Genesis

Discussion and development of scenarios and campaigns for the game.

Moderators: Forum Moderators, Developers

Re: Genesis

Postby Wussel » February 8th, 2018, 12:08 am

About the colosseum: When I reloaded the save file I was back in the city and fight was done. But when I finished the fight I got straight into impetus after a short bling of the city.

Maybe the same works with Pantheon too. Just reload and than it works again? I did not test it. Just guessing.

Impetus was not so hard. I replayed it recruiting everything (faeries and ghosts) and took fresh ghosts for the rest of the gold (40 units total). I figured that you are broke after the scenario anyway. Having the leaders refuse to die gives great experience. Getting close to the Harbingers is easy, when already there when they appear.

This sylvan Spirit walks on lava. Look at the description. They do.

The volcano is supposed to give resistance. It does not. The code says -10. I assume you want to write 100. Or 10? Basically you start with -10 and after applying "-10" (invalid number?) it remains -10.
Wussel
 
Posts: 501
Joined: July 28th, 2012, 5:58 am

Re: Genesis

Postby nemaara » February 11th, 2018, 12:59 am

Like I said, the other things are fixed. If you want me to try to debug the Colosseum scenario, give me a start of scenario save.

Wussel wrote:The volcano is supposed to give resistance. It does not. The code says -10. I assume you want to write 100. Or 10? Basically you start with -10 and after applying "-10" (invalid number?) it remains -10.


That's the way Wesnoth calculates resistances. What's in the code is not the actual resistance, but 100-resistance. So it adds "-10" to the resistance value to increase your resistance by 10%. In general, it's better to not report things that you think are bugs only from reading the code, since my code is kind of messy and has a lot of things that do work but are a bit hacky. If you find a gameplay error and find the corresponding code that's broken, then please do report it.
User avatar
nemaara
 
Posts: 56
Joined: May 31st, 2015, 2:13 am

Re: Genesis

Postby Wussel » February 11th, 2018, 8:54 am

I din't think it is working in the game! That is why I read the code!

If you want to add you have to say it. Otherwise it sets a new value, but -10 might not be valid.
Wussel
 
Posts: 501
Joined: July 28th, 2012, 5:58 am

Re: Genesis

Postby nemaara » February 11th, 2018, 4:25 pm

Wussel wrote:I din't think it is working in the game! That is why I read the code!

If you want to add you have to say it. Otherwise it sets a new value, but -10 might not be valid.


Oooh. :oops:

Well, according to the effectWML page, resistance is added to the old value, so it should be working fine. I just tested on my version and it works. Remember to consider that Aryel, Esther, and Yumi start with -10% resistance to blade/pierce/impact, so the 10% increase just serves to nullify that weakness.
User avatar
nemaara
 
Posts: 56
Joined: May 31st, 2015, 2:13 am

Re: Genesis

Postby nemaara » February 18th, 2018, 7:33 pm

Version 0.1.0 is released. There are 3 new scenarios and 22 new sprites for demons. There is also an update for the resource pack (Genesis Resources), but it is not strictly necessary to download it (it only contains some minor bugfixes for terrains). If you have any comments on the sprites, please put them in the corresponding thread in the art forum: http://forums.wesnoth.org/viewtopic.php?f=23&t=47802.

Again, S18 (Black Fire) has only been playtested by me, so it may be a bit tricky/buggy. If there are problems, I can always do a quick release to patch it.

As a side note, my sprites are up for grabs if anyone would like to use them, but just remember that they're licensed under CC BY-SA-NC, so please put that in the proper license file if you use them. Thanks! (:
User avatar
nemaara
 
Posts: 56
Joined: May 31st, 2015, 2:13 am

Re: Genesis

Postby nemaara » Yesterday, 3:33 am

Version 0.1.1 is released. Turns out there was a bug in 0.1.0 that made S17b super messed up, so this hopefully fixes that. There are also some bug fixes with demon/Yumi's abilities. If anyone happened to get to S17b before upgrading to 0.1.1, you can either finish the scenario with the bug (it will not cause any gameplay problems), or you will have to restart S17b. Sorry again for the bugs... :doh:
User avatar
nemaara
 
Posts: 56
Joined: May 31st, 2015, 2:13 am

Re: Genesis

Postby sreesreearul » Yesterday, 6:21 am

Enjoyed the new additions. I played 0.1. I started from Black forest, there was only one bug of note (? what bug are you talking about), there seems to be some error with Ashen hearts maps_c, a bunch of error messages appeared when it loaded and I perhaps ended upon the wrong map, sadly I didn't take a screenshot, and reproducing will amount to replaying AhsenHearts-II. They error message essentially had a long list of map variables like Xomy, Xomy, Xomy, Xomy, Xomy, Brym, Urb, Urb, Urb, Urb, Urb, Uzw, Uzw, Urb, Uzw, Wwb, Wwb, Urb, Uzw, Urb, Urb, Urb, Uzw, Urb, Urb, Brym, Brym, Btym, Btym, Btym, Btym, Btym, Btym, Btym, Btym, Btym, Brym, Urb, Urb, Urb, Uzw, Urb
Xomy, Xomy, Xomy,
. But didn't really cause any gameplay problems. Is this the bug you are talking about?

I could finish Black Fire by turn 15, spending about 200 G in normal. I like it at this difficulty. :D
sreesreearul
 
Posts: 80
Joined: February 18th, 2013, 12:55 pm

Re: Genesis

Postby nemaara » Yesterday, 6:45 am

sreesreearul wrote:Enjoyed the new additions. I played 0.1. I started from Black forest, there was only one bug of note (? what bug are you talking about), there seems to be some error with Ashen hearts maps_c, a bunch of error messages appeared when it loaded and I perhaps ended upon the wrong map, sadly I didn't take a screenshot, and reproducing will amount to replaying AhsenHearts-II. They error message essentially had a long list of map variables like Xomy, Xomy, Xomy, Xomy, Xomy, Brym, Urb, Urb, Urb, Urb, Urb, Uzw, Uzw, Urb, Uzw, Wwb, Wwb, Urb, Uzw, Urb, Urb, Urb, Uzw, Urb, Urb, Brym, Brym, Btym, Btym, Btym, Btym, Btym, Btym, Btym, Btym, Btym, Brym, Urb, Urb, Urb, Uzw, Urb
Xomy, Xomy, Xomy,
. But didn't really cause any gameplay problems. Is this the bug you are talking about?

I could finish Black Fire by turn 15, spending about 200 G in normal. I like it at this difficulty. :D


Yes, that bug! I think it's fixed as of 10 minutes ago, but since you already played it, that's okay. Like I said, it's a visual issue, but it doesn't really break any gameplay. The version 0.1.1 on the server is correct with the newest fix; if more people complain, I'll just update Genesis to 0.1.2 when I absolutely 100% confirm that the bug is fixed.

Also, can I have your replay for Black Fire? I realized that the way I designed the scenario, there is a little bit of an oversight that might make it too easy on easy and normal modes. So, unfortunately for everyone else, it'll probably get harder now that you've given me this information... :lol:
User avatar
nemaara
 
Posts: 56
Joined: May 31st, 2015, 2:13 am

Re: Genesis

Postby sreesreearul » Yesterday, 9:15 am

I updated to 0.1.1 and now my replays and everything appear corrupted and am not able to load anything. Even older scenarios having issues, black forest for instance.
Code: Select all
Details:

    Preprocessor symbol 'ABEYANCE' expects 3 arguments, but has 2 arguments
    at ~add-ons/Genesis/units/demons/Black_Void_Shambler.cfg:49
        included from ~add-ons/Genesis/units/demons.cfg:273
        included from ~add-ons/Genesis/loader.cfg:48
        included from ~add-ons/Genesis/_main.cfg:53
sreesreearul
 
Posts: 80
Joined: February 18th, 2013, 12:55 pm

Re: Genesis

Postby nemaara » Today, 12:32 am

Version 0.1.3 is released for more bugfixes. I reaaaallly hope there isn't anything else completely gamebreaking that popped up. :augh:

(Version 0.1.2 turned out to be buggy but since the bug was resolved very quickly, I'm just editing this post instead of making another one)

(Side note, S18 Black Fire is a bit more difficult on Easy/Normal difficulties. I only increased the enemy starting gold and income, but nothing else).

sreesreearul wrote:I updated to 0.1.1 and now my replays and everything appear corrupted and am not able to load anything. Even older scenarios having issues, black forest for instance.
Code: Select all
Details:

    Preprocessor symbol 'ABEYANCE' expects 3 arguments, but has 2 arguments
    at ~add-ons/Genesis/units/demons/Black_Void_Shambler.cfg:49
        included from ~add-ons/Genesis/units/demons.cfg:273
        included from ~add-ons/Genesis/loader.cfg:48
        included from ~add-ons/Genesis/_main.cfg:53


I've run your replay using version 0.1.2, and it works on my machine (although there are out-of-sync errors, which is probably a result of me having done a small buff to demons; very likely, you can just ignore these safely). Hopefully this fixes the rather insane number of big bugs in this release. :oops:
User avatar
nemaara
 
Posts: 56
Joined: May 31st, 2015, 2:13 am

Previous

Return to Scenario & Campaign Development

Who is online

Users browsing this forum: No registered users and 6 guests