Ashen Hearts [SP Drake Campaign for 1.12.6]

Discussion and development of scenarios and campaigns for the game.

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Pags
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Re: Ashen Hearts [SP Drake Campaign for 1.12.6]

Post by Pags » September 25th, 2017, 4:50 am

I repeated s7 and this time retrieved mr dragonheart.

In S8, I'm still getting the LUA errors though. Is there a dev version not yet uploaded with that fix?

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Kwandulin
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Re: Ashen Hearts [SP Drake Campaign for 1.12.6]

Post by Kwandulin » September 25th, 2017, 5:20 am

I cannot replicate the error on 1.13.8 with the downloadable AH 2.2.0. Are you playing on 1.13.x? IIRC, Ashen Hearts is not even available anymore from the 1.12 servers

Pags
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Re: Ashen Hearts [SP Drake Campaign for 1.12.6]

Post by Pags » September 25th, 2017, 6:36 am

1.12
looks like date downloaded is june 25
uploads=14
version="1.81.0"

so...is there a fix for the lua in 1.12, or is the code so dependant on the base version 1.13?

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Poison
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Re: Ashen Hearts [SP Drake Campaign for 1.12.6]

Post by Poison » October 30th, 2017, 3:55 pm

Just finished the campaign (at 1.13.10), it's really amazing, perfect size (maybe one more scenario would be ideal) and challenges so I have enjoyed it very much. It has everything to be included in mainline imho, I understand that there have been some thoughts on this happening, I can see why. It's not overly difficult as it has been mentioned, everything works great if you know what to do, I've finished all the scenarios but one in my first attempt. My only (minor) observations/objections:
  • It should be mentioned that scouts/thunderlords/riders etc can retreat after attacking, the mainline UtBS has an ability like this called disengage,
    it should be mentioned in this campaign the same way too.
  • There should be a strong hint for the player to find Malkarth, I would have never guessed this if I haven't read the walkthrough. Unless, ofc you want this to be some super hidden secret.
  • In the final scenario, Skjal should have a tad more gold to provide a somewhat bigger challenge and delay you a little bit more.
Regarding the walkthrough: At scenario 5, the warriors way is perfectly doable also at hard if you have saved gold and do a proper recruitment. Finally at Tears of the Heartfangs I couldn't find the golden armor anywhere, please add the coordinates of the hex for this.
Last edited by Poison on November 5th, 2017, 1:31 pm, edited 1 time in total.

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Kwandulin
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Re: Ashen Hearts [SP Drake Campaign for 1.12.6]

Post by Kwandulin » November 4th, 2017, 7:22 pm

Thanks! Uploaded a small update (v.2.2.1) that fixes your objections. The hint about finding Malkarth is still rather small now, but I don't want every player to find it on the first try. I also updated the walkthrough regarding the golden armour.

Glad you enjoyed the campaign!

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Poison
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Re: Ashen Hearts [SP Drake Campaign for 1.12.6]

Post by Poison » November 5th, 2017, 3:03 pm

Thank you very much and hope to see your work in mainline, btw the micro ais work really well congrats to mattsc too.

GreatLord
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Re: Ashen Hearts [SP Drake Campaign for 1.12.6]

Post by GreatLord » November 23rd, 2017, 8:09 am

I can't find your campaign, what is its name? i have the 1.12.6 version of wesnoth. thank you!


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Kwandulin
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Ashen Hearts [SP Drake Campaign]

Post by Kwandulin » February 21st, 2018, 9:06 am

Ashen Hearts v.2.3 (only on BfW 1.13.x)
  • slightly changed map of the last scenario
  • in the last scenario, Ilrandh no longer relies on clockwork units. Clockwork units have very different resistances and only popped up in the last scenario. Now, Ilrandh's army consists of Steelclads and Protectors and only a few Clockwork Ballistae
  • removed Clockwork Bulwark, Stalker, Automaton
  • removed Norn from the last scenario
  • added the secret of Iz'Mulch-zaf as an optional and hidden task
  • added a melee strike gfx for the Dragonheart's claw attack
  • added a melee strike gfx for the elvish bloodmaiden

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Kwandulin
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Ashen Hearts [SP Drake Campaign]

Post by Kwandulin » March 27th, 2018, 8:29 pm

nemaara invested a lot of effort to revision the texts and dialogues. The campaign feels so much more mature now, you should definitely check it out.

Ashen Hearts v.2.4 (only on BfW 1.14.x)
  • Overall text and dialogue revisions by nemaara (thanks a lot!).
  • Improved the campaign description (thanks to nemaara)
  • units no longer lose their burning heart special when advancing
  • Ilrandh can now be killed by Khazran only but not all of his attacks have to connect.
  • fixed golden armour regeneration ability not working
  • added castle tiles for the player in S8
  • more flavourful formatting for the items
  • improved Oaken Stone gfx

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Kwandulin
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Ashen Hearts [SP Drake Campaign]

Post by Kwandulin » May 4th, 2018, 5:49 pm

Since we got a whole bunch of new players since the Steam release, it might be worth asking for additional translations. I can not offer anything in return though - except an entry in the campaign credits -, but maybe you like Ashen Hearts and want your people to enjoy it in their own language. Nemaara did a great dialogue overhaul recently, so there won't be many string changes in the next campaign updates.

I will take care of the german translation myself.


I've attached a skeleton.po file. It would be great to have some further additional translations for the campaign!
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wesnoth-ah.po
(119.7 KiB) Downloaded 30 times

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octalot
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Re: Ashen Hearts [SP Drake Campaign for 1.12.6]

Post by octalot » June 26th, 2018, 12:19 am

On 2.41.0's scenario 3, playing on easy, Kerlarn seems to be missing dialogue. Turn 2 starts with the friendly invitation to come to his castle, but on easy there's no dialogue when you visit the castle.

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