Fingerbone of Destiny [Feedback and Development]
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Re: Fingerbone of Destiny [Feedback and Development]
It's okay, tommorow I will finish this campaign until the end.
I hope that bug will be fixed like The Ravagers.Sadly it's the same bug as it were with all previous parts. It'll be fine in 1.14.
Indeed...Much like Western Cavalry, this campaign too needs a story revision here and there. I do think Fingerbone stands on much better grounds, but there are stupid things in it like this, which need to be redesigned, recalculated.
Spoiler:
I suggest you make an alternative objective in next version campaign anyway.I checked, it's a bug, so it's possible to win just by defeating everyone.
Finished scenario 'Thirst for Revenge' and 'True Heir'. Two scenario battles to go.
In 'True Heir'...
Spoiler:
Spoiler:
Last edited by Major_Swampy on August 2nd, 2019, 4:35 pm, edited 1 time in total.
Sorry for my english, I'm not english native.
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
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- Posts: 175
- Joined: June 26th, 2019, 2:20 pm
Re: Fingerbone of Destiny [Feedback and Development]
What I am mistaken? Sorry for above topic, look at Arrandor's resistant.
Just finished this campaign and the entire Underness' parts. Wow, wonderful. That's all of my bugs posts. I am sorry I cannot post my statitics result because it has been reseted at two times by replaced Arrandor to Krohov and then, Morvius. Thank you for your made campaigns, Whitewolf. I will play the latest version of Ravagers campaign again sometime.
Spoiler:
Well, his resistant are only pierce.Spoiler:
Sorry for my english, I'm not english native.
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Re: Fingerbone of Destiny [Feedback and Development]
Do you have anything specific in mind?DukeSwampy wrote: ↑August 1st, 2019, 4:03 pm I suggest you make an alternative objective in next version campaign anyway.
I don't know why there isn't a turn limit. I don't see a reason not to have it, so there will be one in 1.14.
It seems intentionally specified that way, but I don't remember why. Magical attacks should do the trick though.
That's how it should look like. The 60% pierce resistance is the lvl 4 reward. Not really justified with any reasoning, true.DukeSwampy wrote: ↑August 2nd, 2019, 4:30 pm What I am mistaken? Sorry for above topic, look at Arrandor's resistant.Spoiler:Well, his resistant are only pierce.
It's more flavorful in 1.14, there you can order your campaigns by chronology rather than author-specified rank. What do you mean by your statistics resetting?DukeSwampy wrote: ↑August 2nd, 2019, 4:30 pm Starting from TDoK in 627 year of wesnoth to the end of FoD in 970 year of wesnoth.
I am sorry I cannot post my statitics result because it has been reseted at two times by replaced Arrandor to Krohov and then, Morvius. Thank you for your made campaigns, Whitewolf. I will play the latest version of Ravagers campaign again sometime.
Main UMC campaigns: The Ravagers - now for 1.16, with new bugs!
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
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- Posts: 175
- Joined: June 26th, 2019, 2:20 pm
Re: Fingerbone of Destiny [Feedback and Development]
Objective:
-Reach the Valley of Sorrow
Or
-Kill all enemy leaders(early finish bonus)
Make a turn limit as 32 turns.I don't know why there isn't a turn limit. I don't see a reason not to have it, so there will be one in 1.14.
You're right, this campaign can be said to be a bit challenging.It seems intentionally specified that way, but I don't remember why. Magical attacks should do the trick though.
True.That's how it should look like. The 60% pierce resistance is the lvl 4 reward. Not really justified with any reasoning, true.
Like from the beginning battle. Recruits, Recalls, Kills and Lost units were reseted. Sorry, I can't order it by chronology.It's more flavorful in 1.14, there you can order your campaigns by chronology rather than author-specified rank. What do you mean by your statistics resetting?
Sorry for my english, I'm not english native.
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Re: Fingerbone of Destiny [Feedback and Development]
Oh that. I thought you wanted something entirely newDukeSwampy wrote: ↑August 3rd, 2019, 5:03 am Objective:
-Reach the Valley of Sorrow
Or
-Kill all enemy leaders(early finish bonus)
Based on the size, it sounds right
Do you remember on which maps this happened? I'm just trying to understand if this is intended, or a bug (which I'm guessing it is)?DukeSwampy wrote: ↑August 3rd, 2019, 5:03 am Like from the beginning battle. Recruits, Recalls, Kills and Lost units were reseted.
Main UMC campaigns: The Ravagers - now for 1.16, with new bugs!
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
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- Posts: 175
- Joined: June 26th, 2019, 2:20 pm
Re: Fingerbone of Destiny [Feedback and Development]
Yes, it surely balanced.
Of course, I think it surely balanced too.Based on the size, it sounds right
Starting from S13 The Manhunt (Krohov), and again, S20 Thirst for Revenge (Morvius). However, Arrandor's statitics won't displayed back in S16 (Still Krohov's statitics) and also in S22 (Still Morvius' statitics). It makes me confusing.Do you remember on which maps this happened? I'm just trying to understand if this is intended, or a bug (which I'm guessing it is)?
Sorry for my english, I'm not english native.
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Re: Fingerbone of Destiny [Feedback and Development]
As far as I know, statistics are stored inside the saved game files. At the moment I have no idea why this happens, but I'll take a closer look then in 1.14.DukeSwampy wrote: ↑August 4th, 2019, 12:56 amStarting from S13 The Manhunt (Krohov), and again, S20 Thirst for Revenge (Morvius). However, Arrandor's statitics won't displayed back in S16 (Still Krohov's statitics) and also in S22 (Still Morvius' statitics). It makes me confusing.Do you remember on which maps this happened? I'm just trying to understand if this is intended, or a bug (which I'm guessing it is)?
Main UMC campaigns: The Ravagers - now for 1.16, with new bugs!
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
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- Posts: 175
- Joined: June 26th, 2019, 2:20 pm
Re: Fingerbone of Destiny [Feedback and Development]
Very well, I hope that it'll be fixed soon.
That's the last of my bug report. Ok, thank you for your replies and my feedback. Also, I will post any your topics and send PM in the some time, goodbye for this topic.
Spoiler:
DukeSwampy.
Sorry for my english, I'm not english native.
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Re: Fingerbone of Destiny [Feedback and Development]
Sorry again for the very late answer.
Thanks for playing I honestly didn't think someone would still be interested in the 1.12 campaigns. I'm glad you liked the piece
Main UMC campaigns: The Ravagers - now for 1.16, with new bugs!
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
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- Posts: 175
- Joined: June 26th, 2019, 2:20 pm
Re: Fingerbone of Destiny [Feedback and Development]
Keep up the good work, Whitewolf. Bye, bye.
Sorry for my english, I'm not english native.
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)