Kalbruk's Journey

Discussion and development of scenarios and campaigns for the game.

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Ravana
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Re: Kalbruk's Journey

Post by Ravana » July 8th, 2016, 8:51 pm

Capitalization matters on some operating systems. It is still something you need to fix.

You arent wrong though, using Linux would indeed be on his end.

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DeCoolest_Cat
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Re: Kalbruk's Journey

Post by DeCoolest_Cat » December 16th, 2017, 7:39 pm

After a pretty long break, I'm getting back into coding and finishing this campaign. Its only been like two years :annoyed:. Anyways, update 0.7.4 is live!

Changes:
Maps
Spoiler:
Art
Spoiler:
Units/Balance
Spoiler:
Other
Spoiler:
What to expect in the future: Updates on the spirit bear portraits, Targan's bear rider unit and sprites, new portraits (probably not made by me, those take time and I'm not any good), story pictures, and dialogue updates. Maybe I'll actually finish the campaign too?
Author of beta campaign Kalbruk's Journey - My art thread - My collection of single player scenarios: The Archives

fcbond
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Joined: May 12th, 2012, 2:23 am

Re: Kalbruk's Journey

Post by fcbond » October 14th, 2018, 10:53 am

Hi,

Thanks for making a new adventure!

I couldn't see the young bear, I think you have to lowercase Young-Bear.png.

The black bears were not regenerating, which made them very weak.

Yours,

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Zap-Zarap
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Re: Kalbruk's Journey

Post by Zap-Zarap » October 14th, 2018, 3:10 pm

Hi.
Sounds very interesting, a campaign for bears.
Are you planning to port this to BfW 1.14 ?
Cheers
Z-Z
I like beavers.

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DeCoolest_Cat
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Re: Kalbruk's Journey

Post by DeCoolest_Cat » October 20th, 2018, 3:21 pm

I was surely surprised to see a reply email in my inbox about this campaign. Kalbruk's Journey (and The Price of Capture) is now updated to 1.14. I kinda had to delete BfW 1.12, meaning all my files were gone. I republished Kalbruk's Journey, but you'll have to download it again because it's a "new" add-on. Sorry for any lost progress :?.
Author of beta campaign Kalbruk's Journey - My art thread - My collection of single player scenarios: The Archives

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DeCoolest_Cat
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Re: Kalbruk's Journey

Post by DeCoolest_Cat » October 22nd, 2018, 12:02 am

Update 0.7.5 is live!

Expect bug fixes and typo fixes. Maps 4, 5, and 7 have minor tweaks; map 3 is redone entirely. The enemy team is made harder in a few scenarios, this will be upped more.

Please let me know what y'all think, especially of the difficulty. Lord knows that the only way I ever work on this is when I get feedback.
Author of beta campaign Kalbruk's Journey - My art thread - My collection of single player scenarios: The Archives

white_haired_uncle
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Re: Kalbruk's Journey

Post by white_haired_uncle » October 22nd, 2018, 12:09 am

I'm not seeing 0.7.5 on the add-ons server, so I couldn't check, but in 0.7.4, black bears do not regenerate.

Looks like

[regenerates]
[/regenerates]

should be

[regenerate]
[/regenerate]

white_haired_uncle
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Re: Kalbruk's Journey

Post by white_haired_uncle » October 22nd, 2018, 8:09 pm

Okay, the add-ons server shows that this was updated, but the version number didn't change. I've downloaded the new version and I'm comparing it to my notes, but I'm not going to play it again so there may be some outdated comments.

S04: A couple of times Red Hand says "hears" when he should say "hear". Not sure if this is intentional.

"fool freeze" -> "fool to freeze"

Objectives say no carryover, but then there's an early finish bonus and claim of carryover.

S05: "have countless" -> "have been countless"

S08: "attack and soldiers" -> "attack any soldiers" ?

The Dwarf Commander description claims that they possess leadership qualities, but they don't have leadership?

Same for the Dwarf General, but then it's actually describing the Dwarf Commander again.

I see there is a S12, but S11 has next_scenario=null.

A fun campaign with interesting units. I played on easy, and it felt about right. Went by kind of quick, I never got a chance to try out some of the more advanced units. Maybe I had too much money and recruited too many units and spread the XP around too thin. I hope you continue with this.

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DeCoolest_Cat
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Re: Kalbruk's Journey

Post by DeCoolest_Cat » October 22nd, 2018, 10:34 pm

Yeah sorry about the version mix-up, I forgot to change the version number. Version 0.7.6 "hotfix" is up now.

Changes:
Spoiler:
Red Hand's terrible diction is on purpose, but if it's too cringe inducing it can always change. The unit descriptions are all bear-bones (got em) and will be updated in the future; I started this when I was in 8th grade, so my writing ability was pretty terrible lol. The difficulty will be upped, but probably by the weekend or so when I have more time to work on Wesnoth.

Scenario 12 is in the works. The map is done but the actual scenario is not.

Thank you for the feedback :) .
Author of beta campaign Kalbruk's Journey - My art thread - My collection of single player scenarios: The Archives

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