The Revival of Halstead (Version 1.2.2)

Discussion and development of scenarios and campaigns for the game.

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Gweddeoran
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Re: NEW CAMPAIGN: The Revival Of Halstead-Fencer Campaign

Post by Gweddeoran »

Skipping through many version changelogs. :P
Version 0.5.1 uploaded
2 new scenarios uploaded- "The Council" and "The Battle Of Elense"
If you replay from start, Blenry portrait is changed, thanks to Bera's artwork
(I am not able to contact for permission as the user is out of forums for a long time)
Total Scenarios in version 0.5.1- 8 out of 13
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Gweddeoran
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Re: NEW CAMPAIGN: The Revival Of Halstead-Fencer Campaign

Post by Gweddeoran »

Version 0.6.1 uploaded. MAJOR FIXES!
Please update immediately!
New scenario uploaded-"Approaching Halstead"
Total Scenarios in version 0.6.1- 9 out of 13
Thank you for playing
Bug reports and feedback will be appreciated!
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Gweddeoran
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Re: NEW CAMPAIGN: The Revival Of Halstead-Fencer Campaign

Post by Gweddeoran »

Version 0.7.2 uploaded
Contains fixes that made scenarios WAY TOO EASY!
Also, 1 new scenario-"Abominations of Halstead"
Total Scenarios in version 0.7.2- 10 out of 13
Thank You for playing
Bug reports and feedback will be very much appreciated! ;) :D
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Gweddeoran
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Re: NEW CAMPAIGN: The Revival Of Halstead-Fencer Campaign

Post by Gweddeoran »

Version 0.8 uploaded
1 new scenario-"Return To Elensefar"
Total Scenarios in version 0.8- 11 out of 13
Thank You for playing
Bug reports and feedback will be very much appreciated! ;) :D
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Gweddeoran
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Re: NEW CAMPAIGN: The Revival Of Halstead-Fencer Campaign

Post by Gweddeoran »

Version 0.9.41 uploaded
1 new scenario-"War"
This is the apex scenario of the campaign- the final battling scenario!
Total Scenarios in version 0.8- 12 out of 13
Thank You for playing
Bug reports and feedback will be very much appreciated! ;)
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Gweddeoran
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Re: NEW CAMPAIGN: The Revival Of Halstead-Fencer Campaign

Post by Gweddeoran »

Version 1.0.0 uploaded
1 new scenario-"Epilogue"
The campaign is officially complete.
Total scenarios in version 1.0.0- 13 out of 13
Thank You for playing :D
Bug reports and feedback will be very much appreciated! ;)

P.S- Only bug fixes and new difficulty levels will be added.
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Gweddeoran
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Re: FINISHED CAMPAIGN: The Revival Of Halstead-Fencer Campaign

Post by Gweddeoran »

Version 1.6.1 Posted
Major overhaul to dialogue which is now more formal and better suited to a campaign set in Wesnoth.
Any feedback would be appreciated.
Konrad2
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Re: FINISHED CAMPAIGN: The Revival Of Halstead-Fencer Campaign

Post by Konrad2 »

I saw that you uploaded a new version on the 1.12 BfW. I have to point out that 1.14 is the newest BfW version though. :/
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Gweddeoran
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Re: FINISHED CAMPAIGN: The Revival Of Halstead-Fencer Campaign

Post by Gweddeoran »

I'll get to it sometime later. I wanted to balance the campaign and make the dialogue, tracking maps first though, before porting.
Konrad2
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Re: FINISHED CAMPAIGN: The Revival Of Halstead-Fencer Campaign

Post by Konrad2 »

Shouldn't your version number go up when you update it? >.<
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Gweddeoran
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Re: FINISHED CAMPAIGN: The Revival Of Halstead-Fencer Campaign

Post by Gweddeoran »

It should, but then I realised 1.7 was way too high. I had gotten the versioning all wrong! :lol:
white_haired_uncle
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Re: FINISHED CAMPAIGN: The Revival Of Halstead-Fencer Campaign

Post by white_haired_uncle »

Played on easy, it was pretty reasonable and enjoyable until the end, except for Attack on Aldril where my handful of barely levelled up units were outnumbered by Slurbow. I was pretty close to minimum gold the whole way through, though Battle of Elense gave me a big early finish boost (which I promptly wasted the next scenario). Return to Elensfar found me with a worthless ally (more of a burden, really), outnumbered around three to one by advanced units with no time to get into position, no thanks. When I saw that the last level was a repeat I didn't bother continuing.

BTW, the objectives for Return to Elensfar are contradictory (end of turns is both a victory and defeat condition).
Speak softly, and carry Doombringer.
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Gweddeoran
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Re: FINISHED CAMPAIGN: The Revival Of Halstead-Fencer Campaign

Post by Gweddeoran »

Sorry about that, did you debug on Attack on Aldril? I thought it was fairly balanced on Easy.
About the last two, what do you think would be a better option, lowering enemy gold since the Ally is useless regardless of his gold?
Thanks for the feedback, really appreciate it. 😀
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