Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Discussion and development of scenarios and campaigns for the game.

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nemaara
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Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Post by nemaara » October 4th, 2018, 9:24 pm

Sadaharu wrote:
October 4th, 2018, 1:16 am
Beautiful campaign, so far as I've been able to play it. I still have to find a way to defeat
Spoiler:
, though.

I never finished it yet but it's one of the best I've played, up there with FoaP, BMR, Ani's Legacy and of course IftU (I'm on revansurik's Dragon Trilogy now for a change). I might just switch to the version for BfW 1.14 the next time around.

I loved the puzzles even though I did end up resorting to keeping a .txt file with the solutions for when I replayed it in 1.14.
If you point me to the scenario in which you're having problems, I can give some advice on strategy (and you'll need to tell me the difficulty). The latest version on 1.14 has a bunch of balancing changes, so you probably want to play in 1.14 rather than 1.12. :hmm:

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gwen42
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Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Post by gwen42 » October 8th, 2018, 3:05 am

In Silent Night, it says I can recruit by right-clicking next to Aryel. However, when I do... there is not an option to do so.
Screen Shot 2018-10-07 at 11.01.03 PM.png
Screen Shot 2018-10-07 at 11.03.09 PM.png
I'm in version 1.14.5 on Mac OS 10.14 (if it matters) on easy mode.

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nemaara
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Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Post by nemaara » October 12th, 2018, 5:58 am

That's a bug, you can't recruit ghosts anymore. I really should get to releasing the new version to fix that, but my normal working laptop is broken right now, so I have to wait until that gets fixed before I do anything. Sorry. :augh:

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gwen42
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Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Post by gwen42 » October 13th, 2018, 1:45 am

nemaara wrote:
October 12th, 2018, 5:58 am
That's a bug, you can't recruit ghosts anymore. I really should get to releasing the new version to fix that, but my normal working laptop is broken right now, so I have to wait until that gets fixed before I do anything. Sorry. :augh:
No worries. I realized after that someone had already commented on the same issue (I really ought to read through this stuff before commenting.. :whistle: ). In the meantime, I've gotten as far past that as Moonlit Night, but I wouldn't say I'm doing very well.

Grummel
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Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Post by Grummel » October 14th, 2018, 8:50 am

Topic indicates that 0.2.6 is available for 1.12, but the Add-On server still holds 0.2.2.

The following bug may thus have been fixed already:
When you finish turn 10 of Frozen Sky with a ghost on 49,16 you start turn 11 without Aryel and are unable to continue.

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nemaara
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Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Post by nemaara » October 17th, 2018, 5:31 pm

Grummel wrote:
October 14th, 2018, 8:50 am
Topic indicates that 0.2.6 is available for 1.12, but the Add-On server still holds 0.2.2.

The following bug may thus have been fixed already:
When you finish turn 10 of Frozen Sky with a ghost on 49,16 you start turn 11 without Aryel and are unable to continue.
Sorry if the topic is misleading; 1.12 is out of date with the latest version because I use some features in 1.14 that aren't available in 1.12 in the newest versions. I'll try to look at that bug later, but I don't recall something like that ever occurring before so I may need a replay/start of scenario file to figure out what the issue is.

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Sadaharu
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Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Post by Sadaharu » October 17th, 2018, 11:10 pm

nemaara wrote:
October 4th, 2018, 9:24 pm
Sadaharu wrote:
October 4th, 2018, 1:16 am
Beautiful campaign, so far as I've been able to play it. I still have to find a way to defeat
Spoiler:
, though.

I never finished it yet but it's one of the best I've played, up there with FoaP, BMR, Ani's Legacy and of course IftU (I'm on revansurik's Dragon Trilogy now for a change). I might just switch to the version for BfW 1.14 the next time around.

I loved the puzzles even though I did end up resorting to keeping a .txt file with the solutions for when I replayed it in 1.14.
If you point me to the scenario in which you're having problems, I can give some advice on strategy (and you'll need to tell me the difficulty). The latest version on 1.14 has a bunch of balancing changes, so you probably want to play in 1.14 rather than 1.12. :hmm:
The scenario is the very last one in the campaign on BfW 1.12, Moonless Night (I got it before 1.14 came out, won every scenario but that one). Basically it's a strategy thing -how many units to recruit, how many ghosts to get. Don't worry, I'll win it somehow (it's the last scenario so it's just a push).

But thanks for the offer! :)

Grummel
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Joined: March 25th, 2018, 11:46 am

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Post by Grummel » October 18th, 2018, 6:26 am

nemaara wrote:
October 17th, 2018, 5:31 pm
Sorry if the topic is misleading; 1.12 is out of date with the latest version because I use some features in 1.14 that aren't available in 1.12 in the newest versions. I'll try to look at that bug later, but I don't recall something like that ever occurring before so I may need a replay/start of scenario file to figure out what the issue is.
Hello nemaara,

I thought it was obvious, I should have said more.
In the event at the beginning of round 11, you store the Ghosts, move Aryel and later unstore the ghosts.
If one of them was stored on "49,16", it replaces Aryel.

[move_unit]
id=Aryel
to_x,to_y=49,16
[/move_unit]
...
{FOREACH placeholder i}
[unstore_unit]
variable=placeholder[$i]
[/unstore_unit]

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