Affably Evil

Discussion and development of scenarios and campaigns for the game.

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Geladrul
Posts: 1
Joined: July 8th, 2018, 11:10 am

Re: Affably Evil

Post by Geladrul » July 18th, 2018, 5:51 am

Hi Dugi, firstly I wanted to say that this is great campaign.
I have an issue when playing wesnoth v1.14.2. When I'm entering second scenario, Lua error occurs and scenario seems to be broken.

Code: Select all

20180718 07:46:08 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:08 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:08 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:08 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:08 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:08 warning unit: Unknown attribute 'animate' discarded.
20180718 07:46:08 warning unit: Unknown attribute 'animate' discarded.
20180718 07:46:08 warning unit: Unknown attribute 'animate' discarded.
20180718 07:46:08 warning unit: Unknown attribute 'animate' discarded.
libpng warning: iCCP: known incorrect sRGB profile
20180718 07:46:09 warning unit: Unknown attribute 'animate' discarded.
20180718 07:46:11 warning unit: Unknown attribute 'animate' discarded.
20180718 07:46:12 warning unit: Unknown attribute 'animate' discarded.
20180718 07:46:12 warning unit: Unknown attribute 'animate' discarded.
20180718 07:46:14 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:14 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:14 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:14 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:14 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:21 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:21 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:21 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:21 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:21 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:27 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:27 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:27 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:27 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:27 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:34 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:34 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:34 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:34 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:34 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:34 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:34 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:34 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:34 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:34 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:52 error scripting/lua: stoul
stack traceback:
	[C]: in field 'label'
	lua/wml-tags.lua:785: in local 'cmd'
	lua/wml-utils.lua:145: in field 'handle_event_commands'
	lua/wml-flow.lua:6: in function <lua/wml-flow.lua:5>
libpng warning: iCCP: known incorrect sRGB profile
Can you help with that?

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Dugi
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Joined: July 22nd, 2010, 10:29 am
Location: Carpathian Mountains
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Re: Affably Evil

Post by Dugi » July 21st, 2018, 9:41 am

Fixed the lua error. You can download an update. Please report if you find some other problem.

rebhuhn
Posts: 16
Joined: March 15th, 2015, 11:08 pm

Re: Affably Evil

Post by rebhuhn » August 5th, 2018, 3:53 pm

Hi Dugi,

Enjoying the scenario, really appreciate all the great work you do.

Is there a reason the teleport stones stop working? I'm on the "Get to Strych to learn what is going on" mission and the stones no longer teleport me.

Thanks,

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Dugi
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Re: Affably Evil

Post by Dugi » August 14th, 2018, 2:52 pm

If I recall correctly, it's because the story requires you to go there the classical way. It can be explained that Krux isn't sure about the cause of the problems and they may be corrupting the stones. If there's no such explanation, I can add it.

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gwen42
Posts: 36
Joined: May 30th, 2018, 3:31 am

Re: Affably Evil

Post by gwen42 » September 17th, 2018, 12:55 am

I'm not sure where Lethalia went... The scenario started, and Krux was talking to himself. Using version 1.14.4 on Mac OSX 10.13.6. Save file is attached. Let me know if you need more than that.
Attachments
AE-The Escape.gz
(108.14 KiB) Downloaded 56 times

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Dugi
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Re: Affably Evil

Post by Dugi » September 21st, 2018, 6:57 am

I have fixed the problem. Update the add-on and the save file will work.

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gwen42
Posts: 36
Joined: May 30th, 2018, 3:31 am

Re: Affably Evil

Post by gwen42 » September 21st, 2018, 11:19 pm

Dugi wrote:
September 21st, 2018, 6:57 am
I have fixed the problem. Update the add-on and the save file will work.
Thank you so much!!

Konrad2
Forum Regular
Posts: 1258
Joined: November 24th, 2010, 6:30 pm

Re: Affably Evil

Post by Konrad2 » January 22nd, 2019, 9:17 pm

viewtopic.php?f=4&t=49242&p=637051
Anything you can do about this?
I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

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Dugi
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Re: Affably Evil

Post by Dugi » January 26th, 2019, 12:01 pm

Konrad2 wrote:
January 22nd, 2019, 9:17 pm
viewtopic.php?f=4&t=49242&p=637051
Anything you can do about this?
I haven't noticed it before.

It's fixed now.

Wetkitty
Posts: 10
Joined: January 5th, 2019, 1:34 pm

Re: Affably Evil

Post by Wetkitty » January 28th, 2019, 8:48 pm

AE-The Unforgivable Abomination ---Got this error after the orcs are switching sides, after the *Kill all the orcs speech*


Thanks for making these campaigns playable again! :D
Attachments
Screenshot_22.jpg

Wetkitty
Posts: 10
Joined: January 5th, 2019, 1:34 pm

Re: Affably Evil

Post by Wetkitty » January 28th, 2019, 9:02 pm

Also there's quite a number of spelling errors in the dialogues, this one in the scenario info: http://prntscr.com/mdga6b Also, some characters get *throwing knives* advancement, yet they can't use knives.

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Dugi
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Re: Affably Evil

Post by Dugi » January 30th, 2019, 10:52 pm

Wetkitty wrote:
January 28th, 2019, 8:48 pm
AE-The Unforgivable Abomination ---Got this error after the orcs are switching sides, after the *Kill all the orcs speech*
Fixed.
Wetkitty wrote:
January 28th, 2019, 9:02 pm
Also there's quite a number of spelling errors in the dialogues, this one in the scenario info: http://prntscr.com/mdga6b
What spelling errors are there?
Wetkitty wrote:
January 28th, 2019, 9:02 pm
Also, some characters get *throwing knives* advancement, yet they can't use knives.
Which ones? When I checked it, they all seem to have advancements that add throwing knives attacks and some throwing knives upgrades that require the advancements that add them.

Wetkitty
Posts: 10
Joined: January 5th, 2019, 1:34 pm

Re: Affably Evil

Post by Wetkitty » February 2nd, 2019, 5:38 pm

Spelling error :kill all arcs---kill all orcs. I seen many other minor typos and errors but i cannot name them all here, i would have to play the campaigns again and take all the lines step by step.

Second problem with the knives, i meant the characters cannot use the Knife type equipment. They have the skills and the skills work fine, but they cannot use the Items in their inventory, or the crafted knives. This applies for all the characters who have knives advancements but couldn't previously use knives, after they get the *throw knives skill* they still can't equip Knife. Also, on some characters is possible to have 3-4 weapons in the same time, mace+staff+sword+spear. For example when you have a mage it can use mace+staff, but if you upgrade the mage into prophet, it will use spear+sword+staff, but if you do not remove the mace it will retain its effects. If you remove the mace, it cannot be put back on the unit, if you keep it, the character will hold other 3 weapons also. This bug is present in all the campaigns, Beautiful Child, Affably, Evil, Legacy and Kill the King. I played them all.

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Dugi
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Re: Affably Evil

Post by Dugi » February 12th, 2019, 9:35 pm

Wetkitty wrote:
February 2nd, 2019, 5:38 pm
Spelling error :kill all arcs---kill all orcs. I seen many other minor typos and errors but i cannot name them all here, i would have to play the campaigns again and take all the lines step by step.
I have found that one. If you happen to replay it once, please write down the typos and other grammar errors. My tools can find it easily if I know the exact wrong word group.
Wetkitty wrote:
February 2nd, 2019, 5:38 pm
Second problem with the knives, i meant the characters cannot use the Knife type equipment. They have the skills and the skills work fine, but they cannot use the Items in their inventory, or the crafted knives. This applies for all the characters who have knives advancements but couldn't previously use knives, after they get the *throw knives skill* they still can't equip Knife. Also, on some characters is possible to have 3-4 weapons in the same time, mace+staff+sword+spear. For example when you have a mage it can use mace+staff, but if you upgrade the mage into prophet, it will use spear+sword+staff, but if you do not remove the mace it will retain its effects. If you remove the mace, it cannot be put back on the unit, if you keep it, the character will hold other 3 weapons also. This bug is present in all the campaigns, Beautiful Child, Affably, Evil, Legacy and Kill the King. I played them all.
I think I introduced this recently, but edwardspec has written a lot of code to replace much of it and I think he has already addressed this issue in it.

The leftover item is intentionally not changed for years, it can be used in many creative ways and I think it's better to be left there. The rewrite replicates this behaviour.

white_haired_uncle
Posts: 158
Joined: August 26th, 2018, 11:46 pm

Re: Affably Evil

Post by white_haired_uncle » Yesterday, 7:00 pm

Move the cavalryman from 13.30 to 19.33 and you'll get a WML error. Since Krux comes running, I'm wondering if there is some important event that's supposed to happen here?

Also, note messages about "portrait" and "magenta" in log.
Attachments
AE-Marilyn-Auto-Save17.gz
(262.71 KiB) Downloaded 4 times

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