jmh wrote:I was wondering if there's a story book on this campaign? I think it's interesting and seems like it could fit well into the larger story -- meaning fit into the mainline set of campaigns. Because of that I may not be the best person to be offing to help out -- but I am looking for something to cut my teeth on as it were in terms of campaign development.
jmh wrote:Regarding the no limits on turns -- once Deoran reaches the compound perhaps that's a good break point. That does take away that no time limit aspect, which is interesting but seems to be a significant departure from the mainline campaigns. Alternatively to get around the issue of rest a long time that orc attack could be triggered by either some event or time -- which ever comes first. That solves the problem of resting indefinitely.
pyndragon wrote:My current plan is just to avoid the normal "We're out of time, we're doomed!" events and actually doom players by gradually overwhelming them (i.e. with spawns), so that the player, rather than the character, will generally concede defeat. I also want to use cross-scenario turn counters to trigger some events. These concepts will require good dialog and objective writing, but I think I can handle the challenge.
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