Kill the King (feedback thread)

Discussion and development of scenarios and campaigns for the game.

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Dugi
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Re: Kill the King (feedback thread)

Post by Dugi » May 4th, 2016, 4:51 pm

Thanks ^_^

It was designed so that you gain only a very few items and the question is how to distribute them rather what to pick. If the action ended later, the rest would be very predictable.

huginn
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Re: Kill the King (feedback thread)

Post by huginn » May 18th, 2018, 9:16 am

I tried this nice campaign on Battle for Wesnoth 1.14.1. In the second scenario Violating the Law, only Strigo is present. All other heroes are missing, unlike when playing on version 1.12.
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Dugi
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Re: Kill the King (feedback thread)

Post by Dugi » June 8th, 2018, 7:10 pm

It is a bug in Wesnoth 1.14. I have released a workaround.

Shiki
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Re: Kill the King (feedback thread)

Post by Shiki » August 17th, 2018, 7:50 pm

I wonder what the bug is… is there a report for it?

Anyhow, I came here because I saw there is a typo in the add-on's icon:
20180817 21:40:39 error addons-client: add-on 'Kill_the_King' has an icon which cannot be found: 'images/icons/icons-music.png'
It's icon-music, without s.

Edit: and there's one in LotI:
20180817 22:33:02 error display: ~BLIT(): image not found: 'units/elves-wood/sylph-melee.png'
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Dugi
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Re: Kill the King (feedback thread)

Post by Dugi » August 18th, 2018, 3:17 pm

It could be that some pictures were moved from their locations in 1.14. I will have a look at it.

EDIT: Oh heck, in both cases, the picture was removed.

EDIT #2: Fixed. Legend of the Invincibles had Elvish Sylph replaced by Elvish Sorceress, Kill the King now has a skeleton playing air guitar with his axe instead of that singing skeleton that used to be available in 1.12.

white_haired_uncle
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Re: Kill the King (feedback thread)

Post by white_haired_uncle » October 9th, 2018, 1:27 am

Great campaign that ends much too early.

I've never understood why there is even a choice between levelling to lich or necromancer. The additional necromancer path in this campaign made me want to give it a try. Unfortunately, I didn't even get to the point of making that choice until the last scenario.

Never got enough gems to craft anything. I think I might have found five or six over the whole campaign.
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Thanks for putting the time into creating this. I really like the items menu, and I wish the items->unit information (or something like that) menu was available in all campaigns -- it's a really cool feature.

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