

Post by Gofio » June 16th, 2018, 4:11 pm

I replayed the scenario and everything is working now.

Many thanks again.

haizaar
Posts: 24
Joined: May 29th, 2010, 2:31 pm

Re: Return from the Abyss [SP campaign for 1.12/1.13]

Post by haizaar » June 18th, 2018, 5:43 am

New issue here after finishing The Die is Cast scenario (in 3 turnes, FF on debug), the Epilogue can't be loaded: "The game map could not be loaded: Unknown tile in map...". Please see the screenshot below. The campaign version 1.1.6.
Selection_853.png

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skeptical_troll
Posts: 398
Joined: August 31st, 2015, 11:06 pm

Re: Return from the Abyss [SP campaign for 1.12/1.13]

Post by skeptical_troll » June 18th, 2018, 7:12 am

haizaar wrote:
June 18th, 2018, 5:43 am
the Epilogue can't be loaded: "The game map could not be loaded: Unknown tile in map...". Please see the screenshot below.
right, some more terrain code was changed. fixed it now! Hope you managed to find a way to fix savefiles, I've never done it myself.

haizaar
Posts: 24
Joined: May 29th, 2010, 2:31 pm

Re: Return from the Abyss [SP campaign for 1.12/1.13]

Post by haizaar » June 18th, 2018, 7:43 am

Thanks for the quick fix! 1.1.7 fixes this indeed!

Yes, I fixed the saves - diff'ed the good and the bad one; and patched.

Gofio
Posts: 8
Joined: June 3rd, 2018, 6:33 pm

Re: Return from the Abyss [SP campaign for 1.12/1.14]

Post by Gofio » June 18th, 2018, 11:12 am

Nice campaign, I'm enjoy it a lot playing.

I found something weird:

Spoiler:
And another error message:

Spoiler:

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skeptical_troll
Posts: 398
Joined: August 31st, 2015, 11:06 pm

Re: Return from the Abyss [SP campaign for 1.12/1.14]

Post by skeptical_troll » June 19th, 2018, 11:09 pm

Ah concerning the first problem, I forgot to add the AMLA to the unit (1 is still the max level). I'm surprised though that you see increased damage for XP > 40, are you sure the unit isn't simply strong? It's also quite a rare occurrence that you get to convert a dog, I thought that it would almost never happen! :)
As for the second error, do you have a savefile for the relevant turn? That would help me debugging the problem.
Thanks!

Gofio
Posts: 8
Joined: June 3rd, 2018, 6:33 pm

Re: Return from the Abyss [SP campaign for 1.12/1.14]

Post by Gofio » June 19th, 2018, 11:24 pm

You are right, they do more damage when adjacent to Ahlir :oops: And about Molossus conversion, happened twice to me ;)

I'm not sure if I saved last turn, I'll have a look. I think one unit was "travelling" from the south to the north when I completed the scenario.
Edit: It was that. Using the replay until last turn and allowing that unit to reach the north before finish the scenario, the error message is gone.

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