Kill the King (feedback thread)
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Re: Kill the King (feedback thread)
You mean they ignore resistances?On hard they deal 20 damage always.
Fixed.Mortimer AMLA faster with fireballs - there is bug, it only reduce damage, but doesn't give +1 attack
Typo. Thanks for reporting.Strigo AMLA mace3 doesn't work. wrong name of attack.
I may reduce their quantity or damage. Which is better in your opinion?I don't have time to send few low level units around each enemy, then move my heroes to this hexes to attack target.
Re: Kill the King (feedback thread)
Dugi:
Yes traps in my game deal always 20 damage points. They ignore resistances. They kill ghosts. 2 traps on 1 hex killed my wraith.
Yes traps in my game deal always 20 damage points. They ignore resistances. They kill ghosts. 2 traps on 1 hex killed my wraith.
I think that first i should try when traps will work as they should. It should help a lot.I may reduce their quantity or damage. Which is better in your opinion?
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Re: Kill the King (feedback thread)
I played this campain on medium difficulty, but I made by running away and few realoding of turn. I ve run to the fortress, where I recruited some ghost and then run forward. I think that in the end I had no army.
Re: Kill the King (feedback thread)
Okay, figured out why they ignored the resistances. Please finish the campaign, then I will update it with all the adjustments.
Re: Kill the King (feedback thread)
Just finished the campaign, what a blaspheme against king Konrad. One thing is, how does a skeleton sing?
Re: Kill the King (feedback thread)
I am an atheist, blasphemy means nothing different to me than criticism or mockery. In this case, Konrad was raised up among beautiful elves and then had to marry a princess whose portrait I found unattractive, so I coded its natural outcome.Xara wrote:Just finished the campaign, what a blaspheme against king Konrad.
In a similar way than he talks. Skeletons and liches do talk in wesnoth. I am not the one who knows why.Xara wrote:]One thing is, how does a skeleton sing?
Re: Kill the King (feedback thread)
Dugi:
I finished campaign on hard. This campaign is more random that Loti and harder too.
My first try was incredibly painful. Those guys with maces are strong as special units. Especially when my heroes didn't had any magical weapons. Due to time limit you can send your heroes in wrong way and then it can be really, really hard.
Second try was easier. I found even highlander unit (he died as lvl 3 lich) and part of one of the sets (almost impossible to find full set). I found also some axes (and this helps a lot). And even 1 black pearl (but i couldn't use it to create anything, not enough other gems )
I don't like 3rd scenario. I was able to beat it even with bugged traps. I summoned a lot of bats one i was using them to find traps. Move 1 hex, move 1 hex, move 1 hex ... That was boring. I often used undo move to check more hexes.
Overall this campaign his doable unless you have really bad luck (my first try) and you're using good strategy.
Generally this campaign is good if you want play 1 time. I wouldn't recommend to playing it more times, because all this texts are long.
A little more time for second scenario is good.
Mortimer AMLA for fireballs -2 damage +1 attack is too weak compare to other amlas. 8 3 upgraded to 6 4 ? nothing special. I think that you should change it for -1 damage.
Strigo is incredibly powerful. I gave him malice (my only crated item ) and he was able to 1 shot lvl2 units. Near Aaron he was able to deal something like 60 damage with 4 attacks. He has frail tide so he can have a little weaker AMLAs.
I really like heroes and other special units(Faerie Incarnation). They fell unique.
With the exception of second scenario i think that you only need 0 lvl units and heroes.
I finished campaign on hard. This campaign is more random that Loti and harder too.
My first try was incredibly painful. Those guys with maces are strong as special units. Especially when my heroes didn't had any magical weapons. Due to time limit you can send your heroes in wrong way and then it can be really, really hard.
Second try was easier. I found even highlander unit (he died as lvl 3 lich) and part of one of the sets (almost impossible to find full set). I found also some axes (and this helps a lot). And even 1 black pearl (but i couldn't use it to create anything, not enough other gems )
I don't like 3rd scenario. I was able to beat it even with bugged traps. I summoned a lot of bats one i was using them to find traps. Move 1 hex, move 1 hex, move 1 hex ... That was boring. I often used undo move to check more hexes.
Overall this campaign his doable unless you have really bad luck (my first try) and you're using good strategy.
Generally this campaign is good if you want play 1 time. I wouldn't recommend to playing it more times, because all this texts are long.
A little more time for second scenario is good.
Mortimer AMLA for fireballs -2 damage +1 attack is too weak compare to other amlas. 8 3 upgraded to 6 4 ? nothing special. I think that you should change it for -1 damage.
Strigo is incredibly powerful. I gave him malice (my only crated item ) and he was able to 1 shot lvl2 units. Near Aaron he was able to deal something like 60 damage with 4 attacks. He has frail tide so he can have a little weaker AMLAs.
I really like heroes and other special units(Faerie Incarnation). They fell unique.
With the exception of second scenario i think that you only need 0 lvl units and heroes.
Re: Kill the King (feedback thread)
Okay, I made the traps spring even if a unit passes through them. This makes them easier to sweep, but makes them more deadly if unswept. I have also reduced their quantity by 28%.
I wonder how did you manage to get rid of them by saveloading. I have intentionally added a few pieces of code that make a half of traps vanish without trace when stepping on them, just to make sure that if somebody remembers that there wasn't a trap on some hex, it might suddenly be there.
I had increased the turn count for the second scenario right after your complain about that. I have reduced the damage penalty of Mortimer's fireball. I've made Strigo's melee attack slightly weaker.
If you think the dialogues are long, you can just use Esc to skip them (except for the concerts).
Weren't the last two scenarios too easy compared to the previous two? If you agree with those changes, I can upload the changes tomorrow.
I wonder how did you manage to get rid of them by saveloading. I have intentionally added a few pieces of code that make a half of traps vanish without trace when stepping on them, just to make sure that if somebody remembers that there wasn't a trap on some hex, it might suddenly be there.
I had increased the turn count for the second scenario right after your complain about that. I have reduced the damage penalty of Mortimer's fireball. I've made Strigo's melee attack slightly weaker.
If you think the dialogues are long, you can just use Esc to skip them (except for the concerts).
Weren't the last two scenarios too easy compared to the previous two? If you agree with those changes, I can upload the changes tomorrow.
Re: Kill the King (feedback thread)
Dugi:
I didn't use save/load. I was using "u" as undo. If there is no trap i can undo move and move to other place. If there is a trap i simply was losing bat.
I didn't use save/load. I was using "u" as undo. If there is no trap i can undo move and move to other place. If there is a trap i simply was losing bat.
Very good idea.Okay, I made the traps spring even if a unit passes through them.
Didn't remember about that. Thanks.If you think the dialogues are long, you can just use Esc to skip them (except for the concerts).
They're easier. That's true. 4th scenario was ok. Last one was simply easy.Weren't the last two scenarios too easy compared to the previous two?
Re: Kill the King (feedback thread)
Ah, yes, this may work.I was using "u" as undo.
Okay, I'll make them harder and upload.They're easier. That's true. 4th scenario was ok. Last one was simply easy.
Re: Kill the King (feedback thread)
I just realized I played your campaign with music disabled. The pieces are nice. Are they under CC license? If so, then they're even nicer.
EDIT:
EDIT:
IIRC, only Lich talked in mainline Wesnoth.In a similar way than he talks. Skeletons and liches do talk in wesnoth. I am not the one who knows why.
Re: Kill the King (feedback thread)
Yes, I managed to find some music that was licensed under one of the few GPL compatible variants of CC.Xara wrote:I just realized I played your campaign with music disabled. The pieces are nice. Are they under CC license? If so, then they're even nicer.
I had a skeleton talk in Descent into Darkness, when he picked the book. Also, he had an advisor who could possibly be a skeleton if I recall correctly.Xara wrote:IIRC, only Lich talked in mainline Wesnoth.
Re: Kill the King (feedback thread)
I played it on the middle difficulty setting. I thought the balance was good -- challenging but fair. I never got enough gems to make anything but a few useful items did pop up.
And I thought it was funny.
And I thought it was funny.
Re: Kill the King (feedback thread)
Hi Dugi,
i find campaign concept very fresh and nicely executed.
Actually its maybe the first time (apart from LOTI) i have felt good playing undead side in a campaign
p.s. the length of campaign i'd say asks for expansion or otherwise - more gem drops
have fun!
i find campaign concept very fresh and nicely executed.
Actually its maybe the first time (apart from LOTI) i have felt good playing undead side in a campaign
p.s. the length of campaign i'd say asks for expansion or otherwise - more gem drops
have fun!