Kalbruk's Journey

Discussion and development of scenarios and campaigns for the game.

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DeCoolest_Cat
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Kalbruk's Journey

Post by DeCoolest_Cat » December 28th, 2015, 3:16 pm

Hello everyone willing to help. I am creating my first campaign, and I have created the beta of the first 3 scenarios and the plot for the first 5-6. You will be playing as a group of bears, but there are many loyal units you can collect in different scenarios (some of they are hidden, such as Druntvol).

Backstory: There are many forms of wildlife in the frozen wasteland north of Wesnoth, including bears. One pack of bears is led by Kalbruk, who is guided by a mystical bear who himself is guided by the Ancestors. This mystical bear is Bolkuvek. Other notable bears include Ralkutar and Taviqq, the strongest bears in the pack. During one of the many hunting trips led by Taviqq, the Ancestors give Bolkuvek the ability to sense a danger approaching them from the sea. Unknown to the bears, this danger is the ancient lich Mal-Libris.
Mal-Libris is marching hordes of the undead to Wesnoth secretly. He is able to do this due to that undead can submerge under water for an infinite amount of time. At the same time, Mal-Libris is able to resurrect any dead bodies in a certain area (explaining Kellant's men, and the men in Corrupted Light). The bears flee South to escape the danger Bolkuvek has seen.

Ending: I will not make it so that a group of bears are able to take down an entire undead army. That would be too much similar to a fairy tale. However I can't make is so Mal-Libris takes over all of Wesnoth, because that would never fit into Wesnoth lore, and having random humans defeat him would be weird. So I might make is so the bears are captured and trained into an army (possibly dwarves, since Kwandulin has made Bear Rider sprites). Therefore Mal-Libris could be defeated by the bears, while still not making it too fairy tale-like.

Story Here
Spoiler:
I have also created some rough unit trees for the units you will be encountering throughout the campaign. Any feedback on their stats will be greatly appreciated. I will create more units in the near future.
Spoiler:
Now that I have completed the first version of the beta, I wish to upload this to the add-ons server. Should I do this even though some of the artists haven't responded yet about my use of their sprites, or should I wait for them to answer? Also, are images or sprites and portraits from the "Ageless Era" and "War of The Gods" free to use?

Thanks for your help in advance! :D

EDIT: I have added the backstory (should've done this at the start)
Last edited by DeCoolest_Cat on February 13th, 2016, 11:20 pm, edited 2 times in total.
Author of beta campaign Kalbruk's Journey - My art thread - My collection of single player scenarios: The Archives

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Ravana
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Re: Kalbruk's Journey BETA: Feedback Wanted

Post by Ravana » December 28th, 2015, 5:26 pm

All images found from addons server can be freely used in addons.

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DeCoolest_Cat
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Re: Kalbruk's Journey BETA: Feedback Wanted

Post by DeCoolest_Cat » December 28th, 2015, 9:21 pm

Sorry I haven't been able to post this earlier. Again, thanks for reading this. All feedback is greatly appreciated!

Unit Stats

Bears
Spoiler:
Trolls
Spoiler:
Monsters
Spoiler:
Pirates
Spoiler:
Author of beta campaign Kalbruk's Journey - My art thread - My collection of single player scenarios: The Archives

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DeCoolest_Cat
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Re: Kalbruk's Journey BETA: Feedback Wanted

Post by DeCoolest_Cat » January 16th, 2016, 4:24 pm

I really hate double-posting, but I'm having a problem (and I don't know whether to post in WML Workshop or not, so I'm posting it here). I can't seem to upload my campaign to the add-ons server. I have created a _server.pbl file. I have looked over the Distributing Content page on the website http://wiki.wesnoth.org/Distributing_content , but I can't find the "Publish Add-on" in the list of add-ons. I would upload the campaign file to this forum, but my computer never can make the attachment. Also, there seem to be no forum posts addressing my question. This is why I haven't posted any updates in a while (and why I couldn't get any feedback), which is my bad. Thanks in advance.
Author of beta campaign Kalbruk's Journey - My art thread - My collection of single player scenarios: The Archives

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Ravana
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Re: Kalbruk's Journey BETA: Feedback Wanted

Post by Ravana » January 16th, 2016, 4:29 pm

Bumping support requests and posting development updates is fine.

Check file extension and location again.


Edit: Update for other people, problem is with filename, _server.pbl.txt

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DeCoolest_Cat
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Re: Kalbruk's Journey BETA: Feedback Wanted

Post by DeCoolest_Cat » January 17th, 2016, 8:31 pm

Kalbruk's Joruney version 0.1.0 is now live! Contains 4 complete scenarios, and the shell of the 5th. Now people can finally comment on this thread. There are some units that aren't encountered yet that I have made, and some unused sprites in the images folder. I'm still debating whether to put the units in. PM me if I forgot to ask for the usage of your sprites, and if I can't use them PM me as well, so I can take them down.
Author of beta campaign Kalbruk's Journey - My art thread - My collection of single player scenarios: The Archives

GodlyDragon
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Re: Kalbruk's Journey BETA: Feedback Wanted

Post by GodlyDragon » January 17th, 2016, 9:54 pm

Hi there, I just made it to the 4th scenario and I did not get the trolls in my team, what's more, I killed all the undeads and the scenario did not end.

Nice and original campaign so far, I look foward to the next scenarios :D

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DeCoolest_Cat
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Re: Kalbruk's Journey BETA: Feedback Wanted

Post by DeCoolest_Cat » January 17th, 2016, 11:26 pm

GodlyDragon wrote:Hi there, I just made it to the 4th scenario and I did not get the trolls in my team, what's more, I killed all the undeads and the scenario did not end.
Error on my part, it's supposed to give you 3 trolls in that scenario, but whey never spawned. So I planned to put them in the recall list in scenario 4, but forgot. In scenario 4, the game ends on turn 5-6. Polksar turns into an undead on turn 5, and you have to kill him. I wanted to make sure that he was the last undead, but people can 'win' on turn 4, so it is a bit akward.

About how may turns did it take you to beat scenario 2 and 3?
Author of beta campaign Kalbruk's Journey - My art thread - My collection of single player scenarios: The Archives

GodlyDragon
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Re: Kalbruk's Journey BETA: Feedback Wanted

Post by GodlyDragon » January 18th, 2016, 12:35 am

13 turns for scenario 2 and 10 turns for scenario 3, but I played on easy.

I also have a question: Grizzly bears are stronger and tougher than Polar bears yet, they have the same level, why?

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Re: Kalbruk's Journey BETA: Feedback Wanted

Post by DeCoolest_Cat » January 18th, 2016, 1:36 am

GodlyDragon wrote:13 turns for scenario 2 and 10 turns for scenario 3, but I played on easy.
Did you find the bear or the undead (not that there's anything the undead do)?
GodlyDragon wrote:I also have a question: Grizzly bears are stronger and tougher than Polar bears yet, they have the same level, why?
I haven't completely balanced it out between the two branches. Polar bears have higher cold resistance, which isn't much. I have the basis for a Snowstalk ability (ambush but in snow) for polar bears, but I can never get it to work. I might raise the resistances, and maybe make it chaotic (due to less daylight in the arctic), at least to give you a reason to choose it. :?
Author of beta campaign Kalbruk's Journey - My art thread - My collection of single player scenarios: The Archives

GodlyDragon
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Re: Kalbruk's Journey BETA: Feedback Wanted

Post by GodlyDragon » January 18th, 2016, 1:48 am

I found none of them where are they?

Improved résistances sound nice and for the chaotic alignement, I don't know if it will be Worth it since we can have trolls after a few scenarios. But well you're the boss so it's your choice.

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DeCoolest_Cat
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Re: Kalbruk's Journey BETA: Feedback Wanted

Post by DeCoolest_Cat » January 18th, 2016, 2:00 am

The undead are Kellant's men, and are found in the very top right corner of the map. If you fought the cave bear in scenario 3, he will mention 'Druntvol'. Druntvol is below the pond and to the left of scenario 2.

There is an error in scenario 3 I'm trying to fix. If you have Druntvol, the cave bear will spawn twice. Once as the enemy, and second as a friendly.
Author of beta campaign Kalbruk's Journey - My art thread - My collection of single player scenarios: The Archives

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DeCoolest_Cat
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Re: Kalbruk's Journey BETA: Feedback Wanted

Post by DeCoolest_Cat » January 19th, 2016, 12:48 am

I'm thinking creating a new level 3 advancement for the brown bear to take. It would be the Kodiak bear (the largest type of brown bear). It would play as a slow tank, with a 30-1 slows bearhug and a 22-2 maul. Due to its large size, it would have 5mp and 90hp. But the balancing factor is that since it is large and clumsy, both its attacks would always have a 40% to hit. This would still give you a reason to pick the grizzly bear.

For the polar bear buff, I was thinking a defense boost on ice/snow, higher resistances, and a huge maybe on a speed boost in deep water (making it from 3 to 2). The last part would be because polar bears have been seen swimming for up to 10 days. They wouldn't be quick in water, but they could still move around relatively fast. Any thoughts would greatly appreciated.
Author of beta campaign Kalbruk's Journey - My art thread - My collection of single player scenarios: The Archives

GodlyDragon
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Location: Divine Mountain, on the Gromgor Island

Re: Kalbruk's Journey BETA: Feedback Wanted

Post by GodlyDragon » January 20th, 2016, 12:00 am

Hi again, I did not found any of the 2 cave bears, but I have found the undeads (Zombies)

Also, Evolved bears excepted Bolkuvek have 15 MP, was it intended?

EDIT: I found the cave bears.

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DeCoolest_Cat
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Re: Kalbruk's Journey BETA: Feedback Wanted

Post by DeCoolest_Cat » January 20th, 2016, 1:18 am

No. I make the bears have 15mp to make testing easier. I guess I forgot to change it back to 6. 8)
Author of beta campaign Kalbruk's Journey - My art thread - My collection of single player scenarios: The Archives

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