Invasion from the Unknown 2.0.1 [Wesnoth 1.12]

Discussion and development of scenarios and campaigns for the game.

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Do you want this add-on ported to 1.14?

Poll ended at June 19th, 2017, 2:40 am

Yes
32
89%
Yes
4
11%
 
Total votes : 36

Re: Invasion from the Unknown 2.0.1 [Wesnoth 1.12]

Postby BTIsaac » January 17th, 2018, 9:24 am

Well you weren't supposed to do that anyway.
Spoiler:
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Re: Invasion from the Unknown 2.0.1 [Wesnoth 1.12]

Postby Xara » January 17th, 2018, 9:38 am

BTIsaac wrote:Well you weren't supposed to do that anyway.
Spoiler:


Probably. I did it because I think the scenario was boring. Commanding a larger size of army than I'm comfortable with, with no challenge and no difference to make. Had I known the bug, I would have undroided my side in time. But that was abrupt.
It pronounces Sha'ha, not Zara.
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Re: Invasion from the Unknown 2.0.1 [Wesnoth 1.12]

Postby shadowm » January 18th, 2018, 7:06 am

Xara wrote:In the scenario of Face Your Fate, I droided my side at turn 5. Then my side killed the Imp leader at turn 10, and the Drone leader at turn 18. But the moment the Drone leader was killed, the game decided that I was lost.

Sounds like a bug in the game engine, because the only event in the scenario that forces a player defeat requires Anlindë to die. I feel like I’ve heard of this in a different context (not in my campaigns) before.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
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Re: Invasion from the Unknown 2.0.1 [Wesnoth 1.12]

Postby gfgtdf » February 11th, 2018, 4:38 pm

this is actuall the expected 1.12 behaviour, as you said you droided your side so side 1 is now an ai side and when the game ends and there are only ai sides left it is a defeat unless the wml manually delcated a victory by [endlevel]. This behaviour was changed in 1.13.0 where the game engine now remembers that side 1 was originally a human side.

as a player you unfotnateley don't know whether a certain scenario uses the default victory or a custom endlevel, so ye your only 1.12. workaround is to undroid your side before the scneario ends.
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
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Re: Invasion from the Unknown 2.0.1 [Wesnoth 1.12]

Postby Shiki » February 11th, 2018, 4:53 pm

Nice survey btw.
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