Affably Evil

Discussion and development of scenarios and campaigns for the game.

Moderators: Forum Moderators, Developers

Geladrul
Posts: 1
Joined: July 8th, 2018, 11:10 am

Re: Affably Evil

Post by Geladrul » July 18th, 2018, 5:51 am

Hi Dugi, firstly I wanted to say that this is great campaign.
I have an issue when playing wesnoth v1.14.2. When I'm entering second scenario, Lua error occurs and scenario seems to be broken.

Code: Select all

20180718 07:46:08 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:08 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:08 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:08 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:08 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:08 warning unit: Unknown attribute 'animate' discarded.
20180718 07:46:08 warning unit: Unknown attribute 'animate' discarded.
20180718 07:46:08 warning unit: Unknown attribute 'animate' discarded.
20180718 07:46:08 warning unit: Unknown attribute 'animate' discarded.
libpng warning: iCCP: known incorrect sRGB profile
20180718 07:46:09 warning unit: Unknown attribute 'animate' discarded.
20180718 07:46:11 warning unit: Unknown attribute 'animate' discarded.
20180718 07:46:12 warning unit: Unknown attribute 'animate' discarded.
20180718 07:46:12 warning unit: Unknown attribute 'animate' discarded.
20180718 07:46:14 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:14 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:14 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:14 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:14 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:21 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:21 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:21 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:21 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:21 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:27 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:27 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:27 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:27 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:27 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:34 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:34 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:34 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:34 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:34 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:34 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:34 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:34 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:34 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:34 error engine: failed to auto-store $second_unit at (-999,-999)
20180718 07:46:52 error scripting/lua: stoul
stack traceback:
	[C]: in field 'label'
	lua/wml-tags.lua:785: in local 'cmd'
	lua/wml-utils.lua:145: in field 'handle_event_commands'
	lua/wml-flow.lua:6: in function <lua/wml-flow.lua:5>
libpng warning: iCCP: known incorrect sRGB profile
Can you help with that?

User avatar
Dugi
Posts: 4836
Joined: July 22nd, 2010, 10:29 am
Location: Carpathian Mountains
Contact:

Re: Affably Evil

Post by Dugi » July 21st, 2018, 9:41 am

Fixed the lua error. You can download an update. Please report if you find some other problem.

rebhuhn
Posts: 16
Joined: March 15th, 2015, 11:08 pm

Re: Affably Evil

Post by rebhuhn » August 5th, 2018, 3:53 pm

Hi Dugi,

Enjoying the scenario, really appreciate all the great work you do.

Is there a reason the teleport stones stop working? I'm on the "Get to Strych to learn what is going on" mission and the stones no longer teleport me.

Thanks,

User avatar
Dugi
Posts: 4836
Joined: July 22nd, 2010, 10:29 am
Location: Carpathian Mountains
Contact:

Re: Affably Evil

Post by Dugi » August 14th, 2018, 2:52 pm

If I recall correctly, it's because the story requires you to go there the classical way. It can be explained that Krux isn't sure about the cause of the problems and they may be corrupting the stones. If there's no such explanation, I can add it.

User avatar
gwen42
Posts: 22
Joined: May 30th, 2018, 3:31 am

Re: Affably Evil

Post by gwen42 » September 17th, 2018, 12:55 am

I'm not sure where Lethalia went... The scenario started, and Krux was talking to himself. Using version 1.14.4 on Mac OSX 10.13.6. Save file is attached. Let me know if you need more than that.
Attachments
AE-The Escape.gz
(108.14 KiB) Downloaded 3 times

Post Reply